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Thread: FMs - Ghost/Perfect Thief Results (Part 9) [SPOILERS]

  1. #201
    Member
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    Game: Thief 2
    FM: T2X Mission 9: Into the Fray

    Ghost - Success
    Perfect Thief - Success
    Supreme Ghost - Success
    Perfect Supreme - Success
    Time - 36:17
    Loot - 2250/2250
    Pockets Picked - None
    Secrets: None
    Locks Picked - 2
    Backstabs - 0, Knockouts - 0
    Damage dealt - 0, Damage taken - 0
    Healing taken - 0, Other Kills - 0, Bodies Discovered - 2
    Consumables - None

    See the entire report with screenshots here!
    Loot list here!
    YouTube let's play here!

    Comments:
    One of the weakest missions in the campaign for me this. Not only are we revisiting a previous map, but the gameplay is very unorthodox, with scripted fights going on at every corner. As a ghoster, the unpredictability makes unwinnable scenarios likely, and getting through tough spots relies more on luck than stealth. Sure, observing the brawls can be entertaining enough, but it gets old quite fast. Not one I normally look forward to this. The upcoming missions are miles ahead in my book.

    First, I had to make sure both Neeson and Grissam were dead. I assume this meant the hammerites would need to kill them. If they didn’t, would the Ghost rules allow me to? I guess so. Next I had to loot the smugglers’ treasure cache, as well as find some important information.

    Outside
    This mission was slightly different, as I had to dodge guards already involved in fights. This meant most AIs jumped directly to alert level 2, which is search mode. Fight scenarios could turn out differently every time, so my report might not fit other mission endeavors. The first problem occurred at the waterfall. The hammer here had fire arrows and always ended up killing the smuggler. After a heavy battle like this, I usually waited it out a couple of minutes, to let the ones involved get back to 1st alert mode and resume their patrols/stations. I crossed the river downstream and cleared the bank at the other side. The purse beside the floating corpse was possible to reach moving slow and sticking to the shadows. As the archer patrolled with his back turned, I snuck under the gush and across to the opposing mountainside; the single piece of loot on the deck was now within reach. Headed back the same way. As I crossed on the other side, the archer just stopped (image below). He never moved after this, although he had been patrolling uninterrupted up until this point. I’m not sure if this was intended or a glitch.



    Inside
    Went inside the hideout from the stone walkway above the dock entrance. The hammers that blew up the gate fell dead to the 3 smugglers inside. The two doors in the north lead to another fight between a hammer and a smuggler. Strangely, when opening the closest entry, the hammer always won and started patrolling up and down the hallway, making it very tough to clean the area. Entering through the east door however, normally made the smuggler flee down to the others, and occasionally forcing the hammer to fight them all. This massive brawl can have various results, but one time the hammer won and resumed his patrols downstairs, totally out of my concern. The secret treasure room was located out the broken window close to Neeson’s office (see image). I could mantle back up without any trouble.

    Another fight in the dining room further south. To loot the room I needed both individuals to leave. Played the fight over until one of them fled the room and the other followed. A huge brawl took place in the hallway afterwards involving two more participants. One hammer guard survived and started patrolling the flooded corridors. Moving slowly I robbed the kitchen and lurked upstairs. Had problems spotting the bottle in the window also (see image). I triggered another huge clash in the main lobby, attracting the hammer mentioned earlier. It didn’t really matter who won.

    Emptied the barracks and entered the hallway again through the side door for the last fight. This spawned a smuggler and a hammerite right by the building’s last piece of loot, a crystal in a floor crack. It was very hard to get one of them to flee, as the hammerite usually won and the smuggler had very low hit points. Two strikes downed him. The winner eventually resumed a short patrol around the pillars in this hallway, making it near impossible to get the crystal without getting spotted. Interestingly, if I left the barracks via the western door and triggered this fight coming from the north, they would instead spawn in the small alcove to the east (image below). This was much better, as I could hide in the shadows to the west and observe the unfolding events. If whoever won was facing east, then I could rush over and grab the piece of loot while he did his post-victory search maneuver. I simply replayed the fight until that happened, which only took 2-3 attempts.



