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Thread: What are you playing in 2021?

  1. #326
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Control's difficulty is... spiky, to say the least.
    I think those invisible fuckers with the one hit kill are the most aggravating for me.

    The concept of Control is fab, but it just never quite gets as weird as something based on SCP needs to. And a lot of that is to do with the fact that the enemies you're fighting moment to moment come from a very limited roster, which is utterly anathema to the whole idea of SCP.

    Still, dat Ashtray Maze.
    Definitely one of the most memorable set-pieces in gaming from the past decade.

  2. #327
    Quote Originally Posted by Malf View Post
    Still, dat Ashtray Maze.
    Definitely one of the most memorable set-pieces in gaming from the past decade.
    It's IMO only memorable due to the music. Without that specific song it's just more of what you've been doing for the last several hours with a different background texture.

  3. #328
    Member
    Registered: Jul 2002
    Location: Edmonton
    I just finished Control for the first time (and most of the DLC), and while it was frustrating in parts, it never made me want to quit. Whenever I reached a difficulty spike, it was pretty easy to just take a different direction and come back later with more powers (the loading screen specifically tells you to do this!)

    Overall I loved it, not so much for the combat but for the atmosphere and the impetus to explore that it creates. The designers struck a pretty fine balance of a crazy dream world that somehow also feels like a real, lived-in place, and while I was certain it would eventually become tedious, I was immersed till the end. The only thing that really didn't work for me was the Alan Wake story integration, which made even less sense than the main story, although the gameplay parts in that DLC were fun and challenging.

  4. #329
    I just finished Yoku's Island Express (the weekly EGS freebie) and the combination of Pinball and Metroidvania worked a lot better in practice than I expected it to from the genres alone. The setup for the story is a bit silly: You're playing a dung beetle, who is taking over as postmaster on an island, and instead of a ball of dung you're rolling a marble that's tied to one of your legs and for some reason the island is filled with flippers, bumpers, chutes, targets and launchers. The fact that the ball is tied to one of your legs also lets you control the ball as long as it doesn't have more inertia than you can overpower, which is sometimes crucial in various puzzles. You don't have a limited amount of tries in the usual sense, instead if you fall into brambles (usually found at the bottom of select sections) you'll lose some of your collected fruit (the stand-in for points) which are limited by your carry capacity. Fruit also serves to unlock various extra bumpers or shortcuts as well as purchase a couple of items.

    The abilities you get help navigate the map, both to progress the story and to gather various collectibles. The Dive Fish and Slug Vacuum are both easy to use, but the Sootling Leash takes more precision (at least for me) than anything else in the game and there are a couple of story required climbs where you need to use it multiple times in succession. Luckily brambles generally only appear in some pinball sections, so failing a leash climb is at worst going delay progress for a bit.

    Each of the bosses were different enough that I didn't feel they repeated themselves, despite having similar "Unlock the weak point by hitting the right targets. Hit the weak point x times. Repeat." gameplay. And I didn't expect the final boss to be who it turned out to be, but once revealed it didn't feel like complete nonsense either.

    Overall, if you like pinball or the art style I'd recommend trying it out. Especially with the current price of free on EGS.

  5. #330
    Member
    Registered: Jun 2004
    So now I'm playing Shadowrun: Dragonfall and while I'm enjoying it a lot, Jesus Christ is there a lot of combat. I'm only 7 hrs in and I probably killed like 200 people by now. Then I finally got to some decking sections and though "oh cool, a change of pace!" Nope, decking is just more combat >_>

  6. #331
    I found a free game called Project Exhibited:
    https://store.steampowered.com/app/1...ect_Exhibited/

    You sneak into a heavily guarded mansion and steal a valuable trinket while disabling security cameras and find extra loot. It had some unfortunate features common nowadays--like context sensitive leaning and jumping/mantling (which also was a little particular at times) and quest markers--but, all in all, I thought it was alright (alright enough to post about it here) and would like to see more missions added in the future.

  7. #332
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Completed Days Gone. Did all side missions, even killed all hordes.
    Great open world game, with a good story and good characters.
    Zombie hordes are appropriately adrenaline-inducing.
    Not the deepest of games, but definitely worth some pesos.

