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Thread: Lord Ashton - NewDark Revision

  1. #26
    Member
    Registered: Apr 2020
    Location: Germany
    Okay found it!! There IS a 4th tower. Thank you guys for your help!!

  2. #27
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Samantha1 View Post
    No, in there are some weapons but not a rope arrow. And I remember pretty well that that rope arrow was in one of the towers.


    There are three towers in this mission right? The one for which you get the tower key and the two facing each other right where you start the mission. In none of them there are crates on the floor, only in one are 2 explosive barrels but theres no rope arrow in there. This is so weird, I never had this problem before
    From where you start in the front area, you'd go through the zigzag tunnel on the left/west side, you'll come out in a courtyard that can also be reached by the corridors inside the mansion, in that courtyard is a freestanding tower which is the one you want once you have the tower key.

    I see you just got it.. there's another freestanding tower in a courtyard to the east side through the tunnels that has something else you need.

  3. #28
    Member
    Registered: Oct 2012
    dml's courtesy Glypher, for missions 1 + 2

    (dml works for all 3 versions, stand alone, LA series, LA Rework)


    Mission 1 Fixes:
    - shields, lanterns etc
    - doors, banner, painting (open angles, open position, blockfrob, protection)
    - arrows (DeathStage 12)
    - mantling
    - pickpocketing
    - misplaced objects (chairs, buckets, ladder, switch, key, coins)
    - loot (pick distance, position, nodrop)
    - AIs

    Code:
    DML1
    //T2 FM: The Lord Ashton Series (A Visit to Lord Ashton) by Christine Schneider / Fixes: miss20.mis.dml
    
    //shields, lanterns, junk
    -ObjProp 9 "FrobInfo"
    -ObjProp 9 "PhysType"
    -ObjProp 514 "FrobInfo"
    -ObjProp 514 "PhysType"
    -ObjProp 520 "FrobInfo"
    -ObjProp 520 "PhysType"
    -ObjProp 1075 "FrobInfo"
    -ObjProp 1081 "FrobInfo"
    -ObjProp 1717 "FrobInfo"
    -ObjProp 1717 "PhysType"
    -ObjProp 1908 "FrobInfo"
    -ObjProp 1909 "FrobInfo"
    -ObjProp 1911 "FrobInfo"
    -ObjProp 2027 "FrobInfo"
    -ObjProp 2029 "FrobInfo"
    -ObjProp 2031 "FrobInfo"
    +ObjProp 628 "FrobInfo"
    {
    }
    +ObjProp 727 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 727 "InvType"
    {
    }
    +ObjProp 728 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 728 "InvType"
    {
    }
    +ObjProp 729 "FrobInfo"
    {
       "World Action" Move
       "Inv Action" Move
    }
    +ObjProp 729 "InvType"
    {
    }
    +ObjProp 1343 "InvType"
    {
    }
    +ObjProp 1634 "FrobInfo"
    {
    }
    
    //doors
    +MetaProp 37 -2420
    ObjProp 168 "RotDoor"
    {
       "Open Angle" 89
    }
    ObjProp 171 "RotDoor"
    {
       "Open Angle" 86
    }
    ObjProp 172 "RotDoor"
    {
       "Open Angle" 83
    }
    ObjProp 179 "RotDoor"
    {
       "Open Angle" 77
    }
    ObjProp 185 "RotDoor"
    {
       "Open Angle" 89
    }
    +Receptron 186 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 186 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 186 "BlockFrob"
    {
       "" true
    }
    +ObjProp 187 "BlockFrob"
    {
       "" true
    }
    +ObjProp 188 "BlockFrob"
    {
       "" true
    }
    +Receptron 189 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 189 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 189 "BlockFrob"
    {
       "" true
    }
    +ObjProp 191 "BlockFrob"
    {
       "" true
    }
    ObjProp 195 "RotDoor"
    {
       "Open Angle" 89
    }
    ObjProp 198 "RotDoor"
    {
       "Open Angle" 89
    }
    +Receptron 200 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 200 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 200 "BlockFrob"
    {
       "" true
    }
    +ObjProp 201 "BlockFrob"
    {
       "" true
    }
    +ObjProp 202 "BlockFrob"
    {
       "" true
    }
    +Receptron 203 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 203 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 203 "BlockFrob"
    {
       "" true
    }
    +Receptron 235 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 235 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 236 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 236 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 236 "BlockFrob"
    {
       "" true
    }
    ObjProp 242 "RotDoor"
    {
       "Open Angle" 271
    }
    +Receptron 258 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 258 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 259 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 259 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 263 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 266 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 267 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 276 "Locked"
    {
       "" true
    }
    +Receptron 279 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 819 "BlockFrob"
    {
       "" true
    }
    -ObjProp 819 "PhysType"
    +ObjProp 819 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 1033 "BlockFrob"
    {
       "" true
    }
    -ObjProp 1216 "PhysType"
    +ObjProp 1216 "PhysType"
    {
       "Type" OBB
    }
    +MetaProp 1216 -2420
    +Receptron 1265 "EarthStim"
    {
       Max None
    
