THE DOCKS... ALL ABOARD (T1 VERSION)
Thief 2 version has been successfully ghosted by dafydd. Thief 1 version on the other hand has been abandoned by Vanguard, because it contains eternal darkness. So let's see how difficult mission becomes with pitch black shadows. Eternal darkness really doesn't affect gameplay. Vanguard gave up on this mission way too quickly. Also mission requires damage property, so I also quickly checked Thief 2 version and it also required damage property. Looks like dafydd wrongly classfied this mission as a success. Thief 1 version is harder to ghost. There is couple more enemies. Unfortunate thing is it's possible for AI to get stuck. Because of that I was forced to restart this mission couple of times.
At the start quickly mantle on barrel and crouch. Wait for patroller to go right, enter bar behind servant and dodge him from right. People here are friendly except merchant in small room, but it's easy to grab money from table in front of him. Storeroom is first place that I was forced to restart mission. In my first run spider for some reason was facing his back towards door and was in 2nd alert for some reason. Normally he's looking in other direction. Luckily after restarting mission this problem didn't occur.
Fountain area is first difference with Thief 2. Stationary guard near fountain is only in Thief 1 version. If you will get 1st alert in passage leading to fountain you will be forced to wait for him to calm down. Otherwise he will immediately spot you when trying to strafe run to shadow near fountain. Next step is strafe run to shadow on the right of fountain and taking ring from it. Crouch run and mantle on cart, then on barrel. Jump in place, crouch and drop near gear. From here you must jump and mantle on pier. Here is drunk guard, but he's easy to avoid. You can douse torch or quickly run to dark corner in passage. Here I had another restart as running into corner I noticed stuck in place archer (he should patrol). I quicksaved and that was a mistake. I didn't realize that drunk guard spot me and I was forced to restart mission again.
Tower is patrolled by guard and there is stationary archer on 2nd floor watching west docks. In Thief 2 version there is only archer and he patrols tower and occasionally stop to look through window. It's very easy to ghost this area. My next target is crane, so I'm running along west side near water when 3 patrollers are away. In Thief 1 there is also stationary guard near crane. Here is locked gate, but you can skip it by mantling to ladder. Lever opening it is in warehouse and the only difference in it is in Thief 1 version there is bugbeast in cage and frogbeast outside. In Thief 2 version is only frogbeast in cage and no bugbeast. Use crane to drop and mantle on deck of ship.
Deck is pretty easy to ghost. There are 2 patrollers, but archer can get stuck on crates. In Thief 2 patrollers don't get stuck on crates. In control room is stationary guard looking through window who isn't there in Thief 2 version. Under deck are 2 patrollers and here is the last reason why I needed to restart mission. If these patrollers walk near each other, then they will get stuck walking into each other in narrow corridor leading to bedroom. So you want patrollers to visit opposite corridors to avoid them getting stuck. In Thief 2 version this was fixed by erasing one of patrollers.
To ghost these patrollers you need to use small shadows near bunks. Luckily it's barely enough to not get spotted by them, because in narrow corridor leading to bedroom there isn't enough place to dodge guard from the side, so you must wait in shadow near bunk near entrance to corridor. When escaping from bedroom you need to use small shadow between bunks near ladder.
Bedroom in Thief 2 was troublesome, because sleeping guard is sensitive and wakes up looking in your direction. Dafydd used arrow to wake him up to look in certain direction. In Thief 1 version you can sneak behind him by mantling on cupboard and then jumping on chest and going behind him.
He wakes up, but always gonna look at door. He's frozen in place, so he can't nudged. Luckily he doesn't alert to picklocking of door. So this room is much easier than in Thief 2 version. To escape from ship just jump into water, climb ladder and hide behind tower. Go along east wall, skip warehouse and picklock left door.
Your last task is getting golden bone from Keffley's storage. This room is locked and key to it is only located in Thief 2 version inside storage in Keffley's possession. Technically you could be able to keyhole and grab key, but Keffley is right in front of door and there is no invisibility potions, so this path is a forced knockout. Left storage has in both versions hole in ceiling blocked by wooden planks. It's impossible to squeeze through planks, so you must destroy 2 of them (ghost bust #1). In Thief 1 version Keffley will 2nd alert to that and you will be forced to wait for him to calm down. In Thief 2 version Keffley is a bit deaf and he doesn't hear planks destruction.
Playing in Thief 1 version I roped down to Keffley's storage and mossed floor below. I also moved crate in different spot on moss to quickly lean for corner urn. After grabbing all loot and golden bone I returned to north docks near fountain and jumped into water to finish this mission.
STATS:
Time: 0:18:10; Loot: 1543/1543
Pockets Picked: 3/4; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE (in both versions)