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Thread: What are you playing in 2021?

  1. #351
    Member
    Registered: Jun 2004
    I just gave Tunic demo a try after so much hype it has had for years and.... that's gonna be a pass for me. Too much souls-like, not enough adventure-y. There was one combat encounter towards the end of the demo that was super frustrating when you get swarmed by 3 sword/shield dues and need to defeat them with very limited stamina. it was so easy to get trapped in the "endless hit loop" when they surrounded you. I finally managed to beat it by just button mashing instead of trying to be strategic -_-

    Doesnt help the game has the "respawn at nearest checkpoint / all enemies respawn too" mechanic that means you can easily get stuck on a loop of replaying the same segment over and over. I know it's basically a de-facto standard for most adventure/combat games these days, but I've never been a fan of forcing me to replay entire gameplay segments just because I messed up ONE thing.

    Also no healing items (except ONE single-use item that heals pathetic 25% of health), so if you mess up your first encounter you might as well kill yourself instead of trying to progess further
    Last edited by Yakoob; 3rd Oct 2021 at 20:02.

  2. #352
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by Yakoob View Post
    Doesnt help the game has the "respawn at nearest checkpoint / all enemies respawn too" mechanic that means you can easily get stuck on a loop of replaying the same segment over and over. I know it's basically a de-facto standard for most adventure/combat games these days, but I've never been a fan of forcing me to replay entire gameplay segments just because I messed up ONE thing.
    I have the impression that the commercial logic of this is that Steam reviews are considered more credible as a person's hours-played number goes up. Or for that matter, the hours-played counts as its own kind of positive review that can even trump a negative review if it's high enough. And replaying entire sequences is a good way to explode the number of hours played. Once people are invested in a scene & have a sunk cost, you can expect them to sink even more time into just finishing it off.

    That is to say it's more about exploiting a cognitive bias to get more sales than good game design.

  3. #353
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I'm playing the early access Rogue Legacy 2.
    S'good.
    Doesn't feel like EA so far either.

  4. #354
    Member
    Registered: Jun 2002
    Location: melon labneh
    So Metroid Dread, eh?

    I think I'm about about 75% through and it's not perfect but I love it. It has a lot going for it:
    • Genuinely awesome moments that contribute to the impression of a space epic.
    • Bosses that feel like bosses.
    • Super tight combat and fluid movement.
    • Often very beautiful, clean style.
    • Upgrades that feel like upgrades (mostly).
    • Sound design is terrific.
    • Great map.

    The list of negatives isn't empty, it has some major yet subjective flaws:
    • I wished the game would let you breathe at least at some point, the story pushes you forward constantly. I may have finally found some downtime to explore, but that's with most of the game behind me. O
    • The die & retry stealthy and unpredictable gameplay of the E.M.M.I. sections isn't going to be for everyone. They break the narration in an original way and really feel like their own separate puzzle game but I can see some people being put off. You die all the time.
    • The environments are very nicely done but some would benefit from standing out more from each other.
    • All the buttons all the time.

    I'll reserve judgement until I'm done but it truly feels like a new game in the Metroid series, with some interesting although ultimately frustrating additions.

  5. #355
    Member
    Registered: Jul 2002
    Location: Edmonton
    I'm only a couple hours in, but I pretty much agree with you. This is Mario Odyssey of 2D platformers: it has that Nintendo quality of which moving your character is fun in and of itself. The sound design is terrific although I haven't heard any really memorable music yet. My biggest complaint is, as you say, the environments don't have the dramatic distinction of Super Metroid. How long have you been playing to get to 75%? I've heard it's a short game, so I've been taking my time, trying to savour it. But with that wonderful movement it almost feels like it could be a platform for future Metroid adventures, maybe DLC.

  6. #356
    Member
    Registered: Jun 2004
    Location: Los Santos


    The meta layer might turn away some people, but man the first part of the game has "IT."

    I've finished the game already and I'm getting it on release. There's a demo on steam for all to try.

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