       Target Me
       Agent -2425
    
       Effect "add_prop"
       {
          "Prop Name" Material Tags
       }
    }
    +StimSource 1265 "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    -ObjProp 1265 "RotDoor"
    +ObjProp 1265 "TransDoor"
    {
       "Open Position" 4.00
       "Base Speed" 2.00
       "Axis" Y-Axis
       "Blocks Vision?" false
    }
    +MetaProp 1339 -2420
    +MetaProp 1722 -2420
    +MetaProp 1944 -2420
    -ObjProp 1944 "TransDoor"
    +Receptron 2012 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 2012 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 2013 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 2013 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    
    //arrows (original campaign)
    -ObjProp 103 "DeathStage"
    -ObjProp 109 "DeathStage"
    -ObjProp 130 "DeathStage"
    -ObjProp 159 "DeathStage"
    -ObjProp 211 "DeathStage"
    -ObjProp 1256 "DeathStage"
    -ObjProp 1328 "DeathStage"
    -ObjProp 1392 "DeathStage"
    -ObjProp 1494 "DeathStage"
    -ObjProp 1498 "DeathStage"
    -ObjProp 1544 "DeathStage"
    
    //mantling
    +ObjProp 112 "PhysCanMant"
    {
    }
    +ObjProp 113 "PhysCanMant"
    {
    }
    +ObjProp 117 "PhysCanMant"
    {
    }
    +ObjProp 1881 "PhysCanMant"
    {
    }
    +ObjProp 1882 "PhysCanMant"
    {
    }
    +ObjProp 1886 "PhysCanMant"
    {
    }
    +ObjProp 1890 "PhysCanMant"
    {
    }
    
    //AIs
    +ObjProp 523 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem4
    }
    +ObjProp 525 "AI_Hearing"
    {
       "" Well Below Average
    }
    +ObjProp 525 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew2
    }
    +ObjProp 527 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew4
    }
    +ObjProp 1393 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    +ObjProp 1495 "AI_Hearing"
    {
       "" Well Below Average
    }
    +ObjProp 1495 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem2
    }
    -ObjProp 1580 "GameName"
    +ObjProp 1580 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    +ObjProp 1701 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cbasso
    }
    +ObjProp 1714 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" carcher1
    }
    +ObjProp 1831 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" carcher1
    }
    +ObjProp 1988 "AI_Hearing"
    {
       "" Well Below Average
    }
    +ObjProp 2042 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" carcher1
    }
    
    //fireplace
    ObjProp 534 "PGLaunchInfo"
    {
       "Min time" 2.00
       "Max time" 2.50
    }
    ObjProp 536 "PGLaunchInfo"
    {
       "Max time" 2.00
    }
    
    //misplaced objects
    -ObjProp 563 "PhysType"
    ObjProp 563 "Position"
    {
       "Location" -97.93, -20.135, -30.5
    }
    +ObjProp 563 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 680 "PhysType"
    ObjProp 680 "Position"
    {
       "Location" -169.61, -90.9, -30.5
    }
    +ObjProp 680 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 1197 "PhysType"
    -ObjProp 1252 "PhysType"
    ObjProp 1252 "Position"
    {
       "Location" -94.844, 152.63, 6
    }
    +ObjProp 1252 "PhysType"
    {
       "Type" OBB
    }
    +Receptron 1379 "EarthStim"
    {
       Max None
    
