Player comments for A Midsummer Night's Heist:
Absolutely beautiful victorian mansion, probably the best I've seen in Thief. Solid gameplay and nicely written readables makes it very enjoyable experience, although I prefer spooky/magic stuff so it's not enteriely my cup of tea.Fantasic mission but the story absolutly left me cold, i cant even remember any names.A very nice little mansion heist - architecture was very well done and I appreciated the various readables adding a bit of atmosphere.Fantastic, classic mansion mission. Very beautiful and well-designed, fun to sneak through, and a well-balanced challenge. Nothing felt overly cramped despite the size limit. The only thing that marked it down for me was just that it didn't do anything we haven't seen before - it's "just" a mansion mission, but a very, very good one.+ very beautiful and artistic architecture, many pathways enabled a non-linear approachEnjoyed it! Ghosting was hard for me (not a true master in this skill). Tried it on 2nd walkthrough, when I already figured out secret passages layout. Smartly plannedWhen you use environment like that, ghosting becomes much easier.
Very competent mansion mission with great optics - but for the most part a lousy place to live! ;-)This mission is probably the most beautiful one in this contest. It has a really well done briefing video and the story itself was very strong. Garrett's voice actor made a very good job! This mission has lots of alternative routes that the player can use to travel around the Sir Vasko's Manor. I liked those blue light beams that filtered through the windows! This mission felt quite big. I'd say the strongest points were: the story and definitely design/construction. There were a lot of cool details around the manor!It's astonishing that this submission manages to feel so expansive in such a limited area. Unlike Alcazar, which felt like the most optimal possible approach to space, A Midsummer Night's Heist goes straight ahead with creating a masterful, no compromises mansion.
For what they provide, the sewers maybe take up a little too much of the limited space, but otherwise there's not a poor design choice or badly placed brush in the whole mission. The architecture, object decoration, and texturing is immaculate. The gameplay is pure, even simple, but not tedious. The story is stripped of any needless bloat and the mood is pitch perfect.
For what it is, it is essentially flawless. A wonderful example of the maxim that an editor's work is not done when there is nothing more to add, but nothing more to take away. Anything additional would dilute the experience.A beautiful mansion that had a lot of very well hidden secrets, but gameplay was a little too easy to be awarded top marks.I had to give a lower score on the design, because one of the most important elements of the mission, the switchbox that turns off the security, can be frobbed through the window of the room it is housed in. Other than that, it was a nice little mission, I especially liked the slavic names of the characters.
It was a great canals/mansion mission. The difficulty was medium, there were enough hints so that you could finish it without hours of backtracking and trying things, which is always great. There were no bugs to be withnessed in my playthrough.Good! A little too "clean" as a level, but lots of fun and challenging.Very nice mansion game. Well constructed and good design. I enjoyed it. Well tested. No problems. I’m still about 400 short so plenty of game left. Congratulations and thank-you.
This mission felt probably like the most polished of them all without making it too easy, had multiple entry points to let you play the mission how you wished.What touched me the most is how the Mansion is located within The City, the flat building bits around the mansion gives is extra life, but also contrast of standalone building around some tenements gives great feeling of how chaotic The City is with its form. I appreciate the mansion form, which is not closed to the square, and how navigating through upper level is possible thanks to the attic and ventilation.best looking mission in the contest by far!Interesting map. Not too constricted.The gorgeous design and the numerous passageways make this mission stand out well above other mansion heists.This mission perfectly fit in the frame.
It respects perfectly the contest rule as the mansion looks huge. Really, it's the only which truly managed to make me forget I was playing a contest in which space was limited. And in such small space, what the author did? Adding full of tiny details here and there so the mission could feel beautiful.
And yeah, maximum rating in Story because gosh, for once we don't have a cliché "mansion with dark secret" mission but a classic normal estates to rob.
This mission is very refreshing and if someone dares to say it isn't, I would tell them to stop trying all the time to finish the missions as fast as possible and for once, take their time and look around because this mission really deserves it!Small tribute to Mystic Gems (in terms of difficulty and overall joy I would place it between Unlucky Soul and Heart of Bohn) series which turned out to be nice classic vertical mansion heist (I also recalled Transitions in the Dark for some reason) with some well hidden secrets and multiple exits to mansion and its surroundings. One of the most beautiful missions in contest. There's nothing wrong here. But... while providing enjoyable gameplay and visuals, it somehow less touched me than Alcazar, Eastport or Turning of the Leaves.Just generally good all round. Interesting design, good use of space (that's seriously only one million units?) and a great story / atmosphere all 'round.
If you hadn't told me this was a contest mission to make a level with limited resources, I wouldn't have even thought of how small it really is.A surprising number of secrets.Welcome back to the Fan Mission Homage Contest! This mission is built in the style of Mystic Gems 2: Heart of Bohn, and is set in the same city instead of the default Thief setting. The mimicry is pulled off flawlessly – this is an original mission, but the assets, brushwork, atmosphere and lore all connect it to its classic predecessor. The result is a very good-looking mansion heist with good gameplay, smooth puzzles, and decent storytelling. It kind of plays it safe, and does not stand out as a major fan mission, but that is the worst criticism we can level against it. It has the most beautiful round multi-level atriums committed to brushwork.A nice little mansion heist, although I personally didn't feel like it pushed the boundries of the small stucture much.Overall, great mission!
Positives: Straightforward mission, fair challenge, objectives weren't too hard to figure out. Nice inclusion of secrets, beautiful architecture, good level design, and good use of decorative objects. Noticeable features I liked in particular was the ambient sound in the basement as well as the looping record player.
Negatives: Nothing really stands out to me as bad in this mission. Well done!Masterfully constructed. Perhaps a little slim on story, but still a decent one. Very nice!Amazing!Mansions are bread and butter of Thief, but once done properly, they become legendary and continue to be played years afterwards. AMNH is one of them: hidden attics, tons of loot and secrets, beautiful gardens... it all provides heaps of replayability and, once you get the loot - great satisfaction! Recommended to any Thief player, everyone should check it out at least.geat funmission=really coolThis was a very traditional Thief 2 mission, but it carried that out perfectly! It reminded me of Christine's missions back in the day. I normally don't enjoy these types of missions too much, but this one was flawless!