    Snuck back through the whole compound afterwards. One surviving smuggler had positioned himself just west of the well at the bottom of the staircase. I think it was the archer from the dining hall earlier. Luckily, he was facing east and I could safely sneak up the stairs to his left.

    Leaving
    Entered the docks through the hole above the locked portcullis. Didn’t even need the key. Neeson Feredoc was fighting a hammer at the pier, and my objective ticket off as he died. I jumped in the water to the left and cleaned the large ship from the port side ladder. Swam along the bottom to arrive at the small mining boat. As the hammer looked away I could mantle up and grab the nugget. Used a rope arrow on the starboard of my own ship to end the mission.

    Notes:
    - The bodies discovered obviously result from the fights between the smugglers and the hammerites.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  2. #202
    Member
    Registered: Mar 2018
    ACIDEUS SAGA 3 - THE EYE OF THE GEMS: SHADOWS AND FOG

    Haunted castle mission. There is lots of shadow and finally there is a lot of water arrows. Unfortunately mission can't be ghosted. To progress you must destroy cobweb. You do that by throwing Acid Mixture at it. When it breaks there is loud sound of glass breaking and it 2nd alerts nearby haunt (ghost bust #1). Just hide in dark corner on the left from locked door and wait for haunt to calm down.

    STATS:

    Time: 0:38:18; Loot: 2510/2510
    Pockets Picked: 0/0; Locks Picked: 19
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  3. #203
    Member
    Registered: Mar 2018
    ACIDEUS SAGA 4 - FIVE NIGHTS AT DAYPORT

    5 missions campaign. It's the shortest part of the series and I would say the weakest. In first 4 missions there is a lot of shadow and a lot of marble. There are some enemies, but the don't hear us. They have poor sight too, so ghosting these missions is easy. Also they don't have any sounds for 1st alerts. That's why I classify as supreme bust only when they go into search mode. Mission 1 is the hardest for supreme, because you must remember to return broom. In mission 4 you don't need to grab key. You will have it in next mission anyway.

    On the other hand last mission is impossible to ghost. There is barely any shadow. Enemies are positioned, so you can't sneak past them. But you don't need to fight them. Just run past them, open 2 portcullises and run to portal. 1st haunt is probably avoidable, but I didn't bother too much. After 2nd haunt I mantled over barrier and hid in shadow near pillar. When one of haunts left, I hid behind pillar and after other haunt going into search mode, I returned to shadow. 3rd haunt and 2 treebeasts are again impossible to ghost.

    MISSION 1 STATS:

    Time: 0:03:31; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS

    MISSION 2 STATS:

    Time: 0:02:18; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS

    MISSION 3 STATS:

    Time: 0:04:45; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS

    MISSION 4 STATS:

    Time: 0:02:55; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS

    MISSION 5 STATS:

    Time: 0:05:19; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  4. #204
    Member
    Registered: Mar 2018
    DEAD NIGHT SWEET DELIGHT (TG/T2)

    Mission was released on both TG and T2. Mostly it's the same mission. The only difference other than graphic is objective of getting 10 secrets in T2 version is optional while in TG version isn't. But it doesn't matter, because I avoid triggering this objective. Also both versions don't show how many secrets you got in stats. By the way, I decided to ghost this mission on TG.

    Mission is short. It's just small cemetery and caves under it. Lots of undead. In cemetery I douse every source of fire I can find and also shoot water arrow into swarm of flies in toilet. No enemy react to it. Cave system is very dark, so there is no problem avoiding enemies. To get letter near dead thief, I'm dropping through hole in wall. Getting back up is tricky, but possible. You can also rope up to cemetery.

    In cave system there are 2 gimmicks. Taking loot other than purses from skeletons on ceiling will spawn fire skeletons, who will patrol corridors while looking like they are in search mode. So I'm leaving this loot for the end of mission. Second gimmick is destroying rocks with Pick Axe. Attacking rocks doesn't alert anyone, but from destroyed big rock will drop couple of smaller rocks and when they fall on stone floor, they will 2nd alert every enemy in cave and cemetery. These smaller rocks also need to be destroyed with Pick Axe.