       Target Me
       Agent 1380
    
       Effect "add_prop"
       {
          "Prop Name" PhysControl
       }
    }
    ++Receptron 1379 "EarthStim"
    {
       Max None
    
       Target 1594
       Agent 1380
    
       Effect "add_prop"
       {
          "Prop Name" PhysControl
       }
    }
    +StimSource 1379 "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    -ObjProp 1763 "PhysType"
    ObjProp 1763 "Position"
    {
       "Location" -30.9, 98, -17.3
    }
    +ObjProp 1763 "PhysType"
    {
       "Type" OBB
    }
    
    //loot
    ObjProp 1013 "Position"
    {
       "Pitch" c000
    }
    +ObjProp 1497 "StackCount"
    {
    }
    -ObjProp 1499 "PickDist"
    -ObjProp 1500 "PickDist"
    -ObjProp 1501 "PickDist"
    -ObjProp 1548 "PickDist"
    -ObjProp 1552 "PickDist"
    -ObjProp 1553 "PickDist"
    -ObjProp 1554 "PickDist"
    +ObjProp 1789 "FrobInfo"
    {
    }
    +ObjProp 1789 "NoDrop"
    {
       "" true
    }
    +ObjProp 2043 "PickDist"
    {
       "" 8.00
    }
    ObjProp 2043 "Position"
    {
       "Pitch" c000
    }
    +ObjProp 2044 "PickDist"
    {
       "" 8.00
    }
    ObjProp 2044 "Position"
    {
       "Pitch" c000
    }
    +ObjProp 2045 "PickDist"
    {
       "" 8.00
    }
    +ObjProp 2047 "PickDist"
    {
       "" 8.00
    }
    +ObjProp 2048 "PickDist"
    {
       "" 8.00
    }
    
    //pickpocketing
    +ObjProp 704 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +Link 704 705 "ControlDevice"
    {
    }
    +ObjProp 704 "Scripts"
    {
       "Script 0" TrapRelay
    }
    +ObjProp 705 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 705 "TrapQVar"
    {
       "" =5:DrSPocketCnt
    }
    Code:
    DML1
    //T2 FM: The Lord Ashton Series (A Visit to Lord Ashton) by Christine Schneider / Fixes: miss20.gam.dml
    
    #script "script"
    
    ObjProp -14 "Scripts"
    {
       "Script 2" CorpseFrobFixed
    }
    Mission 2 Fixes
    - Secret that does not register (but is counted in the end game stats)
    - Doors
    - Fences
    - No drop rosary
    - New Mantle issues

    Code:
    DML1
    //T2 FM: The Lord Ashton Series (A Night's Stroll) by Christine Schneider / Fixes: miss21.mis.dml
    
    //goal 5
    +ObjProp 25 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 25 "PhysCanMant"
    {
    }
    +ObjProp 25 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 25 "TrapQVar"
    {
       "" =1:goal_irreversible_5
    }
    
    //secrets (rework)
    +ObjProp 1560 "PickDist"
    {
       "" 5.00
    }
    +Link 1560 1241 "ControlDevice"
    {
    }
    +Link 1560 1561 "FrobProxy"
    {
       "FrobProxyMask" AllowDirect
    }
    
    //loot (single)
    +ObjProp 469 "Loot"
    {
    }
    +ObjProp 1020 "Loot"
    {
    }
    
    //loot
    +ObjProp 1004 "PickDist"
    {
       "" 5.00
    }
    +ObjProp 1005 "PickDist"
    {
       "" 4.00
    }
    +ObjProp 1006 "PickDist"
    {
       "" 5.00
    }
    +ObjProp 1093 "PickDist"
    {
       "" 4.00
    }
    -ObjProp 1091 "PickDist"
    -ObjProp 1097 "PickDist"
    -ObjProp 1102 "PickDist"
    -ObjProp 1103 "PickDist"
    -ObjProp 1104 "PickDist"
    
