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Thread: What are you playing in 2021?

  1. #176
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I should play that Disco Elysium at some point.

    Anyway, I'm playing Remnant: From The Ashes. Soulslike looter-shooter with kinda a cheap TLOU-knockoff-ambiance. It's by Chronos-devs Gunfire Games so it also feels quite Chronos-ish. Anyone else play this? It was one of last month's PS+ games. Story is so-so, combat-gameplay feels good, the world-design feels kinda empty and cheap with plenty of copy-pasting. It's... fine. I'm kinda enjoying it.

    Also gotten really into Wreckfest multiplayer lately.

  2. #177
    Member
    Registered: Mar 2005
    Location: Netherlands
    I was looking for a game that I can just play on and off and where it's no problem if I leave it for a week or more. Decided to go with Serious Sam HD: First Encounter. No story to speak of, so no story/immersion factor to lose track of when I don't play for a while. I tend to gravitate towards movies/shows and books nowadays, but sometimes I want to game for like an hour here and there. Playing on Normal because I don't want too much frustration.

  3. #178
    Got a new PC last week (RTX 3060/Ryzen 5600X), so I'm doing the "Reinstall everything, play old stuff on higher settings than before" thing. Partially because I want to see the games at their best and partially because it did dig into my bank account, so I decided to not get new games for a while to let my emergency stash recover.

    I just reinstalled Sleeping Dogs yesterday and having everything on max and still getting solid 60fps (monitor cap) is an improvement. The gameplay is still as good as I remember, so I'll probably complete it one more time.

    Last week I played a bit of DX:Manky on as high settings as possible (nuking the stuff I hate like DoF and Motion Blur) and it also runs great. I never did finish it the first time around, so I guess I'll complete it this time.

  4. #179
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Who did you have to kill to get a GPU? And Sleeping Dogs is awesome, I'm assuming you're playing the Definitive Edition?

  5. #180
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by henke View Post
    Anyway, I'm playing Remnant: From The Ashes. Soulslike looter-shooter with kinda a cheap TLOU-knockoff-ambiance. It's by Chronos-devs Gunfire Games so it also feels quite Chronos-ish. Anyone else play this? It was one of last month's PS+ games. Story is so-so, combat-gameplay feels good, the world-design feels kinda empty and cheap with plenty of copy-pasting. It's... fine. I'm kinda enjoying it.
    Aren't Remnant and Chronos connected and the former is a sequel of some sort? I thought I'd read that the two take place in the same world, though I've not played Remnant.

  6. #181
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    That would certainly make sense, giving how alike the worlds feel.

  7. #182
    Quote Originally Posted by Jason Moyer View Post
    Who did you have to kill to get a GPU? And Sleeping Dogs is awesome, I'm assuming you're playing the Definitive Edition?
    I bought a prebuilt system (~1700€ because I also wanted Win10 Pro) from a local PC store, they still have several in stock.

  8. #183
    Member
    Registered: Sep 2002
    Location: In my room
    I'm late to the ham punching, but another (Jiddish/German) word for Dorf is Kaff. So I'm throwing in a contender: Kaff Freude

  9. #184
    Member
    Registered: Apr 2001
    Location: Switzerland
    After finishing my replay of Disco Elysium (and, again, greatly enjoying it), I thought I'd get started on Nier: Automata. I got to the first big boss (not the tutorialish one), got stuck in the wrong place and died, i.e. I'd wasted those 40 minutes. I'll try again, but if the game is as stingy with save spots beyond this boss and clearly doesn't respect my time, I may postpone playing this one indefinitely. A lot of what I've read about Nier: Automata sounds fascinating, but I'm not particularly willing to put up with a game where I may have no choice but to lose three quarters of an hour of progress if I slip up.

