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Thread: No Horizontal Camera Challenge for Thief Gold

  1. #1
    Member
    Registered: Mar 2018

    No Horizontal Camera Challenge for Thief Gold

    NO HORIZONTAL CAMERA CHALLENGE FOR THIEF GOLD

    Played on Expert, Newdark


    So far my challenges were about restricting my movements and about utilizing an in-game function. Time to move to next group - challenge restricting player's view. Rules are simple: turn left and right is forbidden. Everything else is fine. Since it's so easy to turn camera to the side, for the first time I'm gonna play without mouse, keyboard only. Looking into only one direction is scary challenge, so I was delayed it a bit. Also thinking about this challenge more I think that looking in every of 8 directions could give different experience.

    I think the biggest problems of this challenge may be opening doors and jumping out of ropes or even dealing with ladders. I tested this challenge before in Thief Gold and Thief 2 and it was very tricky. Since Thief Gold's training mission allows 3 points of view after failing 2 stealth tests, I'm gonna start from it. Let's start.

    A KEEPER'S TRAINING

    I'm looking NW


    In this mode I'm gonna successfully complete both stealth tests. It's helpful to look down to know where to go. Weapon training isn't that hard either.. You just need to go closer to target to shoot it with bow, because it's not possible due to angle to shoot from far away. Training dummy isn't problem either and guard requires slashing him down couple of times, then quickly backtracking outside of ring, so guard will return to the middle. Attack him again and repeat until test will finish. To highlight door you just need to look down.

    Platforming test is where the challenge starts. You can't jump out of rope towards bridge, because it's behind you. I tried to do backward strafe jump over river with usage of jump acceleration, but unfortunately my best result was hitting left wall near passage. So I turned around and did a jump out of rope (bust #1). Jump over river is also tricky. Go slowly to right end of bridge, then do backward strafe jump (strafe left) to left side on the other side of bridge.

    Time for mantle test. I tried to drop on edge of wall I'm standing that is behind me. For that I crouched, went backward to edge near higher wall, strafed left. When I was started dropping I lightly pressed strafe right and forward to stay on edge. Very tricky, I fell dozen of times. Then I needed to get as close as possible to wall on the right side and back off a little, so I will manage to lean right backwards. Then I just stood, lean right and I tried to mantle and... I failed. Unfortunately I had not enough height while standing on the very edge of wall. And that's where I turned right to do mantle normally (bust #2).

    But it's not over. There is still goblet on table to grab and in this mode it's tricky, because you don't have too much time to idle. Opening door requires looking down. Then you need to strafe jump to table, go behind it and lean right to grab goblet. This ends this mission.

    STATS:

    Time: 0:13:40
    Busts: 2

    I'm looking N


    For this mode I failed hiding in shadow test. Let's see how much can change slight difference in view. Other stealth test is easy. Weapon test is even easier, because I can shoot into targets from far away. Unfortunately I can't open door - looking down or up doesn't help (bust #1).

    Next is platforming challenge. Again I can't use rope, but this time it's possible to jump over river. Go to west wall. Position yourself on right side of middle tree (it's the more on the west than north tree). Go forward to north wall. Go backward to 1st tree and then do 3 jumps while gaining momentum. You should barely jump over river. Sadly that's all. It's impossible to strafe jump out of the tree on wall (bust #2). So I'm using rope and do easy jump to the other side of bridge.

    I tried again to drop on edge of higher wall, lean right and mantle on it. This time it allows me to mantle, but unfortunately it immediately cancel and I fall below. I know it's possible, but I found another way to progress. Go back to edge above river. On wall's floor are blocks. Go backward 3 blocks and stand on left side of left block somewhere near middle. Your target is to start from very short backward strafe right to gain momentum, then you do 3 strafe jumps in the same direction and if you are perfect you will land on brick wall.

    Opening door is impossible (bust #3). Do strafe jumps towards goblet by altering between backwards and forward. Go behind table and grab goblet. You don't need to lean to highlight it. Wow, that was different experience.

    STATS:

    Time: 0:13:29
    Busts: 3

    I'm looking E


    This time I failed avoiding noise test. Shooting target is impossible (bust #1). To grab key I need to jump on table and look down to grab it, but opening door is impossible (bust #2). Platforming test on the other side is easy. Still I can't use rope, but I can go to west wall behind middle tree. Strafe left to north wall. Then strafe right and past left tree do 2 jumps to land on the other side of river. Mantle on tree and do forward strafe right jump with mantle to wall at the end. Mantle test is easy, because higher wall is in front of you. Door is easy to open and goblet is right in front of you. That mode was much easier.

    STATS:

    Time: 0:07:31
    Busts: 2

  2. #2
    Member
    Registered: Mar 2018
    MISSION 1 - LORD BAFFORD'S MANOR

    I'm looking SE


    Time to start the real mission. KO-ing servant and patroller is weird, but not hard. I'm descending to sewers and manage to get necklace. I also can use last hatch to sneak behind stationary guard with key. I went on his left side behind him, looked down and lean right to highlight key. Swimming to spider cave was easy. But swimming back was harder. At least it's not so slow like always swimming backwards.

    In basement I managed to KO 2 talking guards. First went behind guard going through shadow, then after 2nd guard. Then I took flash bomb from chest and climbed the stairs. Loot from chest also wasn't any problem. Opening doors to main corridor of 1st floor is difficult. I need to stand near door, but not too close, lean right to highlight them, open them and quickly strafe left, because they open towards me.

    KO-ing kitchen servant wasn't hard, but getting vase was. I needed to get to storage and do 2 crates stack in front of kitchen shelf. And I'm getting confused what button drops crate and what throws it. Playing only on keyboard is so much harder than playing with mouse. Anyway, I mantled on stack, crouched and strafe jumped on shelf. I went backwards and finally grabbed vase. Getting this vase took me 10 min. Afterwards I went to KO drunken guard. To do that I needed to stand behind him, use blackjack and lean right.

    The rest of this floor isn't hard. It just requires good positioning. I had a bit of a problem with lever opening exit from mansion. I stood near it and lean right to frob it. 2nd floor wasn't difficult either. I went through library and waited for patrollers in dark corridor, then leaned forward to KO them. I went to throne room via left door, made noise and dropped flash bomb, then I KO-ed last guard. For scepter I went under it and looked up to grab it.

    FINAL NOTES

    First mission done. Run was slightly faster than my backwards challenge, but still really long. Basic interactions with just keyboard are hard, but the most problematic is finding passages. Looking down helps, but it's not perfect. On a side note, using spiral staircases is very satisfying. Also I didn't have too much problem with highlighting doors, so I'm guessing diagonal direction on compass (tiny grey triangle) allows me to open most doors. But it will be a problem when I will start playing while looking at north, east, west or south. I noticed that it was a problem in Keeper's Training.

    STATS:

    Time: 0:50:22; Loot: 1329/1429
    Pockets Picked: 2/4
    Back Stabs: 0; Knock Outs: 13; Airborne Knock Outs: 1
    Damage Dealt: 13; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Busts: 0

  3. #3
    Member
    Registered: Mar 2018
    MISSION 2 - BREAK FROM CRAGSCLEFT PRISON

    I'm looking N

    MINE


    First I need to swim through underwater passage and I nearly drowned, because I forgot controls. Managed to pick up diamond. Also found 2 nuggets in right passage. I think I usually skip them. I took crate with me. Afterwards I strafe jumped right into passage near zombie and then jumped left into another passage. I strafe jumped left to grab 2nd crate. Then descend and strafe jump above pit for another nugget. Then I put crate in order to jump from it on the other side of broken bridge. I returned for another crate and jumped on bridge, then crouched and leaned right to grab both crates.

    To get forward I need make 2 crates stack on wooden railing of bridge and jump from it backwards. It's really difficult to do. First jump left on railing and try to drop 1st crate on it. Pick 2nd crate, mantle on 1st crate, look down, drop crate and jump in place. Then jump into passage and grab top crate. Go up to church. Unfortunately loot there is unavailable. Even with crate I couldn't highlight it.

    Time for my 1st fight with zombies in this challenge. It's tough. 1st zombie has flies around him. I made mistake and lured him to church. I waited for him to get closer to holy fountain, frobbed it, went right and quickly jumped backwards. Targeting my bow was very tricky and I needed to shoot him fast, because if he would get closer, then shooting him would make flies explode and damage me. For non - flies zombies I lured them into corridor, KO-ed them with sword and then returned to holy fountain and then to corridor to kill them. But after shooting their bodies I needed to go right to avoid their part of bodies. For zombie with flies I lured him into corridor, then went for holy fountain and returned to kill him.

    To get to 2 nuggets on top of ladder I needed to do 3 crates stack. I used 1 crate I smuggled on this floor and crates from zombie area. From stack I jumped right and looked down to grab nuggets. Hammerites weren't problem either. For walking Hammerite I just leaned forward to KO him, for stationary - I went to wall, leaned left and KO-ed him. I also jumped over lying zombie and KO-ed another Hammerite by leaning forward from shadow. I had luck, because he went very close to me. Couldn't use elevator, because switches are on south side. So I'm forced to use stairs to enter Factory. By the way, going through Mine took me 40 min.

    FACTORY

    I didn't do too much here. Just opened north door and KO-ed Hammerite. He noticed me on my first try. I suspect I accidentally moved barrel. Then I went on terrace and tried to lure and KO Hammerites working below, but they just ignored me. Only jumping on metal worked, but they were too sensitive to be KO-ed. So just like normal I dropped down and went to Prison.

    PRISON - ENTRANCES

    KO-ing 1st patroller wasn't hard. Then I went to guard post of Blocks #3 and 4. I get closer to Hammerite, leaned forward, used blackjack and quickly leaned left to hit Hammerite. It worked, lean forward got canceled, but before Garrett returned to his position, lean left was a bit more forward than usually and reached Hammerite. Camera wasn't problematic either. Just went under south wall and shot it. I went down to hideout, took key from body, crouched and took 2 coin stacks. For other 3 coin stacks I could only highlight them from standing position.

    Guard post near Blocks #1 and 2 was more problematic. I used the same technique to KO Hammerite, but this time I leaned right. I couldn't sneak to camera from left side, even if I could sneak to south wall, it could still spot me. So I went in front of guard post to right side, then sneaked under camera and shot it.

    BLOCK #3

    Getting to guard post was difficult. Hammerite sometimes will get quiet too early, but alert him too much and he will launch the alarm. Also you need to target him when leaning forward without moving too much or else he will spot you. Finally I jumped twice to alert him, jumped into his room when he went to door and quickly KO-ed him. Unfortunately I couldn't reach lever to open Basso's cell, so I was forced to turn left (bust #1).

    BLOCK #4

    This time getting to guard post was easier. I crouched in corner under cell in front of guard post's door. I shot arrow into floor in front of next cell, so Hammerite left his post without noticing me. So I KO-ed him. Then I jumped left into his room. Again couldn't reach lever for Cutty's cell (bust #2).

    BLOCK #1

    I used 1st floor left cell to hide Basso's body. Also 2 Hammerites passed me, so I could KO them and hide their bodies in cell. To get to guard post I just directly jumped right to it and quickly KO-ed alerted Hammerite. The same issue like with previous levers - can't reach it to open Issyt's cell with Hand of Glory (bust #3). Then I went to Barracks. Under stairs was a priest. I know he doesn't always spawn. When I tried to approach him, he would spot me. After few tries I managed to KO him during his surprise animation.

