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Thread: Thief Object Repository revisit

  1. #76
    Member
    Registered: Aug 2009
    Location: Poland
    I can help getting them on Thief Guild.

    Does anyone have all (or most) of the files, so that I can estimate the structure and overall size?

  2. #77
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    I don't have the files but there's a post from vincent on page 1 saying he got them when the first version went down, and they were 2.5GB. This was in 2021. We'd need access to a more recent SQL database to see what else would be needed, but I don't think a lot was added since the second version of the site was created.

  3. #78
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    IMHO it's not primarily a problem of server capacity, it's a question of enduring engagement. When the enthusiasm dwindles away after a couple of years (and that happened often enough) we face abanoned or deleted DL platforms again.

    How about bringing the Resources for Mission Authors thread up to date with priority?

    http://0815x.de/zappen
    Last edited by zappenduster; 14th Nov 2023 at 15:09.

  4. #79
    Member
    Registered: Aug 2009
    Location: Poland
    I'm not planning to use a DL platform.

  5. #80
    Member
    Registered: Mar 2014
    Location: Europe
    If you are considering setting up a new structure for it, I think some additional properties that could help categorize objects might be polycount (which would help indicate if obj should be used sparingly), and to what extent they fit the Thief aesthetic in terms of style, colors, and subject. And maybe credits so one doesn't have to check readme files.

  6. #81
    Member
    Registered: Aug 2009
    Location: Poland
    Quote Originally Posted by Dale_ View Post
    If you are considering setting up a new structure for it, I think some additional properties that could help categorize objects might be polycount (which would help indicate if obj should be used sparingly), and to what extent they fit the Thief aesthetic in terms of style, colors, and subject. And maybe credits so one doesn't have to check readme files.
    I think your input is very valuable here.

    Could you share a few examples on:

    Thief aesthetic in terms of style, colors, and subject.

  7. #82
    Member
    Registered: Mar 2014
    Location: Europe
    I think that could be pretty subjective so short of having an 'objects jury', it might be best to just have it either up to the uploader to judge, or allow some sort of voting? (which could just be overkill)

    I think some examples could be objects that are too clean and bright, or too modern (flushable toilets), or even completely out of place like a TV. But again, that's not necessarily a bad thing if someone is aiming for a different setting, just a good parameter to use when searching.

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