  10. #185
    Member
    Registered: Apr 2008
    In December last year, through to February, I knocked back GTA 3, Vice City, San Andreas, GTA 4 (plus both DLC), and most of GTA 5. It's a weird feeling to get through all that history so quickly. When I got to GTA 5 - which I was looking forward to - it was a surprise how terrible the driving mechanics are. I never noticed it before, but in comparison to 4 which had lots of variety in feel, 5 makes everything feel homogenous, with Crazy Taxi style steering.

    I've also been completely engrossed in flight sims at the moment while waiting for the DCS Hind. I've been playing a bunch of Il-2 and the dogfighting is so bonkers difficult for me, but it has that same, moreish one-more-try feeling that I get from Stalker games.

  11. #186
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Yes GTA5's driving mechanics were one of its lesser features. Kind of strange for a game that had so much ridiculously high quality content put into it.

    But for the record there are mods that make the driving much better, including realistic physics. The game really shines with the modding & online modding (roleplaying) scene. With that, it can be practically any game you want it to be.

  12. #187
    Member
    Registered: Apr 2008
    Cool. I'll definitely look into that. I played all of GTA 4 with the first-person mod and it was a great time.

  13. #188
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm not giving up on Heaven's Vault yet, but so far I'm not feeling it. There are lots of ingredients that I find fascinating, but they're not yet coming together in a way that I enjoy. Perhaps the two biggest offenders are the conversation system and the movement system(s), and the way they interact; for instance, I'm finding it genuinely grating to be navigating in my ship, something I barely feel in control of at times, while also being asked to pick undefined dialogue options where I have no clue what I'll say, so I'm basically just picking a random "More on this topic" option. Seeing how some reviewers *loved* Heaven's Vault, I'm a bit surprised by how hard I'm finding it to get into.

  14. #189
    Quote Originally Posted by Thirith View Post
    I'm not giving up on Heaven's Vault yet, but so far I'm not feeling it.
    It stays pretty much the same throughout, so, if you don't like it now, you probably won't like it later either, unless you think it's worth it for the parts you do like. Personally, I loved it, and thought it was well worth putting up with a few quirks. One thing I liked less, though, was not being able to save at will. I do understand the point of it and appreciate it to some degree, but it also makes it a lot harder exploring all the different routes and bonus content, since you'd have to start from the very beginning for each new route you want to explore. Back when I was actively playing, I played through it twice, but haven't touched it since, although there are still things I would like to experience. Getting a certain route can also be a bit specific.

    Had I had any say in it, I would have suggested enabling free saving after having finished the game once to sort of get the best out of two worlds (but still make it optional).

    Edit:
    I remember having a few other wishes as well, but I think I've already written about that in an earlier post.

  15. #190
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Heaven's Vault sounds like a game I would absolutely love... but only if I was in the exact right mood for it. Kinda like all the Zachtronics games (Spacechem, TIS-100, etc). The mood is one where I'm both willing and able to learn a new skill for just one game, and such times are vanishingly rare right now.

    Ring Fit Adventure keeps on giving. In the last world, one of the subvillains became enraged when she heard from an infallible oracle that someone else had a superior ass. I'm not kidding. In the current world, the bara dragon told a small child that lying would make his muscles grow. That's it, that's this world's plot.

    My Avernum party, exiled into the underworld for lesbianism, has so far been driven by the desire to learn more magic. However, they've learned all they can from Avernum's lesser mages, and must now travel to the Tower of Magi if they want further instruction. After nearly dying on the way there, they must regroup and figure out a better plan. The underground seas beckon, and a boat may be purchased for merely 250 gp.

    In Dragon Quest Builders, I have been doing something, um, meditative. Yeah, let's call it that. Screenshots someday.

    And... I relapsed. I started playing another incremental game, FE000000. Here's a link. It belongs to the subgenre spawned by Antimatter Dimensions, but is much better balanced than its daddy. However! This games ends. As opposed to, yes, the incremental games that do not end, like Trimps. So that makes it okay.
    Last edited by Anarchic Fox; 23rd Apr 2021 at 20:07.

