DARKSTONE GEM 2: BROKEN GEARS
This mission is twice bigger than previous, but it is also much easier to ghost. Loot is rare in this mission. I feel it should easily have 3 times more loot compared to size of this mission. Also there is annoying going back and forth. Pretty much I'm forced to visit exit area at the beginning of the mission. Then go all the way to the end of Pagan Sewers for Office key. Then go to this office and return back to Pagan Sewers to enter Pagan Temple, get Pagans Gem Staff and finally return to exit area.
There is very few trouble some areas. When visiting Mortimer's House (exit area) there is goblet in the kitchen. You need to enter it through fireplace, mantle on chair and mantle woman left. In area close to start there is robotic Mechanist patrolling 2 corridors. If you go right you will visit Bar. At the end of corridor is good shadow. You must time robotic Mechanist and other patroller. Instead going immediately for statuettes, go first for coin stacks, because you can't go from kitchen, because servant will spot you. Last area is in Pagan Sewers. Optional corridor patrolled by crayman and bugbeast. You are safe in shadow in 2nd corridor.
STATS:
Time: 1:16:37; Loot: 3610/3610
Pockets Picked: 2/2; Locks Picked: 23
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS