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Thread: FMEditor Project (Update: Devlog #4 - Object Editing)

  1. #126
    Member
    Registered: Aug 2009
    Location: Poland
    That's a great idea.

    Added to backlog

    Out of curiosity, when you do those DromEd tricks, do you need to repeat your tweak method for every brush that is forward in time? Or you do the trick only once?

    In Dromed I'm just changing each Time value as I go
    @R Soul, when you add a new brush and change its time to be in the "middle" of the entire blueprint, does DromEd automatically update all the brushes that are forward in time? I've never actually investigated that.

    such a feature would be a slight improvement over what i do in this case of draw brush, press Y, type the time, Enter, repeat (i have Y bound to "brush_set_time @@9999"). but i think time management deserves bigger thinking than slight tweaks to what we can do in dromed.
    @vfig, what does @@9999 actually do?

  2. #127
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Quote Originally Posted by R Soul View Post
    The option for a new/cloned terrain brush to have it's Time value set to 1 after the previous selection.
    Yes, and I think this should be the default behaviour. It's much easier to send anything to the end, if needed, rather than bring back from the end and insert right after one of the 16000+ brushes...
    That was one of my biggest pains of working in Dromed.

    obviously having better ways to work with sets of brushes (whether as "groups" inkscape/powerpoint style, or "layers", or some other style) is a highly desirable feature for managing brushes.
    I think an Outliner with groups, giving you a tree-like view of the world will be a game changer in terms of brush organization, as well as re-timing. You could do things like drag and drop selection of brushes, entire groups, send to the end of the group etc...

    Layers are planned as well.

  3. #128
    Member
    Registered: Apr 2011
    Quote Originally Posted by Marzec View Post
    what does @@9999 actually do?
    in any menu command, using "@@whatever" as an argument makes it bring up a dialog, with "whatever" as the default argument.

    (in this case, 9999 as the default so if i do just press enter, the brush gets sent to end of time, which is a safer default than anything else)

  4. #129
    Member
    Registered: Jan 2001
    Location: 28454 Cells
    Quote Originally Posted by Marzec View Post
    @R Soul, when you add a new brush and change its time to be in the "middle" of the entire blueprint, does DromEd automatically update all the brushes that are forward in time? I've never actually investigated that.
    Dromed changes the other time values automatically.

  5. #130
    Member
    Registered: Aug 2009
    Location: Poland
    Hi taffers

    The project is alive. For this reason we decided to release another video with some updates from about last 2 years.

    Sit down and watch where we are right now:

    https://youtu.be/lc-3S32TPXQ

    Cheers -- Konrad

  6. #131
    New Member
    Registered: Jan 2023

    Quote Originally Posted by Marzec View Post
    Hi taffers

    The project is alive. For this reason we decided to release another video with some updates from about last 2 years.

    Sit down and watch where we are right now:

    https://youtu.be/lc-3S32TPXQ

    Cheers -- Konrad
    EPIC!!!

  7. #132
    Member
    Registered: Sep 1999
    Location: Lord Bafford's Estate
    Amazing! Thanks!

  8. #133
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Hi everyone,

    We just released a new episode of our devlog.

    This time we're covering Object Properties editing tools. Some were briefly mentioned earlier, some are new features. There's also a bit of tech talk for those who are interested in the in coding side of things.

    Hope you'll find it interesting - let us know what you think.

    FMEditor Devlog #4:


    Cheers,
    PinkDot / Juliusz

  9. #134
    Member
    Registered: Aug 2018
    I am supporting FM Editor project.

  10. #135
    Member
    Registered: Sep 1999
    Location: Lord Bafford's Estate
    Quote Originally Posted by Godlike View Post
    I am supporting FM Editor project.
    Where can we?

  11. #136
    Member
    Registered: Oct 2019
    Location: Poland
    I am aware that it's a matter of least concern, but I feel like it'd be a good idea to think about less generic name for this software project before it gets released (which also adds a direct benefit of being more easily googleable). Recently i threw a couple of loose ideas on Thief discord, namely TafferForge and Frobber.

  12. #137
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Quote Originally Posted by Meowdori View Post
    I am aware that it's a matter of least concern, but I feel like it'd be a good idea to think about less generic name for this software project before it gets released (which also adds a direct benefit of being more easily googleable). Recently i threw a couple of loose ideas on Thief discord, namely TafferForge and Frobber.
    My initial idea for an editor I dabbled with yeeaaars ago was "Shadow Forge", so there's something about forges, that could potentially appeal to many.

    Frobber, on the other hand, was a name of a TTLG user, who made some iconic fanmissions in the past...

    We kind of agreed, that having quite generic name would be OK, as that way, it is what it says on the label. More fancy names would appeal to some people, but could sound weird to others. You can also use full name, if you like - Fanmission Editor... That's a bit less common.

    Have you seen our logo, btw:


  13. #138
    Member
    Registered: Oct 2018
    Location: Ukraine
    How Linux-friendly would the end-result be? What language/GUI-lib/framework/etc do you use?

  14. #139
    It's Python with the GUI in Qt via PySide6. Right now Windows is the primary target platform, but it builds and runs on Linux (with a few Linux specific issues). It's not been mentioned in this thread yet (just discord), but I've been working on FMEditor for a few months now and I do all my development on Linux

  15. #140
    Member
    Registered: Aug 2009
    Location: Poland
    Hi mate. As mentioned in the first post, both editor and the library are written in Python, with the FMEditor's UI part written in Qt framework (written in C++) and with plans for NewDarkLib crucial parts written in Cython or pure C.

    We provide the multiplatform support since the very beginning, and it's still the case. FMEditor originally was developed on Linux, with dual testing it on both Linux and Windows. Today, we develop it on both of those platforms simultaneously.

    [Edit]

    Yeah, we totally forgot to update this thread with the great news: Jayrude is now one of the PyTaffers
    Last edited by Marzec; 14th Jun 2025 at 05:49.

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