  16. #191
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Remnant: From The Ashes - finished it! Yeah this was a fun Soulslike-but-a-shooter. The story in indeed a sequel to Chronos.

    Underland: The Climb - this came out yesterday on Steam and I played through it right away. A fun puzzle platformer with pretty pixelart, and at 95 EUROPEAN CENTS it's a steal!

    Watch Dogs: Legion - got back to this to play the post-campaign content and there's some pretty fun missions in here. Finding out there's "enemy camps" I haven't even been to yet.

    I also picked up Fallout 76, since I've heard rumblings of it being a decent singleplayer Fallout by now. Anyone here played it?

    Quote Originally Posted by Neb View Post
    When I got to GTA 5 - which I was looking forward to - it was a surprise how terrible the driving mechanics are.
    Yeah.

  17. #192
    Member
    Registered: Jul 2004
    I finished Nioh 2 recently. The combat in the first one was already great, but they added even more mechanics and options to it here (like demonic attacks, and the burst counter, which is a special parry but has other utility in combat), and it's still definitely the game's strongest point. I think, on the whole, it's more balanced than in the first game, some aspects of fighting both humans and demons have been made less frustrating, but as part of these changes everything on the player’s side that was strong in the first game has been nerfed. In the end this means more builds are viable, but I kind of miss the overpowered stuff from Nioh. I like it when an rpg is not afraid to let players become ridiculously powerful, but Nioh 2 isn’t really that kind of game anymore.

    The loot system also returns, and the gist of it is the same: the many many attributes armors, weapons and items can have adds a lot of depth to the rpg system, but as a consequence, we have to spend a lot of time in the smithing menus and managing our inventory. Even more than before, as there are new kinds of items with their own stats, levels, etc.

    The story isn’t as good here, in my opinion. Only in retrospect I realize how good was in Nioh that 1. we had a talking protagonist 2. the whole story took place within one year 3. William had his motivation established in the first mission 4. the villain was properly introduced in the first mission. In Nioh 2 the story is stretched over 50 years and in the first half it felt like our silent protagonist is just drifting along historical figures and events. I know Japanese history enough to be able to follow the story, and it has its moments, and I liked interacting with famous people from that era, but the first game’s story was much more impactful for me. I found the DLC’s whole ’time traveling samurai searching for the source of evil’ plot more interesting and enjoyable though.

    Otherwise the game is basically an expanded and refined version of Nioh, with new mechanics, weapons, armor, enemies and bosses. Oh, and a particularly strong character creator. That's all I needed apparently.

  18. #193
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Fallout 76 is decent gameplaywise but runs too crappy on my base PS4 and internet-connection to be enjoyable.

    Spiritfarer is... kinda amazing. I didn't really know what to expect from it and it's an experience quite unlike anything I've played. It's in the XBox game pass and if you have that you should play it without knowing too much going in. I couldn't really explain what it's like anyway, but if I had to take a stab at it I'd say that it's like FAR: Lone Sails but you're running a B&B on a boat and also it's a platformer and you're helping your guests deal with their emotional baggage

  19. #194
    Member
    Registered: Apr 2001
    Location: Switzerland
    As I'm getting further into Heaven's Vault, I'm enjoying it more - but at the same time I kinda wish I was playing a 'demake' of sorts of the game.

    My main issue is that I find most of the gameplay grating, and the only thing that works for me reasonably well is the language stuff. I don't know whether it's the engine or Inkle's use of it, but moving around is clunky and the graphics aren't used particularly well to hint where there are hotspots. I might walk past what looks like a blank wall and suddenly I get the option to interact and discover some writing - but until I'm close the wall looks identical to any other wall that doesn't have hotspots. The combination of bad (or at least uneven to the point of arbitrary) visual signposting and clunky movement makes exploration frustrating for me.

    If this were presented more along the lines of old-school P&C adventures, with discrete screens and easy movement, so that these things don't get in the way of what I want to do, i.e. exploring and translating, I think I'd enjoy it a fair bit more.