    Normally I would avoid smashing big rocks, but I'm forced to destroy one of them leading to lever, which reveals secret passage in ceiling to Gem of Lost Souls. So destroying this one big rock will alert everyone (ghost bust #1). Moss arrow doesn't help. After grabbing all loot available, I'm going after 3 loot pieces on skeletons on ceiling and after completing loot objective, I return to starting point.

    STATS:

    Time: 0:33:36; Loot: 5610/6710
    Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Secrets: 5/10

    GHOST: IMPOSSIBLE

  5. #205
    Member
    Registered: Mar 2018
    THE DEADLY TRIANGLE

    Mission based on Assassins. City is still pretty empty. From ghosting perspective there is only one situation that is really hard. I'm talking about boss battle at the Cemetery. There is friendly Hammerite walking and when you enter Webster will change into werewolf and try to kill you. Hammerite can't harm him and you can only kill it with Sword of St Marcus. Sword itself will illuminatew your position and werewolf takes multiple hits to kill. After burying him skeleton shows up and we need to kill him too. And he also can't be killed in one hit. Luckily this time Hammerite can kill him. If Hammerite will die, then one of objectives will fail. This means mission can't be ghosted, right?

    To my surprise I managed to avoid triggering 2nd alert directly by myself. Before entering Cemetery douse all torches. Enter, gate behind you will close. Quickly steal Cemetery key from Hammerite and go to metal door. Wait behind Webster until he will change into werewolf. Then start hitting him. In this run for some reason werewolf stood still. I was hitting him, but he wasn't making any noise or he didn't even move. It's like he was frozen. Hammerite joined battle, but he was too weak to damage him. I needed to be careful to not damage him myself. After killing him, I buried him in newly opened grave.

    This spawns skeleton. He's sleeping, so jump on grass to wake him up. Then crouch behind him and take out sword. This will let Hammerite spot him, skeleton will also go into search mode, but not because he seen you, it's because he heard Hammerite. Quickly hide sword and try to nudge skeleton out of grave while he's in search mode. He will not see you in this perfect darkness. And also until he's stuck in grave, he's unable to fight with Hammerite. At one point sword couldn't alert Hammerite, so I used flare from Prison to throw into Hammerite and finally skeleton managed to get out of grave.

    Skeleton went into search mode around Cemetery. Now you need to manipulate his path, so he will end on Hammerite's patrol route. Unfortunately it's not enough to initiate fight. Wait for skeleton to calm down and sneak behind him. Not too close, because alerted skeleton will back off and notice you. When Hammerite will be close to skeleton, he should notice him. Quickly hide sword and back off. Hammerite will attack skeleton and with some luck will kill him.

    STATS:

    Time: 1:00:08; Loot: 3292/3442
    Pockets Picked: 4/5; Locks Picked: 23
    Back Stabs: 5; Knock Outs: 0
    Damage Dealt: 1008; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 4/4 (one secret taken through painting)

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE? There is one nugget worth 100 loot that I skipped. It's located in pool behind burrick in Ramirez Mansion. Dropping into pool makes loud splash, so burrick will hear that. Maybe it's possible to nudge it, but there is servant at the top. I have no idea if he can be nudged while burrick is looking. And this servant also blocks way out of burricks area.

  6. #206
    Member
    Registered: Mar 2018
    FORTRESS VALTH

    Hammerite mission. To avoid 1st Hammerite I doused 3 torches and slowly went along right wall. To get to outside nugget I was forced to nudge Hammerite forward. In Prison I needed to walk behind patroller and dodge him from left, take loot from chest, walk behind him and dodge him from left again. Hammerite at the top of stairs can be easily dodged by mantling on wooden railing and just crouch walking into next corridor. In Church I doused torch behind stationary Hammerite to easily grab 2 candlesticks.

    On lower floor I first go straight and quickly run left into shadow before Hammerite from guard post will spot me. Next area has 3 rooms and patroller who after 1st round through corridor starts make smaller loops. To make him do full patrol route you must save/load game. Afterwards I return to start and go right to Crypt. Afterwards the last problem is getting to Warehouse. Douse torch near it, wait for patroller to enter Warehouse, wait for light to get darker, then run through metal tile on floor into right passage. If you are lucky Garrett will avoid making noise on metal. Then just rope up for loot chest and globe. Mission ends after completing all objectives and for me getting globe was last objective.