    BARRACKS

    KO-ing 2 patrollers isn't any problem. I can take 2 golden hammers, for south one I need to lean to the side. 2 candlesticks are out of my reach. I managed to grab golden hammer near priest and novice by luring both of them to me, then attacking alerted priest with blackjack until he decided to run away. I can't open any door. I went upstairs and the same story - I can't highlight any door. So I was forced to turn right to open south door (bust #4), then I needed to turn to open safe and grab diamond and necklace (bust #5). Sadly it just wasn't enough, so again I needed to cut south banner. Luckily it's possible without turning. I looked down and used powerful slash to cut it. Then I took 3 bottles and finally completed loot objective.

    Also noticed that secret passage is closed. What exactly opens it? I thought it's only opened on Expert, but I'm playing on Expert and it's closed. Weird.

    ESCAPE

    So I took Basso's body to guard post of Blocks #3 and 4 and jumped into water to get back to mine. I tried to use underwater passage, but it was too long to go through it with body. I returned to elevator, put body on it and ride to 3rd floor. I must say I had problem finding my path while carrying body, because it covers right side of screen. I still could descend on ladders and finally went outside only to notice that I made huge mistake. Well, at first I didn't try to test if I can cut banner without turning, so later I reloaded save from before entering this room. After finding that I can indeed cut banner without turning and grab 3 bottles, I forgot to grab loot from safe. And since I overwrited all my saves, I was forced to return to Barracks and grab this loot.

    But my return was much harder this time, because alerted from Barracks novice went all the way to Factory and alerted other Hammerites. Jumping out of terrace was also tricky, because Hammerites below were in search mode. Then there were 2 alerted Hammerites at the 1st guard post of Prison. Luckily one of them went past me back to Factory, other was KO-ed by me. I went to Barracks and again completed loot objective. On my return I had 2 alerted Hammerites and novice coming to guard post of Blocks #1 and 2. I KO-ed one of them, rest went away. Afterwards I returned to river and went all the way to outside.

    FINAL NOTES

    Mission 2 was first real challenge. Especially mine shown me how difficult will be platforming missions in the future. Also loot objective was problematic, I needed 2 busts to complete it. Can't wait for Haunted Cathedral. Searching for loot while looking in one direction will be a nightmare. That being said, next mission is maze with platforming, traps, zombies and monsters. This sounds very scary. Since this challenge is more frustrating than any challenge I did before, I'm gonna make bigger breaks between missions.

    STATS:

    Time: 1:40:37; Loot: 1138/1429
    Pockets Picked: 3/11
    Back Stabs: 0; Knock Outs: 18
    Damage Dealt: 115; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 4
    Busts: 5
    Last edited by Galaer; 11th Feb 2021 at 08:35.

  4. #4
    Member
    Registered: Mar 2018
    MISSION 3 - DOWN IN THE BONEHOARD

    I'm looking NW

    ENTRANCE


    All right, time to finally deal with this frustrating maze mission. I can take goblet from nearby tomb by mantling on sarcophagus and looking down. Using ropes to go down and fighting with zombies isn't any problem. I can't grab vase on ledge, because it's behind me. But I can get to chest near zombie. Swimming is easy. Then it's easy to grab 6 fire arrows from chest. 2nd chest is tricky. I needed to go on it's left side, crouch and lean right to highlight it.

    CAVES

    Then is section with burricks. First burrick spot me, so I hid at the bottom of plank, leaned forward when he was descending (I had no idea this burrick can use plank) and KO-ed him. For patrolling burrick in bigger cave I went backward to shadow under left wall, waited for him and quickly went behind him and KO-ed him. Then 2nd burrick showed up north of me, so I waited for him. I needed to crouch and slowly strafe left, so I could get into position to lean forward and KO him. 3rd burrick was behind me. I returned to shadow where I waited for 1st burrick, went behind him, but he was too sensitive to get close to him. After he calmed down I alerted him by jumping twice and leaned forward to KO him. I needed to use blackjack 3 times for him to lay down.

    I can't go to area with traps and purse and fire arrows, because I can't get out of water to return to burricks cave and I can't rope up from burrick cave, because I'm looking in wrong direction. If it would work I could shoot rope arrow to get out of water. So I visited east cave for nugget and took 3 rocks with me to west cave. I have no idea how helpful they will be in Bonehoard. I had problem getting back for other 2 rocks from stone ledge. Mantling to cave is very difficult. I fount that I could jump from rope, but I couldn't be too high or ceiling would bounce me back on ledge. After successful jump I couldn't return to rocks, because I was on edge of entrance. I went forward to the end of edge, went slightly right and then I hold left+backward and jumped over invisible barrier blocking me. For next time I left rock on the edge of cave near stone ledge.

    BONEHOARD

    Like I said before zombies are easy opponents, but you must be careful for zombies that go from behind you. These one you must dodge and then attack. Vase from zombie room was tricky. I strafe jumped right in front of it and tapped "grab item" button and after few tries I could grab it. I woke up zombie because of that, but it was easy to beat him. For vase in trapped room I need to move rocks to grab it. I woke up 2 zombies, but they are easy to deal. Nugget on wall scripture near stairs going to water requires stack of 2 rocks, mantling on them and jumping left. Strafe left until you will highlight it.

    There is goblet on sarcophagus in room with small trapped bridge. I can barely go up the ladder, then I jumped on sarcophagus, jumped backwards on sarcophagus with goblet took it and returned on ladder. Goblet on sarcophagus in fireball room is even harder. You can barely climb the ladder. At the top you must drop while holding backwards on ledge around sarcophagus. Tap backwards to go slowly to corner of ledge, then strafe left to highlight. Return is tricky, because most likely you will get stuck on corner of ledge. From there you must pray to fall down and touch ladder.

    On 2nd floor of Bonehoard I noticed that I need stack of 3 rocks to strafe jump right to Marad's Tomb, but I can't get out without 2 rocks stack. Since it's just a goblet I'm gonna leave it for now. Diamonds from demon's face are also possible to get. I noticed interesting thing here. If you hit rope with your back, then even if you can't grab it, it will act as slide, so if you fail jump and you will slide, hitting rope with your back can save you from getting hit.

    MYSTIC HEART

    To get to Mystic Heart area you must go to entrance to Horn of Quintus area with wooden beams and strafe jump left. Burrick spot me, but it was easy to dodge him. Descend on ledges is really tricky. At first you just need to drop on ledge below and quickly strafe jump right, then jump forward and left. Next is going backwards while on ledge and avoiding magic bolt by jumping in place over it. I needed to do it twice before I managed to get to lower ledge and drop down. Going through statue room is really stressful. Haunt is easy to dodge. Just go against wall. He's far enough, so he will not hear every louder step you make. Grab Mystic Heart and go left.

    And here I realized that I'm looking in different direction. So the idea here is to make 2 runs. I'm gonna reload my save from before going to Mystic Heart area to try to get Horn of Quintus and Mystic Soul while looking north west and then repeat Mystic Heart area and go to exit. For 2nd run I'm gonna load my save from getting Mystic Heart and try to complete other objectives while looking south.

    MYSTIC SOUL

    For side goblets in Hammerite Tomb I need a rock to jump on sarcophagi. Mystic Soul area is tricky. First I strafe left to douse 3 torches in corridor. Then I'm using side corridor to kill fire shadow. I'm walking under torches, look up and shoot fire arrows at them, then quickly drop into water. Dodging traps isn't hard. Just jump left. After grabbing Mystic Soul backwards strafe jump right continuously to not get killed. You can climb both ladders and easily get out from this place. The hardest challenge is to jump backwards over pit. I needed to strafe jumped backwards right few times to build momentum and jump backwards over pit.

    HORN OF QUINTUS

    I took with me 1 rock and I used it to mantle on 1st ledge, because I couldn't touch 1st ladder. On 2nd ladder I could barely grab. Strafe jump out of ladder can be tricky. You can't jump from top or else you will jump forward. So you must jump from almost top and you must hold backwards to barely make it, but it's possible. For next ladder I discovered that if I press backwards while looking horizontally on ladder, I get a bit out of ladder without falling, so it feels like I'm levitating in air. This allowed me to jump right on ledge. Next ladder is the hardest, because you need to combine tricks from previous ladders. Because next ledge is on the same level as top of ladder. So again you must stick out of almost top part and then do backwards strafe jump right and barely you will manage to do it. Last ladder is super easy.

    To get down - from in front of ledge leading to Horn of Quintus I jump right to 2nd ladder. I can't do too good jump or else I will get stuck on top of ladder. That's why I jump a bit earlier. I took my rock with me and went backwards, alerted burrick and went left, forward and left to exit cave. Since rocks aren't obligatory anymore I decided to get goblet from Marad's Tomb. For this I needed 5 rocks. During journey for rocks I alerted zombies from Mystic Soul area, so they came after me and scared me. Luckily fireball trap killed them.

    MARAD'S TOMB

    Since rocks aren't obligatory anymore I decided to get goblet from Marad's Tomb. For this I needed 5 rocks. I did 3 rocks stack and mantled on it while holding rock. A tip for mantling on this stack - if you can't mantle on it - jump to it, release jump button and quickly press it again when you are touching top rock. This time mantle will work. When on top - look down, you must move to the center of rock and then jump in place. If you are still on rock, then you will manage to do jump right on wooden ledge. If you would try to jump right without jump in place, you will not make it. Move 2 rocks to tomb and drop them down. Make stack of 2 rocks, so you will manage to get out of it and grab goblet.

    ESCAPE

    Time to return to Mystic Heart area and beat it again. But first I want to try getting out of this area and getting to exit while I'm still looking NW, so if I will try looking NW challenge I will not need to repeat this mission. So to get out of this area I needed to be positioned on right part of pit near entrance to burrick area. From there I needed to do strafe jump right to mantle on wall scripture above statue (on lower part). My mantle got immediately cancelled and I fell on floor without getting hurt. Getting to exit wasn't any problem at all.

    So I got Mystic Heart and now I'm looking south. Also I managed to not alert burrick, but after teleportation he somehow ended near entrance to his room at the bottom of ramp. I had no problem to KO him. to get out of Mystic Heart area this time I can use ladder. Getting to exit is easier than when looking NW.

    STATS:

    Time: 1:34:47; Loot: 2250/2450
    Back Stabs: 1; Knock Outs: 5
    Damage Dealt: 254; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 18
    Busts: 0

    NOTES


    I'm surprised that this mission went so smoothly. I expected much bigger problems with getting Horn of Quintus, but I only needed 1 rock and discovering new mechanic with ladders. Also no busts really surprised me. When you clear this place from enemies, this mission isn't that bad. But it's not over yet. I still have 2nd run through Bonehoard where I'm looking south. This will be probably much harder.

    I'm looking S

    So I reloaded my save from getting Mystic Heart first and returned to Bonehoard. I mentioned that there is really no problem with getting down. Hammerite Tomb still requires rock, but for different sarcophagi. Looks like this time I will be looking into Mystic Soul area normally, because I have entrance in front of me.

    MYSTIC SOUL

    Getting to underwater passage is easy. Getting Mystic Soul and escaping traps without getting hurt is also easy. I can't use ladder to get out, so the only option is to use underwater passage. In room there are angry zombies and fire shadow, so I needed to 2 backwards strafe jumps to avoid them and then run backwards to exit. Fire shadow can sometimes hurt you by being close to you, but if you move backwards without stops, he shouldn't attack you. Strafe jump to Hammerite Tomb, through middle and then quickly mantle on sarcophagus. Fire shadow will go into search mode and for me he was killed by trap. When leaving I noticed that zombies stopped on the path to Hammerite Tomb. Luckily I had no problem with escaping them.