    Then there's the travel along the River, which I'm also not a big fan of, especially since there's so much of it, and the way you're supposed to navigate at the same time as clicking on conversation prompts where you have little to no clue as to what you'll actually say doesn't exactly keep me engaged. Again, I can imagine this being presented more along the lines of a LucasArts P&C adventure and I'd be okay with it, but as it is, it gets in the way of my enjoyment of Heaven's Vault. Which is a shame, because the things that I do enjoy I enjoy quite a bit.

  20. #195
    Member
    Registered: Jun 2002
    Location: melon labneh
    Quote Originally Posted by henke View Post
    Spiritfarer
    I just got this on Switch and... I kind of hate it? I should have read more about it beforehand. Even as a casual time waster it grates me and I feel like nitpicking everything: every action takes forever, everything is a currency, Gwen is the most unlikeable game character I've met in a long time (who thought it was a good idea to give her the tutorial? Plus she smokes indoors), etc. I'll try to throw a couple more hours in but I think it's not for me. On the other hand, the art is gorgeous.

    Also on Switch, after 15 hours and a bit less than 500 deaths I recently got through The Messenger. I'm not very good at platform games but this one was just the right difficulty for me, hard and occasionally frustrating but never so much that I didn't want to go back and try to beat it. It starts as a old school Ninja Gaiden-style platformer and opens up a bit later on. The gameplay, music, sprite work, pacing and balance are all top notch, I never felt like I was hitting a difficulty wall (compared to, say, Hollow Knight). I also loved the light-hearted story and characters but your mileage may vary. Still need to finish the DLC, it is tough as nails but I really want to 100% the game.

  21. #196
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Briareos H View Post
    Even as a casual time waster it...
    There's your problem right there. Spiritfarer is very much not a casual time waster.

  22. #197
    Member
    Registered: Jun 2002
    Location: melon labneh
    Yeah, really should have looked more into the game first. On the other hand, I really like diving into random games based on just an interesting recommendation, especially one such as "unlike anything I've played" in Henke's post.
    Eh, you win some, you lose some.

  23. #198
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    That's one of the nice things about game subscription services, you can just dive into games without knowing anything about em. I wouldn't necessarily recommend anyone BUY Spiritfarer without knowing what they're getting.

    Besides Spiritfarer I'm also playing Subnautica. Dipped my toes in it a few years back but bounced off it, liking it more now, even though it's quite stressful, especially the starting hour when I was just dying of thirst over and over while desperately trying to figure out how to find water. Finding water in the ocean is surprisingly hard.

  24. #199
    Quote Originally Posted by henke View Post
    Besides Spiritfarer I'm also playing Subnautica. Dipped my toes in it a few years back but bounced off it, liking it more now, even though it's quite stressful, especially the starting hour when I was just dying of thirst over and over while desperately trying to figure out how to find water. Finding water in the ocean is surprisingly hard.
    I personally recommend playing Subnautica on the non-Survival difficulty. All Survival does is give you the food and water meters that drain super fast.

  25. #200
    Member
    Registered: Apr 2001
    Location: Switzerland
    While I don't have any issues with subscription services, I think the overall approach would have kept me from some of the games I ended up enjoying most. I bounced off of Thief when I first played the game (well, the Thief 2 demo), and it was only on the third attempt that I *got* how I had to play the game in order to enjoy it, and that's when it turned into one of my favourite games of all time. If there'd been more games for me to choose from at the time and I would've just given Thief an hour to get me hooked, I would've probably moved on to other games.

    Talking of games I've not yet got into: I'm hoping to put some time into getting into IL-2: Battle of Stalingrad in VR, but the game isn't exactly making it easy for me. Basically, what I'd need is flight school. I did get to a point with IL-2: 1946 where I could take off and land successfully most of the time, but it took hours watching YouTube videos and practicing. I would so love it if this game had a proper tutorial and missions that help me get beyond useless.

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