    //doors
    Create -2091 "SD"
    {
       +ObjProp "TransDoor"
       {
          "Open Position" 3.50
          "Base Speed" 3.00
       }
       +ObjProp "PhysCanMant"
       {
          "" false
       }
       -ObjProp "PhysType"
       +ObjProp "Position"
       {
          "Location" 24.2, 9.82, -0.22
       }
       +ObjProp "PhysType"
       {
          "Type" OBB
       }
       +ObjProp "Scripts"
       {
          "Script 0" StdDoor
       }
    }
    +Receptron "SD" "EarthStim"
    {
       Max None
    
       Target Me
       Agent -1262
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    +StimSource "SD" "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    +ObjProp 7 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    -ObjProp 7 "TransDoor"
    +ObjProp 7 "HasRefs"
    {
    }
    +Receptron 18 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 18 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 186 "BlockFrob"
    {
       "" true
    }
    +Receptron 276 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 276 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 277 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 277 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 425 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 425 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 426 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 426 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 427 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 427 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 532 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 532 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 533 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 533 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 544 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 544 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 549 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 549 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 580 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 580 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 636 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    -ObjProp 746 "TransDoor"
    +ObjProp 746 "RotDoor"
    {
       "Open Angle" 90
    }
    +ObjProp 746 "PickBias"
    {
       "" 20.00
    }
    +Receptron 818 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 818 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 819 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 819 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 927 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 927 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 973 "RotDoor"
    {
       "Open Angle" 270
       "Clockwise?" true
    }
    -ObjProp 989 "JointPos"
    +Receptron 989 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 989 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1007 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1007 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1007 "TransDoor"
    {
       "Closed Position" 0.00
       "Open Position" -3.75
    }
    -ObjProp 1007 "PhysType"
    ObjProp 1007 "Position"
    {
       "Location" 133.54, 318.75, 2
    }
    +ObjProp 1007 "PhysType"
    {
       "Type" OBB
    }
    ObjProp 1007 "Scale"
    {
       "" 0.85, 0.85, 0.85
    }
    +MetaProp 1007 -2425
    +Receptron 1046 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1046 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1046 "BlockFrob"
    {
       "" true
    }
    -ObjProp 1046 "PhysType"
    +ObjProp 1046 "PhysType"
    {
       "Type" OBB
    }
    +Receptron 1483 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1483 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1483 "BlockFrob"
    {
       "" true
    }
    +MetaProp 1483 -2422
    +Receptron 1484 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1484 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1484 -2422
    +Receptron 1485 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1485 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1485 -2422
    +Receptron 1486 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1486 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1486 -2422
    +Receptron 1490 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1490 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1490 "BlockFrob"
    {
       "" true
    }
    +MetaProp 1490 -2422
    +Receptron 1491 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1491 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1492 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1492 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1493 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1493 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1493 -2422
    +Receptron 1494 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1494 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1494 -2422
    +Receptron 1495 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1495 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +MetaProp 1495 -2422
    +MetaProp 1559 -2420
    +Receptron 1594 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1594 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1597 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1597 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1659 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1659 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1660 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    +Receptron 1708 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1708 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1710 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1710 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 1741 "RotDoor"
    {
       "Open Angle" 90
       "Clockwise?" false
    }
    +Receptron 1830 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 1830 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +ObjProp 1847 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1857 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1858 "BlockFrob"
    {
       "" true
    }
    +ObjProp 1951 "BlockFrob"
    {
       "" true
    }
    -ObjProp 2379 "JointPos"
    +Receptron 2379 "FireStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 2379 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    
    //mantling
    +ObjProp 26 "PhysCanMant"
    {
    }
    +ObjProp 27 "PhysCanMant"
    {
    }
    +ObjProp 28 "PhysCanMant"
    {
    }
    +ObjProp 29 "PhysCanMant"
    {
    }
    +ObjProp 32 "PhysCanMant"
    {
    }
    +ObjProp 33 "PhysCanMant"
    {
    }
    +ObjProp 126 "PhysCanMant"
    {
    }
    +ObjProp 375 "PhysCanMant"
    {
    }
    +ObjProp 376 "PhysCanMant"
    {
    }
    +ObjProp 445 "PhysCanMant"
    {
    }
    +ObjProp 451 "PhysCanMant"
    {
    }
    +ObjProp 482 "PhysCanMant"
    {
    }
    +ObjProp 513 "PhysCanMant"
    {
    }
    +ObjProp 523 "PhysCanMant"
    {
    }
    +ObjProp 579 "PhysCanMant"
    {
    }
    +ObjProp 661 "PhysCanMant"
    {
    }
    +ObjProp 675 "PhysCanMant"
    {
    }
    +ObjProp 706 "PhysCanMant"
    {
    }
    +ObjProp 784 "PhysCanMant"
    {
    }
    +ObjProp 794 "PickDist"
    {
       "" 4.00
    }
    -Link 794 7 "ControlDevice"
    +Link 794 "SD" "ControlDevice"
    {
    }
    +ObjProp 794 "PhysCanMant"
    {
    }
    +ObjProp 974 "PhysCanMant"
    {
    }
    +ObjProp 975 "PhysCanMant"
    {
    }
    +ObjProp 1162 "PhysCanMant"
    {
    }
    +ObjProp 1163 "PhysCanMant"
    {
    }
    +ObjProp 1164 "PhysCanMant"
    {
    }
    +ObjProp 1176 "PhysCanMant"
    {
    }
    +ObjProp 1197 "PhysCanMant"
    {
    }
    +ObjProp 1210 "PhysCanMant"
    {
    }
    +ObjProp 1215 "PhysCanMant"
    {
    }
    +ObjProp 1216 "PhysCanMant"
    {
    }
    