    STATS:

    Time: 0:22:28; Loot: 1334/1334
    Pockets Picked: 0/0; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS

  7. #207
    Member
    Registered: Mar 2018
    THE HAMMER SKULL

    Mission is big and enjoyable to play, but easy to ghost. To get to archer's post near tower without turning off light you can jump and mantle on balcony from the side and quickly run under archer. To get to Sewers you need to douse torch, open gate and then quickly run inside. In Sewers you will need to avoid 2 craymen walking on ledges on both sides of canal. To get from one to another simply strafe run over canal and mantle to it.

    STATS:

    Time: 0:43:33; Loot: 17289/17289
    Pockets Picked: 1/1; Locks Picked: 11
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS

  8. #208
    Member
    Registered: Mar 2018
    HELL 2: THE LOST AGE

    Demo made by JIS. It's clearly unfinished, because there is a lot of empty corridors and books are empty. Also there is a lot of haunts. Some of them has illuminating aura around them.

    TAVERN

    Go behind haunt. He will kill person, go for very short search mode and continue his patrol. Go behind him, but not too close. Wait on stairs until he will go past wooden fence. Then quickly run behind him, he will open door, don't let him close it. Afterwards run behind counter, press switch and go into vent. Wait for haunt to return and wait until he will go to stairs. Run to door leading to street. Also be careful, sometimes after loading game haunt will stop moving. It will make this building impossible to ghost. Also thanks to haunt opening door you can avoid impossible to ghost Sewers Area.

    UNDERGROUNDS

    After getting to them you and grabbing 2 keys, you enter gate #6. Wait for illuminating zombie to turn around and sneak behind him. While walking on gravel you must race to him and dodge him from left. Next is area with ghost and metal floor. No idea if it's necessary to visit place, but it was no problem to sneak to generator lever.

    After using elevator you go to area with haunt and slide. It's impossible to not make noise on slide and I have no idea if nearby haunt 2nd alert to it, but haunt from next area definitely 2nd alerts to it (ghost bust #1). And since he's hyper sensitive, it's impossible to ghost him (ghost bust #2). So you must dodge him, run to book, read it, turn around and run to cave. It may be difficult to go through passage and haunt will try to get after you. Turn left, fall to spiders pit and quickly go left. Then just use control panel, return to street and use hatch to finish this mission.

    STATS:

    Time: 0:20:05; Loot: 0/0
    Locks Picked: 4
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: IMPOSSIBLE

  9. #209
    Member
    Registered: Mar 2018
    MINE SHOCK

    Another Thief 1 mission made by JIS. In this mission the only weapon available to Garrett is infinite stock of mines and author encourages it's usage. First area is possible to ghost. Some crates will drop into water and alert everyone. Wait couple of minutes for everyone to calm down, then go outside, steal key from nearby patroller and go to shadow behind tower. Wait for patroller again and this time strafe run to ladder. Slowly descend into water and swim to other ladder. Climb up, use key to lower bridge and go to door.

    That's where ghost run ends. In order to open doors to next area you need to kill haunt. With mines. This also alerts next haunt. Next area has illuminating haunts, luckily there is switch behind left statue, which opens nearby wall. After teleportation you will face woman looking at you and she will attacks you. And nearby thief will join her. There is also nearby room where you need to destroy wooden planks with hammer. This also alerts 3 spiders. And entrance to Church with Hammer Book is observed by haunt. I have no idea if it's all ghost busts, but I don't think I'm gonna do ghost run of this mission. It's impossible to ghost it.

    GHOST: IMPOSSIBLE

  10. #210
    Member
    Registered: Mar 2018
    klatremus, was Tower of Illusion (T1) reported or not? I don't see it on any list. Also my report of Holy Hammer was for Thief 1. And for some reason my report of Tom's Fun Level is listed twice.

    Edit: Other 2 T1 missions that aren't in unreported missions list are: Hammer Asylum and Haunted Church.
    Last edited by Galaer; 7th Apr 2021 at 12:45.

  11. #211
    Member
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    I'll take a look at this when I get the chance. A bit busy at the moment but will get to it this week.

