Anyway beside the above problem that can be solved for now not modifying the cam_ext.cfg and I am doing tests on to understand, would any update on the modern DX9 engine be possible or is nowdays the latest version?
Cause I'd like to understand more than the problem above, the bigger and more complex problems I got if I enable the d3d_display line with unreadable menu (frame buffer get tiled random pixels until the 3D game start) and strange pause/hangs the game has from the early seconds of the rendering; same or similar problems happens in Thief game too with the DX9 engine. This is a very specific problem probably only happens on the GMA3600 integrated gpu with this specific game cause I tried different cards of far generations and they both works perfectly with DX9 engine. So it's probably more a gpu driver problem than a game engine one, but I can't expect driver update of such old gpu discontinued much time ago.
The only way would be to understand how to fix both the unreadable menu (D3D9 I suppose render the 2D old DirectDraw menu as a texture or whatever) and the 3D hangs (not crash, the game still run until it wake up and continue the rendering) on the engine/tweaks more than the drivers/lacks of this gpu.
This problem I have tested many times, doesn't happen with the legacy renderer (that had other problems, now solved) but it is obviously slower than the DX9 one, like probably half or less of its frame rate.