    //lord ashton's rosary
    +ObjProp 258 "FrobInfo"
    {
       "World Action" Move
    }
    
    //lord bufford's painting
    +ObjProp 359 "FrobInfo"
    {
       "World Action" Move
    }
    +ObjProp 359 "NoDrop"
    {
       "" true
    }
    
    //pub button
    +ObjProp 354 "Class Tags"
    {
       "1: Tags" ""
    }
    
    //AIs
    +ObjProp 424 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" carcher1
    }
    +ObjProp 615 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cprisw01
    }
    +ObjProp 621 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cbasso
    }
    +ObjProp 951 "AI_Efficiency"
    {
       "Enabled" false
    }
    +ObjProp 963 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew3
    }
    +ObjProp 1613 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cwomsv02
    }
    +ObjProp 1656 "NoFlash"
    {
       "" true
    }
    +ObjProp 1707 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    +ObjProp 1709 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    +ObjProp 1765 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew4
    }
    +ObjProp 1766 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew3
    }
    +ObjProp 1767 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew2
    }
    +ObjProp 1789 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem4
    }
    +ObjProp 1803 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem2
    }
    +ObjProp 2053 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    +ObjProp 2213 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    
    //fences
    -ObjProp 554 "PhysType"
    +ObjProp 554 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 555 "PhysType"
    +ObjProp 555 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 1352 "PhysType"
    +ObjProp 1352 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 1362 "PhysType"
    +ObjProp 1362 "PhysType"
    {
       "Type" OBB
    }
    
    //moneybox
    -ObjProp 634 "PhysType"
    ObjProp 634 "Position"
    {
       "Location" 150.05, 262.9, -0.78
    }
    +ObjProp 634 "PhysType"
    {
       "Type" OBB
    }
    
    //torc
    +ObjProp 720 "StackCount"
    {
    }
    
    //lantern
    -ObjProp 924 "FrobInfo"
    
    //arrows (single, original campaign)
    -ObjProp 148 "DeathStage"
    -ObjProp 259 "DeathStage"
    -ObjProp 643 "DeathStage"
    -ObjProp 665 "DeathStage"
    -ObjProp 710 "DeathStage"
    Mission 4

    Fixes
    -Door

    Code:
    DML1//Lord Ashton Series V2//Door Fixes//Mission 4//miss23.mis.dml
    
    
    -Objprop 1071 "TransDoor"
    Last edited by fortuni; 28th May 2022 at 05:01.

  4. #29
    New Member
    Registered: Jun 2017
    I'm playing the first mission on Thief 2 and NewDark 1.27 and can't frob two of the masks in the collection.

  5. #30
    Member
    Registered: Oct 2012
    According to the lootlist only 7 out of the 9 masks are available, so no worries.

  6. #31
    New Member
    Registered: Jun 2017
    Quote Originally Posted by fortuni View Post
    According to the lootlist only 7 out of the 9 masks are available, so no worries.
    Thank you for the reply! I thought that one of them was the Mask of the Elders, and I was wondering why the objective for it wasn't marked as completed.