  12. #212
    Member
    Registered: May 2008
    Location: Southern,California
    galaer i am glad you played jis levels,be sure to try elevator mission for t2 by jis,there is also a thief 1 version,but t2 version was better

  13. #213
    Member
    Registered: Mar 2018
    Quote Originally Posted by downwinder View Post
    galaer i am glad you played jis levels,be sure to try elevator mission for t2 by jis,there is also a thief 1 version,but t2 version was better
    But I played that. Elevator Mission for T2 is a campaign and I played that. On the other hand Elevator Mission for T1 is just one mission.

  14. #214
    Member
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    I was gonna say, I remember you wrote reports on it Galaer. You should check out the list in the first post, downwinder. That's what it's there for...

  15. #215
    Member
    Registered: May 2008
    Location: Southern,California
    a great way to post of completed mission would be by fan mission author so they all in order by who made them,that is why i missed it on a earlier page

  16. #216
    Member
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    How is that easier to navigate than alphabetical by title...?

  17. #217
    Member
    Registered: Mar 2018
    I compared reported/unreported missions list with fortuni's list of walkthroughs and found another missing missions. This time for Thief 2: Dirty Business, Fall of Anduin Karol, Finkelberry's, Flip a Coin, Lord Alexander's Mansion and Relic (2004). Also I noticed that reports on L'Arsene part 1 aren't on any list. Dafydd's report is in part 5 on page 5 and goldsla's report is in part 6 on page 1. And I made report of Resonance, not Resonance Crown.

  18. #218
    Member
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    Made all the fixes you pointed out in your last 2 posts, Galaer. Thanks for double checking. I was indeed missing all those missions from the unreported list. The only exceptions were L'Arsene mission 1 which is listed under 'A' (L'Arsene means 'The Arsene' in French), and Relic from 2004 which is reported on by Peter Smith (there are 3 missions with similar relic names).

    I changed Resonance Crown to Resonance. Are they different missions, or did I just write it wrong the first place? I couldn't find any Resonance Crown mission...

    Thank you for doing all this work by the way. Please let me know if you find further mistakes.

  19. #219
    Member
    Registered: Mar 2018
    No wonder I couldn't find L'Arsene. On fortuni list of walkthrough it's listed on L and usually on other lists it's listed on L. As for Relic - now I see it, it's The Relic. That's why I didn't notice and I was checking 3 lists, so I simple overlooked. As for Resonance Crown mistake - I think you were looking at Resurgence: The Ancient Crown, which is just below Resonance.

  20. #220
    Member
    Registered: Apr 2016
    Location: France
    Game: Thief Gold
    FM: The Whistling of the Gears

    Ghost - Success
    Perfect Thief - Success
    Time - 59:12
    Loot - 3181/3181
    Pockets Picked - 4/4
    Locks Picked - 3
    Backstabs - 0, Knockouts - 0
    Damage dealt - 0, Damage taken - 0
    Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
    Consumables - 3 water arrows

    See the report in video format here: https://youtu.be/xEzPtMmG41E


    * * *

    Game: Thief Gold
    FM: Lost Among the Forsaken

    Ghost - Success
    Perfect Thief - Success
    Time - 48:38
    Loot - 4790/4790
    Pockets Picked - 8/8
    Locks Picked - 11
    Backstabs - 0, Knockouts - 0
    Damage dealt - 0, Damage taken - 0
    Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
    Consumables - 3 water arrows

    See the report in video format here: https://youtu.be/nEMB84ITANw

  21. #221
    Member
    Registered: Mar 2018
    I checked all pages with ghost reports and found out that Tower of Illusion (T1) has been already reported by Vanguard (part 2 page 2).

    Edit: Another mission that should appear in unreported T1 missions list is Kill for Life by Dront.

    Edit 2: Wait, wrong. I just remembered that I ghosted Kill for Life as part of Plot campaign. Sorry for confusion.
    Last edited by Galaer; 11th Apr 2021 at 10:32.