    HORN OF QUINTUS

    I can climb 1st ladder, but unfortunately 2nd ladder is behind me, so I will need to bring rocks here. I needed to make 3 rocks stack on NE part of ledge. 3rd rock I put while standing on rocks stack, looking down, dropping 3rd rock and immediately jumping in place. I jumped again, so that I could do next jump better and mantle on higher ledge.

    3rd ladder was easy to grab. As for jump to higher ledge I used again trick with sticking out of ladder. This time I did that by strafing left, then I backwards strafe jumped left and managed to get on ledge. To my surprise I managed to grab final ladder and obtain Horn of Quintus. To escape this time I used east ledges to drop on lower ledge, then I jumped on ladder, which took me to lower ledge and finally I dropped on stack of rocks. Because I didn't know that only 3 rocks will be needed, I brought all 8 rocks here. That's why I'm not gonna attempt Marad's Tomb this time.

    STATS:

    Time: 2:06:05; Loot: 2235/2450
    Back Stabs: 1; Knock Outs: 5
    Damage Dealt: 261; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 19
    Busts: 0

    FINAL NOTES


    Looking south challenge was a bit more stressful and required more rocks, but tricks to perform were rather easy. And I'm surprised that there is no busts. I expected Bonehoard to be really tough mission, but it wasn't that hard. I'm looking forward for next platforming missions.

  5. #5
    Member
    Registered: Mar 2018
    MISSION 4 - ASSASSINS

    I'm looking NW (almost W)


    Tailing thieves is hard, because most of the time I don't see them. I enter Mansion through Library. To do that I slash door of SE tower to open it, climb to higher floor and lean right to frob door and quickly go left, so that it will open. In Library I can't use book switch to open secret passage. In right room I can jump on counter and only grab plate and goblet. Rest of loot is out of my reach. The same goes with left room. I can slash door, but there is only speed potion to find.

    On the other side of 2nd floor I need to mantle on fireplaces for vases. For fireplace in Ramirez Room I need to potted plant to strafe jump on fireplace. Also I slash bathroom door to get more loot. I can't use secret passage in fireplace, because I can't highlight lever, but I can slash banner and try to enter secret passage. I need to strafe right forward and backward and lastly crouch to fit. This way I get fire poker. Getting out is even harder, but possible. Then I descended to 1st floor.

    I went to basement. To enter Ramirez Hideout I went to Kitchen and waited for servant. I went behind him and he opened door to Ramirez. Looting Ramirez Room was easy, but I needed more money to complete loot objective, so I returned to 1st floor. In SE part of house I got necklace and I needed crate to get goblet and bottle on cupboard. I went also to room below Library and grabbed all loot. I used ladder, jumped on left ledge and did awkward jump backward. Then I used switch to return to Library. I went outside to water and left mansion that way. To my surprise despise guard going into search mode from my door bashing, mission immediately ended.

    STATS:

    Time: 1:04:42; Loot: 2305/2705
    Pockets Picked: 3/9; Locks Picked: 14
    Back Stabs: 0; Knock Outs: 10
    Damage Dealt: 10; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Busts: 0

  6. #6
    Member
    Registered: Mar 2018
    MISSION 5 - THIEVES' GUILD

    I'm looking E

    RESTAURANT


    Oh my God, it's exact direction of looking (N, E, W, S). This means that I will manage to only frob doors east from me. Definitely prefer diagonal directions of looking. After conversation go behind thieves and hide in doorway. Wait for thieves to go away and go right. Woman will spot us and alert kitchen thief. Wait on left side of passage for patrolling thief and KO him quickly. Then hide in room with purple box. You must blindly time thief from kitchen who's searching for you, enter room and quickly KO him. I had no problem with grabbing loot. To get upstairs you must attack door with your sword. Then rope down to Casino.

    CASINO

    Here I learned that I can douse torches by shooting water arrow into ceiling above them. Most of thieves I lured to NE passage and KO-ed them. I managed to grab all loot and KO everyone, but this took me 15 min. I couldn't grab 1 water arrow from shelf in north guard post.

    SEWERS

    After conversation wait for thief to enter storage, wait 1 second and go behind him to block door from closing, frob it to open and wait on ramp for thief to return to KO him. I cleared this part and upstairs. Upstairs I can smash door to open, but I decided to check lower level first. This place is a maze and I don't remember where is path to Reuben.

    Thief patrolling near purse was easy. Just go along left wall together with him, then go to shadow and KO him. Then I went to Thieves Hideout near door entrance from Casino. Easy to KO everyone. I couldn't grab 2 coin stacks hidden in small hole in passage, because it's behind me. I couldn't grab also 2 goblets from bookcase in room with fat man. I couldn't grab diamond behind banner by leaning right, but I managed to highlight it by moving along right wall. I also grabbed speed potion from top of shelf by holding lean left and jumping. Then I went to spider passage, jumped over spider and shoot down to kill him. Afterwards I realized that I'm walking to Donal. I checked on map and it's indicated there that Reuben lives at north. I checked compass and went back to upper level to door that I skipped.

    TO REUBEN

    I bashed door with my sword. For goblet on high shelf I needed to do stack of 2 crates (2nd crate is in storage), then jump on shelf and slowly go on top of goblet. I can't grab candlestick from storage. I can't open hatch #66, so I'm going to door on opposite site than storage. Door is behind me, but I can still use powerful slash while looking down to bash it. After 4th attack I need to move quickly forward, so door will open. You need to wait for thieves to calm down.

    This part is tough. Go into dark corner and wait for patroller, then KO him. Jump twice to alert thief from nearby room, then shoot noisemaker arrow forward (interestingly noise will continue even if you take arrow), then KO thief. Go to door and use the same technique of bashing like previously (powerful slash while looking down). After 1st attack go into dark corner, because patrolling archer will hear your slash. Shoot noisemaker arrow again and KO him. Continue to bashing door (position yourself on it's right side). Loot it. Use other exit to north hatch. You can highlight it by leaning left while you aren't too close and not too far. This way you will lean inside hatch and open it.

    I can't use hatch and for other exit I need stack of 2 crates. For 2 thieves I go along west wall left and run forward to KO thief (he must have surprise animation). Leave body and hide behind wall. Other thief will alert and you need to wait for him to look away and KO him. Go on ramp and KO patroller. Stationary thief will go into search mode. Wait for him and KO him. Bash open door to Thom's Room. You can easily grab bracelet and key (look down while standing). You can't highlight metal door, so you must turn towards it (bust #1). Next door can be opened if you are standing far away behind lamp.

    REUBEN'S HOUSE

    KO-ing enemies isn't hard, though these sleeping thieves waking up without any alert scared me a bit. I can't open any storage, because of metal door, I can highlight 1st metal door by being far away, but it's too far for lockpicks. I can enter room near them, but I can't highlight purple box under desk. Then I'm going upstairs via secret passage. Here I can bash door to Reuben's Room, but I can't highlight safe, so I need to turn right (bust #2). I can't highlight purple box, so I put in front of safe potted plant and jumped on it. From it I turned right while standing and took Safe key from purple box and golden nugget. I couldn't highlight silver nugget.

    To go to the bottom I returned to area with patrolling archer, dropped on lamp and on floor. Went to fireplace and shoot water arrow into fire while strafing left. I noticed Thom. Looks like he can enter Reuben's House. Luckily his visit didn't complicated my run and I could easily loot this place. Afterwards I returned to sewer part leading to Donal and noticed random servant standing on upper level on top of ramp leading to Casino. Thom must have somehow alerted him.

    TO DONAL

    There are 2 talking thieves in post, I sneaked under their post, but they alerted when I tried to strafe left. I jumped into post via back window, dropped flashbomb and KO-ed them. Then I used control panels to open hatch #47. Unfortunately I needed to turn to highlight gate to Donal's Basement (bust #3).

    DONAL'S HOUSE

    After conversation I went left and doused torch. I waited for 2 patrollers and KO-ed them. I got nugget from room, but I couldn't enter storage. On 1st floor I have no problem with KO-ing patroller and woman servant, but I need to bash door to get to stairs. This alerts upstairs thieves. On 2nd floor I run to Donal's Room, thief spots me, so I keep jumping to stairs to alert other thief and go downstairs. When both thieves are together I drop flashbomb and KO them. Then I bashed double door on 1st floor and used last flashbomb to KO last thief.

    In storage on 1st floor I have access only to 2 crates. On 2nd floor I can't grab goblet behind banner. I can't highlight Donal's safe either (bust #4) or highlight Randall's Vase (bust #5). Also I screwed up the exit. I can't highlight exit door. I can exit Donal's House through other sewer exit, but hatch #14 is closed and I couldn't open it before. My entrance to Donal's House is also impossible, because I can't grab ladder. I can't use crates either, because dropping them into water makes them not solid. The only way to climb would be if I would push crate into water from above. Then this crate would be solid and I could use it to stack other crates and mantle up. But I didn't think about that, so I just turned towards exit door (bust #6). Also I barely completed loot objective.

    STATS:

    Time: 1:04:42; Loot: 2011/2716
    Pockets Picked: 9/18; Locks Picked: 8
    Back Stabs: 0; Knock Outs: 64; Airborne Knock Outs: 2
    Damage Dealt: 72; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Bodies Discovered by Enemies: 2
    Busts: 6

  7. #7
    Member
    Registered: Mar 2018
    MISSION 6 - THE SWORD

    I'm looking N

    FIRST FLOOR


    I can rope up to balcony, but I can't highlight door. I can't jump backwards into window either, so looks like I'm forced to go through front entrance. Crouching under window I stood in front entrance doorway and waited for guard to walk from right side to KO him. I went right. To avoid alerting guard from post while strafing right, I activated creep button (Caps Lock). Here I needed to time guard patrolling right rooms and hide in shadow in guard post. Then I needed to blindly time guard to KO him.

    Only patroller can open door to right room with vase. You must wait for him to enter nearby room. Go right. Creep right and go to room while behind guard. Use flashbomb (good thing I bought a lot of flashbombs) and KO him. In Bar (here I learned that you can open west doors if you are far away from them) you must hide under counter near carpet and wait for patroller to go right, then KO him. You can get all loot from here. For 2 bottles jump on wooden counter, lean left into shelf and strafe left to highlight bottles. You can open stone cupboard by leaning left from top of stone counter and trying to frob it. You can grab all 3 goblets by leaning right.

    I can't highlight safe in pillar in west room. I also can't highlight door leading to balcony, because I can't jump on chair. Here I learned exploit with rope arrow. You can grab it by crouching under it and then uncrouching. That's well known. But this grabbing rope arrow will sometimes turn you to the side. Abusing this technique you can turn in every direction you wish. You just need wooden ceiling and rope arrow. I'm gonna try to not abuse that.

    In Garden I can mantle on shelf with flashbomb and barely stay on it by moving right and backwards. I also climb to room with side gravity. I can't jump left on chair, but I can do backwards jump on it and lean left for candlestick. I can use tongue in front of church, but underwater tunnel is a bit too long. I can highlight church door by jumping while looking down and that way picklock door, but it opens towards me, so it's impossible to get out of it's way. I can unlock storage door with key. Also I can't rope up to top of ceiling water.

