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Thread: User's manual for scripts/usermods

  1. #1
    Member
    Registered: Oct 2018
    Location: Ukraine

    User's manual for scripts/usermods

    I've stumbled upon a curious usermod which adds lantern to player's inventory in every mission. Tried to find some documentation about how to do similar things (and I really need it for some private crazy reasons) but failed.

    Do we have some manuals regarding these scripts?

  2. #2
    Zombified
    Registered: Sep 2004
    only what is available in the NewDark documentation, and on this site. to make it short, you use the tools, your skills and imagination to put something together.

  3. #3
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by voodoo47 View Post
    only what is available in the NewDark documentation, and on this site. to make it short, you use the tools, your skills and imagination to put something together.
    Hmm, so where to start? I really have found nothing regarding the question.

  4. #4
    Zombified
    Registered: Sep 2004
    depends on what you want to do - generally, having at least a basic grasp of the Dromed editor would be a good start.

  5. #5
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by voodoo47 View Post
    depends on what you want to do - generally, having at least a basic grasp of the Dromed editor would be a good start.
    I just want to create a script that will add some basic stuff to the player's inventory at the mission start. Nothing crazy.

  6. #6
    Zombified
    Registered: Sep 2004
    then you need to know what the inventory does upon level start first, and then you can start to think about how to tweak it either by modifying obj props, assigning 3rdparty scripts and telling them what to do, or writing something completely custom.

  7. #7
    Member
    Registered: Oct 2018
    Location: Ukraine
    >Zombified

    True.

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