  22. #222
    Member
    Registered: Mar 2018
    KONKURRENTEN

    Pretty tricky mission. Some areas are well hidden. There is 710 loot in hidden crypt in Sewers, which I'm gonna avoid, because it requires destroying wooden planks. There is objective that can be triggered to obtain 4 special diamonds. They all count as loot and I will tell in my run that I'm gonna skip some of them, because I want first to find out if it's possible to get diamond from Mine. This one is very difficult to obtain, but I found it that it is indeed possible to grab it. So later I return to places skipped earlier, so my escape run is also different than my entrance.

    There are 2 weird things that happened in my ghost run. First - patroller from 2nd floor of Mansion vanished. At the end of my ghost run I noticed that he fell down on street somehow and stopped moving. Second - body discovery stat. It confused me, because while there is objective to kill certain person and I left body in well lighten room, this room isn't visited by anyone. After finishing my ghost run I went back to basement of Mansion. There should be patroller here, but I noticed his absence. I noticed that his body is lying near brazier, so he was probably killed by it (not my fault). Nearby stationary guard noticed his corpse and that's why I have body discovery in my stats.

    CITY

    After getting your equipment from Troy (there is switch behind banner) run to shadow near left guard near front door of mansion. From here you can grab his and another patroller's purses. Go to storage in Tower and rope up to 3rd floor to find Troy and his Cistern key. Use passage and enter Sewers. 1st passage leads to skulls. Behind right skull is nugget, behind other is secret switch. There is key to Troy's Cellar and also small crypt with a lot of loot, but to get to them you need to destroy wooden planks. Obviously I avoid that.

    Go to hatch leading to Tavern. Grab equipment and douse 3 torches in room with sleeping guard. In chest is Sewer Drain key. Go to corridor and nudge guard closer to table to grab 4 coin stacks. You need to worry about returning patroller. In nearby room move crates from trap door or else after opening some crates will break. Inside is ring near bone. Go to door leading to the outside. There is pool, you can squeeze through hole to get secret necklace. Returning is hard, you need to go against wall, then strafe run against stone slope to climb it. Return to Sewers and go right to 1st hatch. There is loot chest under painting. Return to Sewers and go left. Climb up to mansion to office.

    MANSION

    Read book. Go to library and use switch under desk to go upstairs. From stairs rope up to wooden beam. Go to library, drop on bookcase and grab 2 vases near statue. Rope back up and try to drop and mantle on metal railing near stairs. I failed, but bounced down and didn't get hurt or didn't 2nd alert anyone. Return to 2nd floor and loot it. Since patroller fell on street, it will be easy. Go to double door, douse gas torch above it and 2 torches on the other side. Go to 3rd floor. Instead of going through door, rope up to wooden beam, go left and drop on patroller. Here in rooms is a lot of loot. In last room 2nd light switch opens secret passage to yellow room. There is Wine Cellar key there. Return on wooden beam and go back to stairs. Go to double door on 1st floor.

    Marble floor, 2 patrollers and one stationary guard at the middle. Also dousing torch will 2nd alert all guards inside. Wait for patroller with purse to go to double door and steal it, then go to 2 goblets near statues and take them. Return to corridor. Go up to left door leading to dark corridor. Guard from right room will start patrolling. Go left to last chest with loot, then go behind patroller and open 2nd chest in right room. Open door and descend. Dodge patroller. Be careful, sometimes loading game will make him stop moving. It's not a problem, because there is another door leading to basement.

    In Wine Cellar is a lot of loot. There is hidden lever near 2nd box. In bigger area is statuette behind box on the right. You must be fast to obtain it. Otherwise guard near brazier may spot you even if he's looking away. Probably because he saw death of his companion. Behind some boxes is switch under wall, which opens passage with dead body of Fratus Manticor. Go behind barrels along right wall to get to area with water and haunt. In torture chamber is 1st special diamond, which I avoid for now, because I have no idea if diamond from Mine can be obtained. Very slowly descend into water and swim to last room. Picklock chest with loot. Then return all the way to Tavern through Sewers and go to area with Temple.

    TEMPLE

    Mantle on rock on right and mantle to pillars and pool between statues. Continue going along right wall to passage leading to 2nd floor of Temple. There is nothing here. There is patroller walking between floors, he has Mine key. Descend to 1st floor. My first task is checking if special diamond from Mine can be obtained. Room with entrance is well lighten and entrance to Mine is observed by Mechanist. You can try to nudge him, but because there is a lot of light and 2nd floor Mechanist observe this guard we want to nudge, nudging him ends with 2nd alert. So instead i decided to douse all torches in this room, I used 1 gas arrow to douse 3 torches behind Mechanist. This allowed me to enter Mine with just single 1st alert.