    SECOND FLOOR

    I use central stairs to get there. I can't get loot from chest in flies room without getting hurt yet. I can rope up to room with 2 chests, mine and trap. North chest is easy to grab, for south chest you must step on trap tile. You can get into room to the left from flies room by looking down and getting away from door. Door to bathroom also can be opened by crouching and dropping from table.

    Next I'm going to west stairs and strafe jump forward to room with flies. I block open door and then shoot water arrow into flies. Door will block flies from hurting me. Then diamond from chest will be mine. I returned to stairs and strafe jumped backwards to room with fire. Jumped through fire and took nugget, returned to hole and again strafe jumped to the other side. Left room leads to balcony and it can be opened with key while looking down while near it. Inside you can open balcony door and rope down for flashbomb. Return to 2nd floor.

    In SE room is trapped chest. You must stand on it, open it and quickly jump forward to avoid fireball. Other doors can be surprisingly easy to open by jumping while looking down. This way you can also open door behind you leading to room with key. This key allows getting to secret room in Garden and picking papyrus through table.

    THIRD FLOOR

    This floor is a maze. I start by getting nugget from space room. Unfortunately I get lost a lot. I'm getting to the bottom of sword and mantle on pedestal. Next I strafe jumped into NW direction and mantled on ring. Here are archers from top floor that can spot me. I need to go along left side, look up and jump right and pick up sword. Then I dropped down and used 2 flashbombs to KO 2 guards. Afterwards I went outside.

    STATS:

    Time: 1:24:05; Loot: 2286/2656
    Pockets Picked: 5/10; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 15; While Airborne: 2
    Damage Dealt: 15; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Busts: 0

    FINAL NOTE

    Just after beating this mission, I restarted it and noticed that my compass is slightly differently positioned. At the end of mission my compass was moved slightly to the right (slightly on NE direction). This could explain why I had so small problem to highlight a lot of doors. I have a suspicion that I can turn not only by uncrouching under rope, but also while jumping towards it or even grabbing rope from water. This means that controlling this challenge will be much harder than I initially expected due to rope exploit.

    This exploit isn't against rules, but it means that I'm looking into different direction than I stated at the beginning of mission. Should I manually bring back to looking into starting direction after using this exploit? Or maybe I should continue looking into new direction? I don't know. Also it's possible to not notice different direction just like it happened in this mission. I have no idea what to do with that.

  8. #8
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by Galaer View Post
    MISSION 6 - THE SWORD
    ...
    FINAL NOTE

    Just after beating this mission, I restarted it and noticed that my compass is slightly differently positioned. At the end of mission my compass was moved slightly to the right (slightly on NE direction). This could explain why I had so small problem to highlight a lot of doors. I have a suspicion that I can turn not only by uncrouching under rope, but also while jumping towards it or even grabbing rope from water. This means that controlling this challenge will be much harder than I initially expected due to rope exploit.

    This exploit isn't against rules, but it means that I'm looking into different direction than I stated at the beginning of mission. Should I manually bring back to looking into starting direction after using this exploit? Or maybe I should continue looking into new direction? I don't know. Also it's possible to not notice different direction just like it happened in this mission. I have no idea what to do with that.
    In my opinion, the fact that the dark engine doesn't maintain your compass orientation attaching to ropes should not be consider an "exploit" - based on your challenge of "no mouse" I suggest you just continune from that point facing the new direction, and merely document that it happened.

  9. #9
    Member
    Registered: Mar 2018
    MISSION 7 - THE HAUNTED CATHEDRAL

    I'm looking E

    ROPE ARROW EXPLOIT


    My original idea for this challenge was to beat the whole game without changing my direction of looking. But later I discovered that grabbing rope can turn me left or right. So I needed to decide whether I'm going to allow this exploit or not. And I decided to allow it. I want to learn more about this exploit and also I think it will be nice leeway. Still turning will be rather slow and can be done only in certain places with wooden ceiling or wooden beams. Also I'm thinking about returning to my original idea how this challenge should be in form of playing the whole game by looking only in one direction and without using rope arrow exploit. But this is for later.

    Haunted Cathedral is prefect mission to learn rope arrow exploit - it has a lot of wooden ceilings. So I discovered that if rope is positioned 1 or 2 health shields away from light gem, then jumping on rope will turn you in opposite direction. But if distance from rope to light gem is more than 2 health shields, then jumping on rope will turn you in the same direction. Plus rope's length is also important. Long rope will turn you slower than short, because rope will move faster when you are closer to arrow and this will turn you more drastically. Also you need to worry about how angled is wooden texture you are roping to. This can stop your turning or increase it. And you need to worry about walls. If rope is too close to wall, then wall can stop yours turning. There is also a way to increase turning on longer rope. After you grab it and drop out of it, it moves. So jumping on moving rope can make you turn drastically.

    FIRST PART OF RUINS

    First using wooden ledge I'm turning south to open door. To get to it's 2nd floor I need to use the same ledge to turn west. Also there is plate I never found before under fallen building near starting point, but it requires me to turn north. In one of houses is wooden beam with diamond on it. Because of it's position I'm forced to move diagonally on wooden beam, which isn't easy, because I need to alternate between forward and strafe left and it's easy to overshoot and fall down. In cave I found key near light mushroom near 2 noisemaker arrows. I never found this key before. For vase from cave and goblet from sewers I needed to turn NE.

    SECOND PART OF RUINS

    Here is a place that I learned that it's possible to grab rope by strafe jumping to it. I thought that I need to see it in front of me, but looks like it's not necessary. To kill burrick I lure zombie to it. Next is turning north to jump to other side of canal and lower bridge. You can turn west in stables, mantle on 1st wall, jump and mantle on small lamp and then mantle to door. Here is wooden beam to turn SW, so that you will enter house with torc. Right room is patrolled by haunts, so I mossed wooden floor in corner and left rope arrow on ceiling. After taking torc and used rope to turn around, so I could escape from house's area.

    THIRD PART OF RUINS

    Here are zombies and later burricks. Both groups don't like each other, so I just lured zombies towards burricks. Burricks have been slaughtered. Afterwards I killed zombies with mines, sword and holy water. I didn't need to use holy water as I noticed that zombies don't stand up after you get too close to them for some reason. 2 burricks came later from other part of ruins, so I was forced to use fire arrows to hurt them. With 2nd burrick I needed to do close combat with fire arrows. I'm surprised I didn't get hurt by them. Burricks run to bridge to entrance to Keepers Hideout and wait there, so it was easy to kill them with sword. Also something that I didn't know - there is single crate in this mission. I thought there are only rocks.

    Near house with fire shadow on wall is vase hard to get. You need to go to 2nd floor and turn SW, then do very hard strafe jump left on sign. Then jump forward and go right. Crouch and lean right and maybe you will highlight this vase. To return on street you must very slowly drop on sign below.

    Now it's time for house with crayman. I killed him with 2 fire arrows. If he gets hurt with only 1 fire arrow, he runs to water and drop into it. That's something I never knew. In corner of this rooms is also a key (the same like from cave). No idea if I found it before. Moving upside down table is still creepy. For underwater purse I need to turn north. For return path (swimming backwards) I need 2 breath potions.

    After conversation with Eye I went quickly downstairs and to my surprise apparition fell from higher ledge. I had no idea it was possible. To open Keepers Hideout I needed to turn north and shoot fire arrow into statue while standing on keyhole symbol. It was hard for me to enter, so I stacked 4 healing potions under me. Pressure pedestals were easy. Then I strafed left while crouching to avoid arrows and mantled over wall with door. Lastly I used wooden beam to turn NW, which allowed me to visit both rooms.

    STATS:

    Time: 2:12:12; Loot: 2420/2635
    Locks Picked: 16
    Back Stabs: 6; Knock Outs: 2; While Airborne: 1
    Damage Dealt: 476; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 20
    Bodies Discovered by Enemies: 1
    Busts: 0

  10. #10
    Member
    Registered: Mar 2018
    MISSION 8 - THE MAGE TOWERS

    I'm looking S

    START


    Because of rope arrow exploit when buying stuff in shop I focused on getting all rope arrows and also moss arrows to help me in noisy areas. Also bought breath potion for water tower and 2 flash bombs. I thought I will be forced to enter mage compound and get through it to water tower, but looks like starting point has wooden ceiling. I never noticed that, because I don't usually look up at starting point. This way I could turn slightly west, which allowed me to go through west door, but not east. I tried to turn more west, but for unknown reason I couldn't. I turned around towards north in passage with coin stacks. And before entering water tower I used hedge to turn towards NE.

    FOUR TOWERS

    I'm looking NE


    In water tower I had problem fighting with current in order to return to entrance after taking Earth key. Then I went to earth tower. In this tower there is only ropeable ceiling at the bottom and at the top of tower. Cave at the middle has stone ceiling, so no turning. I roped up to ceiling in order to avoid floating platforms. At the top I roped up to higher platform. Before falling down I decided to turn slightly more towards north. Not completely north, because I wouldn't manage to jump out of the rope to higher platform. Then I mantled to window hole and grabbed Air key. Don't enter room with chest, instead return, rope up to higher platform and jump. Here I must say that jumping out of rope and at the same time grabbing rope arrow is much harder to do with just keyboard. With mouse it's much easier to time both buttons. Afterwards just turn towards NW to get back to entrance. I decided that it will be faster to not use shortcut door. I had small concern about floating platforms section, but I could safely fall on lower ledge.

    I'm looking NW

    Now I'm looking NW and until the end of mission I wasn't required to change direction of looking. Air tower isn't really hard to beat. There is no wooden ceiling to turn and also I can't open shortcut door. Also in Fire key location I noticed weird stone that I never seen before, because it just blend into wall and floor and it's also at the other end of this room.

    To get to fire tower I decided to go through starting point and there was stationary guard in front of door for some reason. To deal with him I went quickly into shadow at the left from front entrance to mage compound. He went into search mode, but quickly calmed down. He started patrolling outside area. I guess he got somehow stuck near front door. It was easy to KO him.

    Fire tower went really ugly. No wooden ceiling to turn. In lava room there is 1 fire mage, sometimes there are 2. When playing this mission normally I just lean forward and KO mage when he's walking on lava near entrance and then take his body. I can't do that when looking NW. So when mage is walking on lava I quickly did jump over lava, which made huge noise and alerted him. I needed to wait for hot tiles to turn black and also avoid fireballs by crouching. I hid in shadow near stairs and used flashbomb to KO angry mage. When KO him I needed to worry about not stepping on hot tiles. Then used gas arrow to KO angry upstairs mage.

    The rest of fire tower was easy. I couldn't open shortcut door again though. The final room though was tricky. Here are jumps over lava. First jump on metal bridge isn't hard, but 2nd jump on other side of metal bridge is very difficult. Jumping diagonally backwards from narrow bridge to narrow bridge is hard. I needed to go to left side, start by walking backwards and quickly right strafe jump backwards to barely not fall into lava. Here I learned another mechanic I had no idea about. You know that looking max up/down may not allow you to move backwards/forward. But I had no idea that looking down close (not max) will slow me down. This makes me jump closer. And this was essential to do this jump, because I needed to not look down. This means I needed to do backwards jump without knowing where exactly is lava. This resulted in many deaths.

    I can open chest from back by mantling on top of it from very precise spot. From the front I could jump on pedestal with chest, but that's not possible when looking NW. Also doing forward jump to the other side of bridge was much easier. Probably because running forward is faster than strafing left. Walking backwards has similar speed like strafing to the side, so jump was more diagonal and because of that it was harder to land on bridge.