  8. #333
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Yakoob View Post
    So now I'm playing Shadowrun: Dragonfall and while I'm enjoying it a lot, Jesus Christ is there a lot of combat. I'm only 7 hrs in and I probably killed like 200 people by now. Then I finally got to some decking sections and though "oh cool, a change of pace!" Nope, decking is just more combat >_>
    Oh, I had a great time with that about a month ago. Partly it's because I love the setting, but partly it's because it (and its sequel) manage to feel like they're running campaigns, as opposed to telling stories. Shadowrun Returns was very much the opposite, a novel with gameplay attached.

    One of the principle complaints about the sequel, Shadowrun: Hong Kong, is that there's too much text as opposed to fighting. So if you make it that far you might find you prefer that balance, as I did. The decking is greatly improved there -- it changes into a fairly tricky (but basic) stealth game, with some enemies that don't attack but instead raise the overall system alert every turn they're alive and aware of the player.

  9. #334
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Jeshibu and me drove A BUS.


  10. #335
    Member
    Registered: Jan 2017
    Location: Sleeping
    picked up Filcher. plays well enough but the choice of run as your default movement and holding a button to walk is always a peeve with me. doesn't help that hitting crouch while running puts you into a slide. had a good run going of the second mission and then accidentally slid right into the guard i was tailing. a little frustrating since there's no saves at all during missions.

    i also think the sound propagation could be a bit better, or maybe i'm just not used to it. in general you can hear things through walls a lot louder than Thief. there's no need to lean up against doors as a result. feels a little less 'precise' overall.

  11. #336
    Quote Originally Posted by irg View Post
    picked up Filcher. plays well enough but the choice of run as your default movement and holding a button to walk is always a peeve with me.
    Did you check the options to see if you could toggle it to reverse?

  12. #337
    Member
    Registered: Jun 2002
    Location: melon labneh
    How's the level design? I really feel like picking that one up (especially since my plans to get Deathloop have been canceled by the sweet grasp of Denuvo). Does it rise above, say, your average FM in terms of design? The atmosphere seems interesting.

  13. #338
    Member
    Registered: Jan 2017
    Location: Sleeping
    Quote Originally Posted by WingedKagouti View Post
    Did you check the options to see if you could toggle it to reverse?
    yea, there's just a few basic display options and the bindings it provides. no separate run button, just "sneak"

    Quote Originally Posted by Briareos H View Post
    How's the level design? I really feel like picking that one up (especially since my plans to get Deathloop have been canceled by the sweet grasp of Denuvo). Does it rise above, say, your average FM in terms of design? The atmosphere seems interesting.
    so far the first two levels are a bit small but packed, but the third one greatly increases in size. i kind of hope most of them don't get too big because when your only option on busting a ghost run is to restart the whole level, it wears on my patience very quickly.

  14. #339
    Member
    Registered: Jun 2002
    Location: melon labneh
    Thanks, I'll check it out soon. First I'll need to finish Recompile (nice metroidvania, a bit rough around the edges and not very original but extremely stylish). And then...

    Sable is out! I have to stop myself from pressing the print screen key every 5 seconds.


  15. #340
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah I've also pretty much dropped Deathloop in favor of playing Sable this weekend. I'm enjoying the exploration very much, despite... the issues.

    And hooo boy is this game rough around the edges, so far I'm running into:
    -stuttery performance.
    -the hover bike rotating in wonky ways when going over dunes.
    -first time I ran the game I got stuck in the options menu and had to Alt+F4 out.
    -every time I start the game my mask has been reset to the starter mask.
    -sometimes you can run straight through geometry because I guess the devs forgot to put colliders on some of it? I once tried climbing a huge statue and fell inside of it and couldn't get out.

    Despite all that, I'm enjoying this! But if you're gonna enjoy this you'll need a lot of patience for jank and fondness for gameplay that consists largely of just driving between places. If anyone here liked the hit videogame In Search of Paradise, definitely give Sable a go!

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