    MINE

    Go right and rope up. Here is special gem. Floor is gravel. To obtain diamond you must mantle in small corridor with gravel. At the end of it is haunt walking in small circle and behind him is special diamond. There is no shadow to hide. So you are forced to use couple of moss arrows on gravel. When haunt isn't looking crouch under corridor. He will keep 1st alerting to you. When he's about to turn away, quickly mantle and strafe run to him, then walk behind him and obtain special diamond and strafe run back through corridor. Then fall into water. Eyeball plants will see you, but since they don't alert anyone, their alert is allowed for ghost run. Take 2 nuggets and strafe swim through underwater corridor and exit Mine.

    TOWER

    Go to SW door behind Mechanist. There is trophy shooting cobwebs. Tower is patrolled by spider bot and 2 patrollers. You must rope up to wooden beam on the right, then run inside and KO Penatus. Take special diamond and take his body outside. From wooden beam you must do strafe jump+mantle on metal railing. Also you must be careful of below patrollers. You can hide inside Tower. Return to passage with "aggressive" trophy and kill Penatus here. You can also leave his body here. Leave this area and go to opposite door.

    LEAVING TEMPLE

    Here is patroller and near pool is stationary Mechanist. Near him on pool is bottle. When guard is turned away, sneak into shadow in gravel passage. Go right for mask, then go left, do platforming on wooden beams and douse camp fire. Go behind haunt into gravel cave and quickly run on right rock and hide in right shadow. In hole in wall behind you is nugget. When haunt will leave sneak and climb west wall. There is hole with 3rd special diamond. Return to shadow, then go behind haunt to camp fire area. After haunt will leave try to mantle on angle of south rock. It's hard, but possible. Then drop on the other side.

    FINISHING MISSION

    Return to Tavern and use Sewers to get back to basement in Mansion. Go behind barrels and this time go behind haunt to torture chamber, obtain last diamond from chimney and return to 2nd floor of Mansion. Go to balcony and jump over street to wall. Wait for patroller below and drop on him, then go along left wall to small tunnel to Troy's house and move barrel. Exit through window and return to starting point.

    STATS:

    Time: 1:16:41; Loot: 5214/6054
    Pockets Picked: 6/8; Locks Picked: 12
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 13; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 1
    Secrets: 1/1

    GHOST: SUCCESS
    PERFECT GHOST: IMPOSSIBLE. 710 loot from hidden crypt in Sewers must be skipped, because it requires destruction of wooden planks.

  23. #223
    Member
    Registered: Mar 2018
    THE LOST CITY OF GAZING GLASS

    Pretty easy mission to ghost. There are only 2 spiders to slowly sneak past, some tricky platforming. At the end to avoid guard past archeologist, you need to go quickly along right wall from shadow to shadow. Then from right corner you need to jump towards middle of higher platform and the same to do to mantle higher. Don't fall behind next guard. Instead go right and drop on other wooden platform. Mission ends here.

    STATS:

    Time: 0:30:27; Loot: 111/119
    Pockets Picked: 1/1; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE

  24. #224
    Member
    Registered: Mar 2018
    HELLERHOUSE

    Short, but tricky Thief 1 mission. First mantle on tree and then on wall. Steal Front Door key from one of patrolling thieves and open front door. Use all your water arrows to douse 3 torches. Grab vase, visit bath and grab bottle and 2 goblets. Use door near stairs. Grab 3 plates and Burrick Stables key near locked door. Go to stables and grab water arrow. Go to 2nd floor and lean to douse torch. Mantle on higher steps and very slowly enter 2nd floor door. Close door behind you. In bathroom is tapestry, in kitchen - 4 bottles and switch near carrots. This switch moves windowsill, so you can obtain blackjack.