    Since I can't use shortcut door I'm forced to return outside. But there is one problem - jump over lava in 1st lava room. I need to do diagonal backwards jump, but metal ledge is too far. I tried to do strafe right backwards jump to land on metal floor near entrance, but it is too high and I receive fall damage. I tried to land on metal railing around metal floor, but it was easy to overshoot. Finally I succeeded by going closer to the edge of metal ledge, look down to slow down myself and do backwards strafe right jump. This allowed me to fall on metal railing.

    MAGE COMPOUND

    I returned to starting point and another weird thing happened. I heard archer's shout. I hid and noticed that he normally patrols. No search mode at all, so I have no idea why he was shouting. I entered compound through front door. Here I KO-ed every patroller and hid bodies in SW corner under stairs. Problem occurred when I KO-ed 2nd floor stationary archer and hid his body under stairs in SE corner. One minute later kill objective failed for unknown reason, so i needed to redo knockouts on 2nd floor. This time I hid archer's body in Sw corner together with pile of other bodies. And this time kill objective didn't fail. But this situation made me paranoid and I started making a lot more backup saves than before.

    In library I played a bit with my controls. Running forward, backwards and strafing I have assigned to arrow keys and because of that when I'm forward strafing left my quicksave button doesn't work. It's even worse with jumping. If I use SPACE for jumping and try to do strafe jumps, then only forward strafe right jump works. Luckily binding A for jumping fix this problem.

    On top floor of library is secret passage with librarian's glasses. When looking NW you can't open passage from inside, so you are forced to quickly enter it, take loot and quickly leave before wall will close. On the same floor is also water arrow on shelf. You can grab it by looking max down and jumping.

    On 3rd floor is one room with marble floor and sleeping guard. Room is behind you, so you need to moss floor and you can do that by looking down and shooting moss arrow. Then go to the edge of moss, look down and shoot moss arrow again. On top floor I can barely mantle on shelf with 4 urns and quickly go forward and left before falling down. This let you grab 3 urns, but NE urn (worth 20) is inaccessible without turning. Since wooden ceiling is on lower floors I decided to ignore this piece of loot.

    Basement has 2 troublesome places. First is secret passage. To get on top shelf you must put 3 crate stack near tunnel, mantle on it and jump left on top shelf. You can grab silver nugget. 2 coin stacks on lower shelf are more complicated. You must drop on edge of shelf and it's easier to do it when pressing Caps Lock to creep. Then look down to blindly highlight coin stacks.

    Last challenge is south storage. You can barely mantle on top shelf by going left quickly after mantling. You can take loot from top of it, but you can't grab purse (worth 100) from lower shelf. By mantling on top shelf you can't crouch. You can only crouch when you use crate to jump on top shelf, but it's still impossible to take purse through shelf as it's too close to wall. This purse can only be taken by turning. Since basement has no wooden ceiling and I had loot objective completed and I was near the end of mission, I decided to sip this piece of loot.

    STATS:

    Time: 2:05:55; Loot: 2592/2812
    Pockets Picked: 10/22; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 60; While Airborne: 1
    Damage Dealt: 49; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Bodies Discovered by Enemies: 1
    Busts: 0

    FINAL NOTE


    When writing my stats I noticed that number of my KOs is higher than my Damage Dealt stat. I returned back to the game to check if wrote stats correctly and looks like I did. I find it very weird as usually Damage Dealt stat is the same of higher than Knockouts stat. But not this time for some reason.

  11. #11
    Member
    Registered: Aug 2021
    Nice job on that one.

    Weird thing about the knockouts. I just checked on discovered I had the same thing on a run through of the Mage Tower: 69 knockouts, 58 damage dealt. So 11 of them take 0 damage on knockouts? Probably a mage thing, I'd guess.

    edit: Found the same thing happened in the Lost City. 12 knockouts and 7 damage dealt. I thought it was just gas arrows, but it looks like some of the mages must take no damage from the blackjack.
    Last edited by Kangra; 12th Jun 2022 at 19:16. Reason: Added info

  12. #12
    Member
    Registered: Mar 2018
    MISSION 9 - THE LOST CITY

    I'm looking W

    CITY


    This direction doesn't really help me, so I need to find some wooden beam or ceiling to use rope arrow to turn myself. There is wooden bottom of ledge of house left from pier, but rope is a bit too long to use it for turning. The same goes with wooden planks on ceiling in front of double door, but left from it is another wooden plank on ceiling and floor is higher, so rope is shorter. This way I turn NW to open passage to Lost City. But there is still a lot of things to do, so I return by climbing to top of ladder and jumping in place. Angled ceiling brings me on pier.

    By mistake I turned to SW and I tried to turn right to SE, but I can only turn left for some reason. This is almost one year of break from last time I played this challenge, so I really forgot how to use rope to turn myself. With Se direction I can shoot rope arrow into yellow building and jump over fence for loot. On the other side I can't really get out the same way, because of how angled are walls. I needed to shoot rope arrow into walls to turn myself W. Then I stacked 5 crates in front of cart and from it mantled on stack. From there I did strafe left jump and mantled over slippery part of fence. I turned SE to retrieve rope arrow. I'm starting to remember how to use ropes for turning. Also the whole city part took me 30 min.

    I leave myself in SE direction and jump into water. I need to do backwards swim, but it's easier than in backwards challenge, because I can swim down and up by using forward button and I can strafe. Still finding airhole above hole with current was hard. After reaching river I mantle to cave with single spider. Killing spiders is easy and soon I end in Library.

    LOST CITY

    In Library I KO-ed burrick and then avoided lower burrick to exit. I skip loot from bottom of Library for now. In ruins I KO-ed burrick and then heard fireballs. Looks like fire elementals are destroying burricks. Near start is window with goblet on the other side. I need to skip it, because it requires me to look E. I need to deal with 2 burricks. Unfortunately looking into SE makes impossible to hide behind corners, so I need to get seen by them, hide behind corner and when I'm close strafe left from corner and attack them with sword. Eventually they started to run away from me. Later I noticed that fire elementals aren't here. Could it be that burricks killed them? If that's true, that's the first time it happened. I had no idea burricks can kill fire elementals.

    Now I'm entering center part of Lost City and SE direction doesn't give me good look at fire elementals to kill them. I'm choosing to go south to lava pool and go right over brick to house with lava. At the top is good enough shadow and from there I snipe 2 elementals. I skip north part for now, because I can't look N. I'm going S to Theater. I don't have too good look at elementals, so I hide behind corner and wait for 1st elemental to fly from behind it to kill him. 2nd elemental gets alerted, so I jumped on stone to lure him outside and kill him in similar way. Getting blue gems is easy - I just need to go under them while looking up to frob them. Here I also realized that once again I forgot to buy Gervasius' request, so ancient masks are worthless.

    PATH TO WATER TEMPLE

    On the path is higher ledge behind me. It requires me to do jump left and press backwards at the end. Jumping on roofs is easy. On 2nd last roof crouch at it's middle and blindly time mage, then run to him to KO him. Do the same with mage patrolling entrance to Water Temple. Here I get 1st medallion. From ledge with gas arrow it's possible to mantle on roof, but can't return without turning, because of high roof behind me.

    Here I realized that I can't continue my journey into Water Temple, because I need to turn S and I also can't return, because I need to look N in order to mantle on high roof above lava. In corridor leading down is vertical wooden beam near torch on right wall. Unfortunately I can't hit it with rope arrow. There are 3 wooden beams on ceiling above lava and I can lean right to shoot rope into 1st beam. I tried to use this rope to turn, but rope is too long. Even dropping on rope and grabbing it back doesn't turn me. And jumping out of rope kills me. I tried to shoot rope arrow on ground and I can only get stick on it's tip by crouch walking on it, but it doesn't turn me. And I didn't spot any wooden beam in Lost City yet.

    Luckily I found a way to get back. From SW corner of 3rd last roof I can do 2 strafe left jumps to mantle on small ledge on left wall and jump right on high roof. So i went to Colloseum and at the beginning of path to it I found house with wooden beams not too high from ground. This way I can turn directly S and return to Water Temple. It's a bit harder to get through roofs. I mantle roof W from lava. Then I do 2 backwards strafe left jumps and one forward strafe left jump. Then I shoot 3 rope arrows into wooden beams to enter Water Temple.

    WATER TEMPLE

    Here I KO-ed 2 patrolling mages and doused 2 braziers. Unfortunately can't really deal with pair of mages. I need to turn SW for them. So how to do it without any wooden beams? Well, in this temple are triangle and vertical stripes decorations high on walls under ceilings. They are made out of wood and I can use them for rope arrows to turn. So, could I use decorations from Theater to turn? No, bronze decoration is made out of stone and golden decoration from blue gems room is made out of metal. Looking SW I can lure fire mage and KO him. Air mage is a bit too far for that. There is no "no kill" objective, so I just slashed him to death. Then I used decoration from lever room to turn N, Taking 3 rope arrows while jumping was tricky. By mistake I took 2nd rope before grabbing it. Luckily I landed on 3rd rope.. On roofs I needed to do single backwards strafe left jump.

    NORTH SECTION

    Since I'm looking N I can visit north section now. There is fire elemental flying above lava, so I jumped on stone to alert him and stood on other side of gate. Elemental can fly through it. I avoided it's shots and jumped backwards behind corner, then I waited for him and killed him. I can mantle on wall on the right and jump on the other side of lava. Return is harder. From left roof I need to do 2 backwards jumps on wall and from it do backwards strafe right jump on ground. I returned to wooden beam to turn E this time.

    RETURN TO LIBRARY

    First I grabbed goblet on the other side of window, which I skipped previously. In Library I KO-ed burrick and dropped to bottom. I hid under column near passage and waited for patrolling burrick. Before it turned I KO-ed him. This alerted 3 stationary burricks. So I quickly jumped backwards to the end of corridor. Here I needed to fight 3 burricks with my sword. Due to direction of looking I can't do that from behind corner and I can't really back off. I need to attack them and when I see their gas breath, then I strafe right and then back strafe left. If they manage to get on my left side, it's game over. And it's really small space. So this was the hardest fight in this mission. Eventually burricks start to run away. I sneak to shadow near area with columns and wait for burricks to calm down to kill them. I need to do it, because sometimes running away burricks can decide to use their gas breath, which happened once. That was very uncomfortable fight. I would prefer to fight with them with fire arrows while looking W, but you can only mantle to higher floor by looking E and there is nothing ropable there.

    PATH TO FIRE TOWER

    For Colloseum I decided to turn NW, so I will manage to KO pair of mages by luring them by jumping on stone and leaning forward to KO them from behind corner. There is ladder passage, which took me some time to figure out how to get out of ladder. You need to climb to middle part of it's top and then strafe left jump on higher floor. Near bridge is wooden beam. I could use it for turning, but there is no point. Instead I'm using it to climb to higher floor for more loot.

    On path to Fire Tower I get 2nd medallion. Getting to house with silver nuggets is scary. Next to it is house with wooden beam for turning. No point for that. From 2nd floor I strafe right jump and press backwards to get through hole. In small tower I do strafe left jump while being away from right wall to avoid mantling on ledges and windows. Then I just sneak past fire elemental to enter Fire Tower.

    FIRE TOWER

    To get to top floor I need to use wooden beams outside. Here I realize that ropes are too long for me to turn, so I need to go to south part of ledge and rope up to beam right from window and jump. Even though I'm hugging wall I still can mantle into window and obtain talisman of fire. Then I go to front entrance and wait for elementals to fly away. Afterwards I run to shadow under tower's window near lava. From here I killed elementals. There are still 2 elementals flying over lava on the right, but I can't look in that direction.