    I'll take a look at the lootlist (found here).

  7. #32
    Member
    Registered: Apr 2020
    Location: Germany
    Hello. There´s a bug in the new dark version: https://drive.google.com/file/d/1FIL...ew?usp=sharing

    "Leiche" is german for "corpse". She´s not dead though, I only hit her unconcious. As you can see its on expert anyway, but the mission is not failed through this, even though I´m not allowed to kill people.

  8. #33
    Member
    Registered: Dec 2004
    Location: Germany

    This bug does not have anything to do with NewDark or the revised version of this campaign.

    The bug is also present on Normal difficulty with exactly the same AI, and it is also present with that AI in "Lord Ashton Series v2" (from before NewDark) played with "Old Dark" (Thief 2 v1.18) on an ancient Windows 98SE installation. It apparently went by unnoticed, perhaps because it appears to be specific to this one AI and does not have any serious consequences, for the AI is not really dead. But if you drop her and slash her with the sword a few times, things change. After about two slashes, you will suddenly get a "Mission failed", because only then she is really dead.

  9. #34
    Member
    Registered: May 2002
    Location: Germany
    Shame on me, I have never noticed that
    And I work since september last year on a new update for the Lord Ashton campaign

    If it's only this one AI, I could avoid this bug by giving these women names. This should help

  10. #35
    Member
    Registered: Dec 2004
    Location: Germany
    The problem is that she has one name too many. She has "Inventory/Object Name" set to "Name_corpse", which means she is called "corpse" in Garrett's inventory, whether she is really dead or not (yet). On the other hand, no harm comes from this. And as far as I know, only this one servant (object ID 1580) is affected; the male servant in the same room does not have that name set and "behaves" normally.

    I have already written and tested a line to add to the DML fix for this mission (part of the T2FMDML package), and intend to give it to the "gang" that usually makes DMLs. The DML works for both v2 of the original campaign as well as the revised version. That should get rid of that cosmetic problem when the next T2Fix version comes out.

  11. #36
    Member
    Registered: Apr 2020
    Location: Germany
    Well, maybe her real name really is "corpse". Then all is good

    Christine, I´ve played this campaign for the third time now and this is the first time that I noticed this, so no wonder you never noticed it either. I´m really happy to hear you are working on an update for it

    Thanks baeuchlein

  12. #37
    Member
    Registered: Oct 2012
    dml has been updated
    Last edited by fortuni; 27th May 2022 at 13:06.

  13. #38
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by fortuni View Post
    dml has been updated
    Let's see...

    Code:
    -ObjProp 1580 "GameName"
    +ObjProp 1580 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cjenv
    }
    Interesting. I was at least clever enough to think of the first line of this myself, but what do the other ones do, by the way? (I guess they don't have anything to do with the "fake corpse problem" we just discussed, right?)

  14. #39
    Member
    Registered: May 2002
    Location: Germany
    The second line "InvRendType" ist for the little picture that shows up, when Garrett carry the body. (the carry-picture is wrong)

  15. #40
    Member
    Registered: Oct 2012
    So many posts for such a tiny bug......

    I think the 3 extra lines mean

    InvRendType...tells Dromed to add carry body icon
    "Type" Alternate Bitmap....tells Dromed where carry body icons are stored in T2 folder
    "Resource" cjenv.....tells Dromed specifically which carry body icon to use
    Last edited by fortuni; 28th May 2022 at 06:40.

  16. #41
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by fortuni
    So many posts for such a tiny bug......
    Don't you know how terribly, terribly important that is?

    The carry body icon...? Erm... but as far as I remember, the servant already had a functioning and fitting carry body icon...-scratches head- oh well...

  17. #42
    Member
    Registered: Oct 2012
    Like Dromed Glypher moves in mysterious ways……
    Last edited by fortuni; 28th May 2022 at 11:22.

  18. #43
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by fortuni View Post
    Like Dromed Glypher moves in mysterious ways……
    No, it's my memory... even my own screenshot from one day ago shows there is the wrong icon selected displayed... I think I need a walking stick for my brain.
    Last edited by baeuchlein; 28th May 2022 at 17:47.

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