    Now you must kill Patti, so you need to KO him first. The problem is after KO-ing him or even killing him with arrow, he will run to 2nd floor thief, alert him and then he will fall unconscious or die again. This means the only way to avoid alert is by KO-ing 2nd floor thief (ghost bust #1). Move his body to the kitchen, KO Patti and hide in nearby room. Patti will run to body of thief (ghost bust #2) and fall unconscious. Grab Labor key from behind desk. Take his body to pool in 1st floor bathroom and drown him.

    Go to 3rd floor, nudge thief to get to door and grab purse between bunks. Run to attic. 2 drunk thieves will ignore you. In attic is chest containing 3 water arrows. Go to burrick stables. For some reason right burrick is sensitive and he 2nd alert to sound of opening safe in wall above water. Dousing torch also 2nd alert him. Go along right wall to trap door and picklock it. Now you can douse torch and open safe with switch. Go down and use switch under lamp. Go to passage near ladder, ignore spider and go to lever on wooden beam. Use it and drop on stone railing. Descend on it and drop on floor. Grab sword and quickly enter toilet. Drop into hole.

    Here is pool with 2 spiders on wooden ledge and zombie and green spider in water. They can fight and they may be in random place in water. In my ghost run they were at the middle of pool. All monsters are alerted to each other. First shoot 2 arrows into light mushrooms in water. Now that is dark grab Loo key from wooden ledge on right and rope down into water. There are 3 nuggets to obtain. I could slowly swim behind spider to get on the other side. Getting on rope from water is noisy, so you need to mantle out of water where is metal beam at the middle of pool. Then climb up the ladder. Go back to burrick stables to trap door you opened. Go into tunnel to finish this mission.

    STATS:

    Time: 0:20:50; Loot: 1600/1700
    Pockets Picked: 1/1; Locks Picked: 7
    Back Stabs: 0; Knock Outs: 2
    Damage Dealt: 2; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 1; Others killed: 0

    GHOST: IMPOSSIBLE

  25. #225
    Member
    Registered: Mar 2018
    A LUCKY HAND

    Mission happens during night and is full of events. City part is quite easy to ghost. You must only worry about city watch and getting spotted by other people in places you shouldn't be. After escape from cell wait for guard to move to oven. Bank President is making short steps in his room, so it's possible to get all loot from there without nudging him. Ramirez Mansion is similar, but for some neutral people wearing purses, you will need to wait behind them. For the front guard just close left part of door while heaving right part open, then just lean from shadow and take purse.

    Mine has some tracking rats. They are noisy, but don't alert anyone. I use secret passage under rock to get to Murkella's Cave to get 2 ingredients. To get behind Murkella I'm forced to use invisibility potion. Other 2 ingredients are behind Murkella, get also invisibility potions from chest, read Spell Book and frob crystal above passage, then run to exit. One of thieves will get past you and will get killed by Murkella. Time to leave, but front guard for some reason alerts to us. So I was forced to douse 3 torches on the right and run to shadow to avoid alerting him.

    In city there are new thieves. I decided to douse one of torches in front of their house to get later purse easier. Take also acid arrows from their chest. Killing bat is necessary for ingredients objective. After throwing grenade it immediately teleports to inventory. Take also head from grave and drop all 6 ingredients into cauldron. Time to return to Murkella.

    Murkella is very sensitive after thief's attack, so I used another invisibility potion to get closer to her, because my weapon has too short range. I stopped in shadow near end of tunnel created by frobbing crystal. 4-5 shots from Sorcerer's Killer should kill her. Unfortunately it's impossible to kill her in one shot, so she go into search mode (ghost bust #1). Then I took Desmond's Ring from hand and shot acid arrow into chain above cage. This destroys cage (ghost bust #2). Don't stay too close to cage or you get hurt. After destruction though go closer and steal purse from thief.

    Again return to city. Visit storage in long tunnel to grab 2 bags of loot. In secret room in Hotel is Bank key and another thief with purse. Go to Bank for another 2 bags of loot. Also there are 2 new thieves outside of Thieves House and new thief inside (enter from the front). New thieves are neutral. After completing loot objective and other objectives, time to go to stables to finish this mission.

    STATS:

    Time: 0:55:01; Loot: 8369/8399
    Pockets Picked: 34/35; Locks Picked: 10
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 586; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 2
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 5/5

    GHOST: IMPOSSIBLE

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