    Here I noticed that I'm stuck. I can't use small tower I used to enter this area. I can mantle to small ledge, but then I can only do backwards jump that is too short to reach passage. Decorations in Fire Tower aren't ropable and outside wooden beams are too high for me to turn. My only option is to use passage on the other side of lava. Normally to get there I need to do forward strafe jump and mantle. I can't look towards passage, so doing that is impossible. After many tries I figured out that by standing in front of entrance to Fire Tower I can do 4 backwards strafe right jumps to barely jump over lava. From there I just need to blindly avoid fire elemental near Library to safely return to waterfall.

    STATS:

    Time: 2:21:33; Loot: 2820/2845
    Locks Picked: 0
    Back Stabs: 0; Knock Outs: 12
    Damage Dealt: 241; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 12
    Bodies Discovered by Enemies: 3
    Busts: 0

  13. #13
    Member
    Registered: Mar 2018
    MISSION 10 - SONG OF THE CAVERNS

    I'm looking N


    Unlike in previous mission yellow building on the left has no ropable walls. This mission is very easy - from crayman cave there is a lot of places to shoot rope arrow. Opera is flooded with them. So couple of things I had no idea about. I had no idea that dancers in basement actually train dancing. I thought they just stand, because I usually quickly KO them. Another thing is alerted singers from flute room run left and drop from ledge to backstage. I never knew it was possible for them to do it in original game other than through exploit. And here it's their intended escape route.

    STATS:

    Time: 1:33:53; Loot: 2420/2920
    Pockets Picked: 4/13; Locks Picked: 7
    Back Stabs: 0; Knock Outs: 38; While Airborne: 1
    Damage Dealt: 39; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Bodies Discovered by Enemies: 1
    Busts: 0

  14. #14
    Member
    Registered: Mar 2018
    MISSION 11 - UNDERCOVER

    I'm looking SE


    I start mission without any rope arrows. In reliquary I KO-ed Hammerite by going behind him and leaning right. Hammerite in entrance room requires to go behind him, look down and KO him. The same thing I did with single Hammerite in barracks. Hammerite on bridge must be nudged right to KO him. Pair of Hammerites in barracks I KO-ed after using flashbomb. In church I mantled on altar and gassed both Hammerites who were looking at me with only 1st alert. For high priest I mantled on armchair and waited for him to leave other room to drop and KO him. Sleeping priest in basement requires crouch walking backwards and strafe jump right on bed. This way I KO-ed everyone.

    After visiting every room I realized there is no rope arrows, so even though there is a lot of wood in this mission, there is no way for me to use it to turn. There is some tricky loot in this mission because of that. For 2 bottles on shelf in library I need to do stack of 2 crates and from it do backwards strafe right jump on shelf and look down to take bottles. In high priest's room is bottle on shelf. You need to jump on it from bed and look down to frob it. There is tiara on shelf in one of priest's room. This one requires standing on right side of shelf, lean left and then jump. This way you will stay leaning on top of shelf. Then you just look down to take tiara. There are 2 vases in catacombs that are behind you on sarcophagus. For one of them you can squeeze to the side of sarcophagus and mantle on it to take vase. But other sarcophagus is too close to wall, so that's not possible. Lean and jump trick doesn't help and it's impossible to make 2 crates stack near sarcophagus and crouch walk on it, because of low ceiling. So this vase must be skipped for this run.

    Now for 5 switches run. Garden and cemetery switches are easy - just look up to frob them. Switches from reliquary and torture room are also easy - you just need mantle on pedestal/torture bed and look down to frob them. Switch from old kitchen in basement is impossible to frob, because it appears behind you and both low ceiling and fireplace don't allow you to frob it by looking down or up. So that's the only bust #1 in this mission.

    STATS:

    Time: 1:01:56; Loot: 2658/2758
    Locks Picked: 2
    Back Stabs: 0; Knock Outs: 18; While Airborne: 1
    Damage Dealt: 18; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Bodies Discovered by Enemies: 1
    Busts: 1 (old kitchen's switch)

  15. #15
    Member
    Registered: Mar 2018
    MISSION 12 - RETURN TO THE CATHEDRAL

    I'm looking N


    When I was starting this challenge I thought about this mission being penultimate challenge. Because my only way inside is though church, which is patrolled by 2 haunts. I would be forced to climb to Eye somehow and then walk behind undead to garden, because I can't use side doors. And speaking about doors - they close automatically, which forces me to interact with them more often than in previous missions. Some of them opens towards me, so after frobbing them I need to quickly back off. Plus there is a lot of undead to worry about and kill objective. So it should be hard mission, but it's not really that hard.

    Beginning is like I mentioned opening door to church. Here a note - haunts patrol very close to door, so after opening it they can immediately spot you, so lean forward to know where they are. Then go along left wall past lying zombie. There are wall carpets around doors on the left and right. These carpets can still be ropable by having them on the middle of screen, so you don't see them anymore. Shoot rope arrow above doorway and rope arrow will look like it's stuck in air. To turn you need to crouch jump into it. For now I use it to turn NW

    I go to basement first and wait near toilet to kill undead. You can turn power on by looking up while crouching. For coin stacks on shelf you just need to lean right. There is candlestick on shelf and you can get it by strafe left jump and quickly frob it by when looking down before you slide down. 2 bottles in wine cellar require strafe right jump on shelf. Near candlestick I got there is another candlestick, but it requires using wooden fence to turn NE by crouch jumping on rope. I moved brother Renault's body to garden.

    In Sw part of 1st floor I'm waiting for zombie, then I go behind him to pick up goblet and quickly drop to 1st floor before he will turn around. I returned to SW part of 2nd floor and went forward to ledge. Path is blocked by wooden planks, but I can rope up to 3rd floor. I did forward strafe left on wooden beam to get to brother Martello's room. I blocked door with healing potion and I can't recover it and it's hard for me to frob door to fully open it. I needed to jump on chair, go fully backwards and lean right to open door, then take potion. With brother Martello's body I dropped to 2nd floor. To get Eye I did backwards jump and then forward strafe right jump to return to room on 2nd floor. Undead alerted, but quickly calmed down, because taking Eye or 2nd alerting them before taking Eye leads to scripted alert, which ends with undead patrolling cathedral.

    I dropped to 1st floor and waited behind W bench to kill apparition and 3 haunts. Zombies from cathedral are immune to sword, so I want to avoid being spotted by them. Afterwards I went to garden with brother Martello's body. Cathedral completed in 47 min. Here I learned that Murus only speak to you if you walk into light in front of him, so you can easily go around him and if you are behind him, he doesn't see you. I talked with him. This doesn't trigger new objective yet.

    I went to shadow on the left and from here I killed haunt and apparition. I lured 2 zombies closer to pool where I killed them. Here I decided to try to achieve faster end. For this I need to shoot rope arrow into tree to turn NW, mantle on tree and do forward strafe right jump on roof. Go to NW roof and stack healing and speed potions to mantle on it. From here you need to go backwards on wall while occasionally tapping strafe left and after wall will turn you need to do the same, but tap strafe right instead. Lastly you do backwards strafe right jump on cathedral's wall to finish this mission.

    STATS:

    Time: 0:55:52; Loot: 751/2126
    Locks Picked: 7
    Back Stabs: 8; Knock Outs: 0
    Damage Dealt: 270; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 10
    Busts: 0


    Now let's try to complete Murus' quests. In St. Yora in dining room is plate behind zombie in alcove. I lured him to entrance room and killed him. I can't frob plate yet, so I used wooden doorway to turn SW. Then I went along W wall to kitchen where you can use shelfs or beams to turn (it's better to use beams). On 2nd floor I avoided zombies. Fight in these tight corridors feels very risky. Before leaving I returned to kitchen to turn NE, so from SW corner of cloister it will be easy for me to kill apparition and 4 haunts. At the end I explode 2 patrolling zombies, so they will not get in my way.

    So the whole cloister with building is easy to do. No need to turn. So I went to winter tunnels. Here I had problem with haunt. I needed to go behind him and then use 4 slashes to kill him. For switch opening secret passage I need to do strafe left jump from top of stairs and quickly frob it. Then I went to cemetery and exploded all zombies, but I couldn't frob gate to exit. I could only frob it when looking down while jumping, but gate opens towards me and immediately stops on me. To turn I needed to use Brother Martello's grave and crouch jump on rope. It was very awkward, but finally I managed to turn SW, so I can easily leave cemetery. For entering it I just need to do jump trick and this time gate opens normally.

    So I go to garden for both bodies. Good thing is that I don't need to go through St. Yora, I can mantle on destroyed stairs. Then I complete all ghost's quests and need to use 2nd floor ledge in library to turn E in order to explode cathedral gate. Afterwards I finish this mission.

    STATS:

    Time: 2:07:15; Loot: 1401/2126
    Locks Picked: 9
    Back Stabs: 17; Knock Outs: 0
    Damage Dealt: 720; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 34
    Busts: 0

    FINAL NOTE


    When playing this and previous mission I got weird situation when rarely after quickloading my character very slightly turns right. Initially I thought that this is the reason why I can't frob cemetery gate to exit, but I was wrong. This glitch happens very rarely - once per longer mission and it doesn't affect this challenge too much. still I will try to not abuse it. This also may be optical illusion and turn doesn't ahppen. It's hard to tell.

  16. #16
    Member
    Registered: Mar 2018
    MISSION 13 - ESCAPE!

    I'm looking E


    Just like Song of the Caverns this mission is pretty easy, because there is a lot of places to shoot rope arrow to turn yourself. Difficulty is increased a bit though - enemies can hear others being KO-ed if they are close enough. I could kill stationary spiders while in front of them by backstabbing them while looking down. I had problem with fighting with spiders from the front and shooting hopping frogs. Alerted fire elemental killed 3 ratmen.

    Other than that I discovered very crazy visual glitch in this game. Basically when I got to treehouse containing Constantine's plans I accidentally shot gas arrow in wrong direction while having bow in zoom in view and immediately quickloaded game. When I selected gas arrow again game went into extreme zoom in (much bigger than max zoom in Thief 2). For example in later part of game most of the screen could get cover by part of ratman's head. After selection game would very slowly zoom out to normal view. I played with this glitch a bit and I noticed that selecting other arrows zoom out game quicker and selecting sword/blackjack or hiding weapon makes zoom out stop. Eventually switching between different arrows game would immediately return to normal view.

    Later I decided to explore this glitch even more and I managed to achieve this extreme zoom in with other arrows as well and eventually these other arrows also started to very slowly zoom out just like gas arrow previously. After returning to normal view and quickloading it was possible for arrows to not shoot until I would attack with sword or blackjack. Later simply shooting arrow while in zoom in and simply quickloading would activate extreme zoom in (no need to select arrow after quickloading) and arrows wouldn't activate zoom out anymore until I would attack with sword or blackjack.

    But using this glitch even more made it impossible to zoom out, so I decided to equip arrows and tap attack button and I was amazed to discover that for this short tapping I could see normal view and then it would return to extreme zoom view. So basically I could have both normal and extreme zoom at the same time. That's amazing. After tapping attack button even more game decided to slowly zoom out to normal view. I didn't explore this glitch afterwards. That's one crazy glitch and I wonder if it works in Thief 2.

    STATS:

    Time: 1:36:22; Loot: 2816/3381
    Locks Picked: 0
    Back Stabs: 4; Knock Outs: 27
    Damage Dealt: 423; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 15
    Bodies Discovered by Enemies: 5
    Busts: 0

  17. #17
    Member
    Registered: Mar 2018
    MISSION 14 - STRANGE BEDFELLOWS

    I'm looking SE


    This time I can buy rope arrow in shop to turn. I used outside building's ledge to turn NE to defeat spider, frog and 2 ratmen in garden. Then I used wooden pillar to turn SE to creep and moss marble floor to quickly run to room with purse. Because creep in this game is glitchy I was forced to restart game. In garden I mantled on tree and on wall to return to street and turn NE to get to underground. Here I can turn NW by shooting rope arrow in green star decoration around hammer on wall. It's tricky to use, because rope is super short and you need to do crouch jump. I need to turn S for chisel, but shooting into decorations doesn't allow me to grab rope anymore. I tried to use wooden fence, but I can grab rope from slope. So I went downstairs to meet with Hammerites and there I had problem getting out of water quietly, because current brings me upwards. To turn S I used grass stripes in earth room. When gassing spiders I activated by accident this crazy zoom in glitch again. In final area there is wooden ceiling everywhere, so I could turn W to open exit door and bring priest through it to Hammerites. That was pretty easy mission.

    STATS:

    Time: 0:55:13; Loot: 100/100
    Locks Picked: 3
    Back Stabs: 0; Knock Outs: 10
    Damage Dealt: 105; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 3
    Bodies Discovered by Enemies: 1
    Busts: 0

  18. #18
    Member
    Registered: Aug 2021
    That's pretty neat stuff about the zoom glitch. I'm fairly sure I have seen that happen before but it's not something I ever experimented with. I probably just restarted or did something to make it go away quickly. No idea if it's there in Thief 2.

    Was there any risk of being hit by a bugbeast when doing Strange Bedfellows? Seems like it could have been an issue.

  19. #19
    Member
    Registered: Mar 2018
    Quote Originally Posted by Kangra View Post
    That's pretty neat stuff about the zoom glitch. I'm fairly sure I have seen that happen before but it's not something I ever experimented with. I probably just restarted or did something to make it go away quickly. No idea if it's there in Thief 2.

    Was there any risk of being hit by a bugbeast when doing Strange Bedfellows? Seems like it could have been an issue.
    When I was doing test run of Lady Lisa's Harbor (for ghosting report) I accidentally triggered this zoom in glitch. So yes, this can happen Thief 2 as well. I think this glitch is about corrupting your save. I seen that new Thief 2 speedrun corrupts save by loading save from different mission. They use if for example for making speed potion to have infinite effect or in Soulforge to fly while out of bounds. As for bugbeasts - only first can be a problem and because of it's medium patrol route it's still not a big problem.
    Last edited by Galaer; 8th Mar 2023 at 18:47.

  20. #20
    Member
    Registered: Mar 2018
    MISSION 15 - INTO THE MAW OF CHAOS

    I'm looking S


    On stairs I KO-ed bugbeast and it alerted crayman and bugbeast walking to portal. I noticed that new enemies stopped coming until these 2 beasts calmed down and went to the portal. I guess there is a limit how many enemies from floating eggs can be active in one area. Then is time for the scariest parts: frogs near 1st slide are behind me, so I need to do backwards left jumps and blindly slide down while avoiding blue crystals. I can slow down by running forward and blindly strafe to avoid crystals. Fire elementals are on the left, so I can't target them yet. When they fly away I run to shadow on the left and try to douse them. Even though they are alerted they can't fly over lava to me, there is only one path in front of me and they can't see me, but still dousing is tricky. 2nd slide is forward, so no problem. Water passage is tricky. Partially I need to do it backwards, but from my backwards run I learned that at the end of upside down water it's possible to drop on slope to regain air. To get to last air hole I need to swim backwards and right.

    Tree's passageway is 1st instance for me to turn and I turn SE to kill spiders, then I turn W to get to red spider. Despite magic ladder being on my left I can still jump on it and mantle on ledge under spider. Here I tried to make small rope to turn N, but I only managed to turn NW before red spider spot me. I crouched, but it's possible for it to go to edge and start shooting me from above. I reloaded and when spider went to edge I looked up and started slashing him with sword. Spider didn't move and it died. Then I did backwards jump to lower ledges and turned SE to climb to the top. Exit from giant tree is another good way to turn and I turn N to kill red spider at the entrance of spider cave.

    Going to portal is pretty easy and destroying portal is also easy, because it's located N from me. But ritual is behind me (S from me) and the same is return jump over lava, which requires mantling. Luckily there is still a way to get to Trickster. I climbed middle vine to the very top. This trigger ritual to start. I jumped and sloped ceiling brought me on wall behind me. I can't use vine to descend, but I can bump into it to drop without getting hurt. Then I go around ritual arena along right wall to south part. I also save and load to reset Trickster's speech. Here I moss floor to the Eye and switch it with fake, then go to shadow on the left and watch ritual. I noticed that Trickster didn't say anything when he was close to last 2 elemental pillars.

    STATS:

    Time: 0:53:49; Loot: 0/0
    Locks Picked: 0
    Back Stabs: 0; Knock Outs: 7, While Airborne: 1
    Damage Dealt: 97; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 6
    Bodies Discovered by Enemies: 1
    Busts: 0

    TOTAL STATS:

    Time: 24:15:31; Loot: 28596
    Damage Dealt: 2691; Damage Taken: 0
    Busts: 14-15 (different values from A Keeper's Training)

    FINAL NOTES


    And this playthrough is over. It was really stressful challenge. No idea if I mentioned it, but when looking almost max down and up you move slower forward/backwards and if you look max up or down there is a chance to block movement forward/backwards until you will look more down/up. Since I need to look max up and down a lot to highlight levers, doors, loot and other items this mechanic was troublesome.

    I started this challenge more than 2 years ago and I took a lot of really long breaks. During this time I learned that it's possible to use rope to turn, which made this challenge much easier, but also a bit less interesting. But it didn't nullified stress. I think my biggest problem was playing one mission for 30 min every day until it's beaten and rest of the time spend on making ghost reports. And after beating mission stop doing challenge until next week. Right now when I save the whole week for only doing my challenges and stress vanished completely. And because of that I have a lot more fun with them.

    So this playthrough is over, but not completely. Rope exploit I discovered after The Sword mission, so there are 3 missions with busts I want to replay and minimize number of busts. These missions are: A Keeper's Training, Cragscleft Prison and Thieves Guild. I also plan in much later time to play missions where I used rope exploit, but without it.

  21. #21
    Member
    Registered: Mar 2018
    A KEEPER'S TRAINING

    I'm looking NW


    That's the only direction that gave me access to final area with ropes. But before that I wanted to say that I finally learned how to control direction of my swings. Normally I try use turn left/right buttons and it never works, but finally after many many years I learned that I was supposed to use strafe left/right buttons instead. Why it took me so long to learn that? Because most of the time I use turning and strafe is used only for strafe running/jumping/swimming. I never use it for fighting.

    In final area is rope, but unfortunately is too long to turn. I didn't want to give up yet and I found out that it's possible to get on bridge without using rope. I need to mantle on tree near entrance and from there do backwards right jump to E roof. Here I walk backwards while tapping strafe right. This allows me to get to other end of roof and do strafe left jump+mantle on bridge. All right, rope is bypassed. What about mantling problem? I can mantle on wooden beam above rope and do forward right jump and mantle on N roof. From there I go S and drop on bridge past mantling. 2nd rope is short enough for me to turn, but it's not necessary to get to exit and goblet.

    STATS:

    Time: 0:11:30
    Busts: 0

    MISSION 2 - BREAK FROM CRAGSCLEFT PRISON


    Here I didn't remember if there is any rope arrow or ropes, so I replayed this mission quickly, but sadly didn't find anything. But I learned couple new things. If you climb over wooden planks at starting point you will fail 1st objective. The same happens when climbing to ceiling hole at the start of mine. Also Hammerites alert to Cutty's dead body. Also this is something I definitely noticed earlier, but still, in factory there are big frobbable crates and looks like that's the only big crates in entire game, which is weird.

    MISSION 5 - THIEVES' GUILD

    I'm looking E


    I start with 2 rope arrows and E from back entrance is ropeable yellow building like from Lost City. So I can enter restaurant the intended way. So right now this run is very easy. There is a lot of low wooden ceilings in restaurant and casino, cave passageways in sewers and wooden doorways in mansions.

    In casino's SW part I had interesting situation. I turned SW and KO-ed servant. Nearby woman spot that, shouted and ran away, but thieves ignored that. I went backwards to block her path and KO-ed her. I also noticed that bodies fallen on back levitate above ground while bodies fallen on belly lie normally on ground. That's weird.

    STATS:

    Time: 2:27:58; Loot: 2494/2716
    Pockets Picked: 11/18; Locks Picked: 12
    Back Stabs: 0; Knock Outs: 69; While Airborne: 1
    Damage Dealt: 73; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Bodies Discovered by Enemies: 2
    Busts: 0

    TOTAL BUSTS: 6 (5 from Cragscleft Prison + 1 from Undercover)

  22. #22
    Member
    Registered: Mar 2018
    NO ROPE ARROW EXPLOIT RUN

    Time to do this run for Thief Gold. Rope arrow exploit is forbidden. I also noticed that in the past I wasn't aligning correctly to direction from start of the mission, so I'm going to be more precise about it this time. I need to do runs for missions 7-10 and 12-15, but I got new knowledge from Thief 2 and when replaying missions I learned I can improve my old runs of Keeper's Training and Thieves' Guild.

    A KEEPER'S TRAINING

    I already did no bust run while looking NW, but I have some notes about E direction and improvement for N direction.

    I'm looking E

    I still can't shoot targets and lean jump doesn't work on exit from fighting training (bust #1-2). To not return to this direction in the future I want to mention that lean jump works on frobbing door leading out of hiding training room. Because of that I will just repeat my stats from first run.

    STATS:

    Time: 0:07:31
    Busts: 2 (targets, door leading out of fighting training room)

    I'm looking N


    I still can't open door leading out of fighting training room (bust #1). By the way, I finally learned how to slash from each side. I thought I learned that last time, but during Soulforge run I realized I was wrong. Slash direction is controlled by at what side of enemy we are looking right now (left or right). And the game tells that in this mission. But the first time I played it I didn't know english too much, especially didn't understand spoken english and all my next runs were speedruns of this mission where I wasn't listening what Keeper is telling me. I feel embarrassed that I learned it so late.

    Obstacle course had 2 busts: jump on wall and final door. It's possible to avoid them. I'm still doing 3 backwards jumps to get on the other side of canal, then go to south side of wall and use healing potion from previous area to mantle on wall. Then do lean climb to complete mantle test nad do 2 right jumps to get on top of wooden beam. From there do lean jump to right window above final door, so your upper side will get stuck on window. Look down and you will be able to open final door and finish this mission.

    STATS:

    Time: 0:11:07
    Busts: 1 (door leading out of fighting training room)

    MISSION 5 - THIEVES' GUILD

    I'm looking E


    If restaurant's door is open patrolling inside thief will alert to patrolling outside guard and will try to attack him. This way I easily KO-ed him. Hatch #14 is necessary for my exit from Donal's house and I know it's possible to frob levers by using crate and jump + frob lever. After one frob you land on top of levers, so you can jump and frob other 2 easier. Goblet on shelf can be taken with 1 crate and lean jump. To get from sewers to Thom's room I need to use 1 crate and lean climb. Here I learn that kill objective can fail if you KO Thom after couple of hits and game still shows it as unconscious body. Door to Reuben's basement is still impossible to open (bust #1). Lean jump doesn't work. I tried to lure thief to open door, but I didn't have noisemaker arrow at the moment, so I shot broadhead arrow at lamp above door. Thief walks into door, but never opens it. I guess he can't do it. So that's also a fail.

    Reuben's safe is possible to frob while standing on table in SW corner of room and jumping while looking a bit down. In previous run it wasn't possible probably because I didn't allign myself east precisely enough. Now that I did that frobbing safe is possible. To get content without silver nugget I can just do lean jump though it's precise and most of the time you will bounce away.

    In thieves's hideout it's possible to frob diamond behind banner from far away while crouching. Portcullis to Donal's basement is possible to open by alerted thief. You need to shoot broadhead arrow on floor in front of portcullis and step away. Jump to lure thief to you. Thief will see you, but not go through portcullis. To do it you need to vanish from his eyes, so move forward. When you here thief opens portcullis go back, drop flashbomb and quickly KO him. I needed 2nd flashbomb to KO other thief. Donal's safe and Randall's vase are still impossible to frob (bust #2-3). But you can escape through east basement door and through hatch #14 return to casino and to start of the mission.

    STATS:

    Time: 2:25:24; Loot: 2106/2716
    Pockets Picked: 9/18; Locks Picked: 9
    Back Stabs: 0; Knock Outs: 66
    Damage Dealt: 70; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Bodies Discovered by Enemies: 1
    Busts: 3 (door to Reuben's basement, Donal's safe + Randall's vase)

  23. #23
    Member
    Registered: Mar 2018
    MISSION 7 - THE HAUNTED CATHEDRAL

    I'm looking E


    Originally I called this mission perfect for rope exploit and now I can't do it. Plate under building is too much on the left. Goblet on 2nd floor near pipe requires mantling on ploe light, which elevates you to 2nd floor, but gets you stuck on it, so you need to go back to edge and jump forward on top of it.. Goblet on window requires roping up to top of wooden beam +crouch and uncrouch to grab it without turning, then do back jump to beam and window. In cave SW vase is too much on the right. Same is with goblet near sewer grate. For plate near lamp you need lean jump. To get back to house through hole you need to push barrel right and mantle on it.

    In tower it's possible to get to 2nd floor by roping up to right side of wooden beam, jumping and quickly strafing right, but vase is too behind. Equipment stash near burrick requires mantling on machine and do run lean climb left. For vase on window you need from stone beams to lean climb on right wall and then do forward right jump on window. Then you do 2 jumps right to get water arrow on beam. There is goblet on wooden ledge near wooden beams. Go near lower beam and lean climb on it, then back jump on ledge and go left on higher beam and lean right to frob goblet. Door leading to room with diamond is too behind. I can't go over canal from here, so I need to use underwater passage (I used 1 breath potion). Crayman isn't moving, he's just standing, so I need to go along wall left around him and KO him and then rope up.

    To get to torc house I need to place rock on wall with buttons and lean climb on higher wall, then back jump and back left jump to door. Here I need to do overhead swing and quickly go forward to open door. Door to mansion is too much on the right, but I can slash it when haunts are away. They still heard that, but they separated, so I was able to kill them. To get to grave I need to slash door, which alerts spiders. I was surprised that they can climb narrow beams. They scared me. Vase on high wall is problematic. From right attic window you need to drop on edge and jump forward right on sign. Here you put one potion and lean climb on wall, which is weirdly difficult. Unfortunately vase is too behind. Also I noticed that zombie I lured to kill burricks somehow is standing on top of building with wooden planks and there is no way up there. I wonder how did that happen. Necklace in room above bridge requires 2 rocks + 1 crate stack to do back jump. Shortly after my loot objective got completed.

    For Eye I need to lean climb and get to opening, but here is a problem. Eye doesn't talk. In order for it's speech to start you need to see it and Eye is too much on the right (bust #1). To get to Keepers hideout I need to hit statue with fire arrow while standing on metal keyhole. This means that statue is too much on the right (bust #2). For trapped door I put 2 potions on pressure tile to avtivate moving wall and went back to mantle on it. This way I was able to get on the other side. Unfortunately west door is too behind (bust #3).

    STATS:

    Time: 1:37:06; Loot: 2170/2635
    Locks Picked: 9
    Back Stabs: 9; Knock Outs: 6
    Damage Dealt: 415; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 21
    Busts: 3 (Eye, entrance to Keepers + west door)

  24. #24
    Member
    Registered: Mar 2018
    MISSION 8 - THE MAGE TOWERS

    I'm looking S


    On 2nd floor I waited for guard to open metal door on the right. Basement door can be opened from far away. I entered to open wall with loot stash. In Water Tower door to Earth key is too behind (bust #1). In Earth Tower the same door is also behind, but you can lure mage by jumping in place, then when he will open door drop flashbomb and jump backwards to KO him while looking down. 2nd mage went downstairs and stood in place, so I could easily KO him. Shortcut lever requires jump while looking down. Doors out of towers are on diagonals, so it's easy to open them. But there is a problem with 2 doors to central tower. This door here is too behind. I tried to lure mage on staircase and also archer patrolling one of corridors, but they they could open this door. For door above 3rd floor - there is no way to lure anyone here, because there is no place to hide and lean jump doesn't work (I notce that in Thief 1 this techniue very rarely works for frobbing doors compared to Thief 2). So at the end of mission I will be forced to turn again (bust #2).

    Top floor of Earth Tower requires bringing 6 crates. First stacks of 3 crates is done to lean climb left and go left and drop 3 crates down, so I will do another stack to lean climb out. Also for small window leading to chest with Air key I need to stack crate and potion to crouch backwards into opening. In Air tower the only problem is with south telescope. You need to get on it's side as close to edge as possible and lean jump to frob it. You may fail, you may get propelled back or you can get stuck on it. Frob it and jump around room to north telescope behind you and then go for chest. Fire tower has only problem in final room with 2 mages. To deal with them you need to lean climb on small ledge around stairs and jump forward to mantle on higher metal ledge, which fails most of the time. Then just lean forward to KO them and drop bodies right on floor near stairs. Final door is even bigger problem, because it too much on the right, but you can frob it by going to lower north ledge from it and stack 4 potions to lean forward and open door.

    3rd floor of compound requires slashing door. It's loud and laerts 3 patrollers. Lure them to stairs and try to KO them when they are looking away. For guard sleeping in room you need to slash door and hide behind door. When he's out close door and quickly KO him. For nugget on wooden beam mantle on wood around door and go on beam. Loot objective got completed. For purse on cupboard you need to go from left side very close to wall and lean jump. You must very quickly frob it before you will get propelled away. Then I enter Central Tower, which is mentioned before bust #2. In vault there is a problem with north urns - lean climb doesn't work, so I use 4 potions stack to jump on ledge with urns and then lean for them.

    Basement has purse on shelf behind me that requires 1 crate from loot stash and back jump. Wall to sewers is too much on the right. I tried to lure archer to it, but I failed. I tried to lean climb on iron maiden in NW corner to be far enough to frob wall, but due to low ceiling lean climb doesn't work. It was possible to stack 3 crates on the left from iron maiden. I can't mantle to top of stack, but I was high enough to move on iron maiden and get to NW corner of room. This was enough for me to frob this wall and finish this mission

    STATS:

    Time: 2:38:22; Loot: 2712/2812
    Pockets Picked: 11/22; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 70; While Airborne: 1
    Damage Dealt: 59; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Busts: 2 (Water Tower door, door to Central Tower)

  25. #25
    Member
    Registered: Mar 2018
    MISSION 9 - THE LOST CITY

    I'm looking W


    Can't get loot on the other side of wall and also I can't use stone key to open secret passage (bust #1). It's not possible to swim down from 2nd airhole, so you must use 1st airhole instead. After emerging from water go left to shadow near spiders and do 3 back jumps over river. In Library 2 goblets on window are too much on the left. In lower level crouch near right column and when you hear burrick's 1st alert go right around it and KO it. During burrick fight one of burricks escaped behind me. I ignored it, killed other 2 and when I was returning for last one I accidentally dodged his breath attack. Killing it was easy. Escaping back to upper floor is tricky. You need to stack 4 potions and jump backwards. Dropping on edge I can retrieve only 2 potions.

    In ruins looks like fight between elementals and burricks starts after KO-ing 1st burrick. Goblet in higher house is too much on the left. 2 burricks happened to be in house near house with tiara. I didn't want to fight with them, so I chose to go on roofs. To do that you need to lean climb from left side on low east building and then jump to passage. North part of ruins requires making 2 potions and 2 scrolls stack to lean climb on cracked part of wall. Jump forward and back off to edge, then do backwards right jump over lava and go back while on slope. To return you need to do left jump on wall and finally backwards left jump. In Theater gems on east wall require crouching and looking up on them.

    Path to Water Temple is tricky. Go to left slope and mantle on south house. Behind you is longer gap hard to clear, so go to middle on NW house and do 3 perfect back jumps on east house. Afterwards do 2 right jumps and here you must repeat 3 perfect back jumps from middle of roof. Lastly you need to do left jumps to camp and KO mage. Here is 1st medallion. You can't get inside Water Temple. I don't think without rope exploit it's possible (when looking south even is you enter there you will be unable to leave this place). Return is also tricky. To reach higher roof you need to stack items, but roof is slightly slopey and items just slide a bit, so I took all trash from camp and made stack from them in front of me. Mantle on it and do running lean climb on higher roof.

    At Colloseum loot in hole must be skipped, because ladder is too much on the right and I don't have enough items to stack. To get on 2nd floor I need to jump and mantle on arena, then back jump over lava and lean climb on roof. Loot objective completed. To get to Fire Tower you need to rope up to 2nd floor of house, go near SE corner and do back right jump to hole. After getting talisman I need to look at fire elementals to make them start thier patrol. Also elementals flying over lava are invisible and frozen until I will look at them. Later when I descend they will get unfrozen though.

    Exit from Fire Tower is very hard. I can't use my entrance. I can't back jump on rock, but even if I could rock is slopey, so I will not manage to stack my items for back jump. I need to do 7 perfect back jumps over lava starting from close to west lava near south wall, but not too close as near one side of entrance is slope that will change my jumping direction. Doing 7 perfect jumps was that hard that I decided to try speedrunners technique a chance. This requires using mousewheel for jumping, but using mouse means that I can really accidentally turn. Luckily I noticed that if light sensor at the bottom doesn't touch anything I will not turn. I can't do this technique with mouse in air, but I can put front of mouse on my laptop in diagonal position. Unfortunately I was still unable to succeed, but I found improvement - binding mousewheel down and up together to jump and alternating between them had better chance of doing perfect back jumps. Also I noticed that it's faster when my whole hand is above mouse rather than holding it. But there was danger to move mouse too much back and fall on my desk. This would make me turn, so I put heavy book behind mouse to prevent that from happening. Lastly I noticed that I need to be delicate with mousewheel, because accidentally touching mouse buttons was killing my momentum. Eventually I succeeded. The rest was easy, though in ruins I needed to jump on roofs, because one of burricks stuck in house returned into alley.

    STATS:

    Time: 1:36:19; Loot: 2525/3205
    Locks Picked: 0
    Back Stabs: 1; Knock Outs: 9
    Damage Dealt: 262; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 14
    Bodies Discovered by Enemies: 1
    Busts: 1 (entrance to Lost City)

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