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Thread: QUAKE

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    QUAKE



    This remaster is a free update for anyone who owns it on Steam! I played a bit and yeah, the lighting looks nicer and animations are smoother. Looks great, without being updated so much as to not feel like Quake anymore.

    The remaster was made by Nightdive, and there's also a new episode designed by Machine Games, which I haven't played yet, but I'm curious.

  2. #2
    Member
    Registered: Jun 2002
    Location: melon labneh
    The updated models are lovely and the two Machine Games episodes are very good.

    As for the KEX port itself, it's close enough to a source port that it will run a large number of maps and can be recommended to first-timers, but not enough to be compatible out of the box with major mods (AD, Copper, Quoth). It's not far though, so I am hopeful that the game can be patched into supporting all custom maps/mods and becoming a viable alternative to QSS/vkQuake. EDIT: Looking at the decisions behind updating progs.dat, it seems more likely that the community mods and source ports will have to change their code to keep compatibility. Shucks.

    It also seems to have nice multiplayer options.

    EDIT 2 more thoughts: my brain is utterly failing to adjust to the new upsampled sounds and the input lag is real. Feels a bit different to play.
    Last edited by Briareos H; 20th Aug 2021 at 04:36.

  3. #3
    Member
    Registered: Mar 2001
    Location: Ireland
    I never played any of the expansion packs.
    Had a brief look at the first one, was rather taken aback at it giving me a maximum health of 50 on Nightmare.

  4. #4
    Member
    Registered: Jun 2002
    Location: melon labneh
    That may be the new update. That would be taking the idea straight out of Copper which would be strange for a default setting...

  5. #5
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Playing through the Dimension of the Past episode now, which was apparently released by Machine Games 5 years ago. It's really good! Playing on Hard and it's kicking my ass. Constantly on the edge of running out of ammo to the point where I occasionally just have to sprint past enemies.

    edit: finished it! Yup, that was great. Y'know, I thought I had Quake 1 firmly in the rear view mirror, but after 20 years I'm kinda hooked on this game again. Gonna play their new episode tomorrow.
    Last edited by henke; 20th Aug 2021 at 14:19.

  6. #6
    https://www.gog.com/forum/quake_seri...nhanced_update says the same thing is coming soon for GOG.

  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I've played 2 of the "Dimensions of the Machine" levels now. Realm of the Machinists was good, Realm of the Blacksmiths was great! An enormous level that keeps looping back on itself in very satisfying ways. Also SET PIECES the likes of which I haven't seen in Quake before.






  8. #8
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Having a great time revisiting Quake! The new models are really well done - they fit the aesthetic rather than just being hi-res and out of place.

    Just played through Dimension of the Past, and that is some really great level design. Starting to see why Wolfenstein New Order was so good now.

  9. #9
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    They've removed some classic features, i.e. shortcut hotkeys. F2, F3, F10 for save menu, load menu and quick quit are gone. +/- to increase/decrease HUD size are gone. The few seconds boot up lag from being forced to sign into a Bethesda.net account I could certainly do without.

    That being said the new source port is overall decent. Certainly lightyears better than the primitive as fuck Unity ones which were done for classic Doom 1/2 about a year ago.

    I just finished the first Machine Games episode. They certainly ratchet up the difficulty in later levels. I only managed to defeat the remaining two Shamblers on the last level by cheesing the A.I., getting them to run into a wall corner while I axed them to death.

  10. #10
    Member
    Registered: Mar 2001
    Location: Ireland
    I really don't get why it has that forced Bethesda.net sign in. What use is that?

  11. #11
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Nameless Voice View Post
    I really don't get why it has that forced Bethesda.net sign in. What use is that?
    They say that it's needed for online MP and the built-in mod manager.
    Will I need a Bethesda.net account to play the game?
    A Bethesda.net account is required for online multiplayer, and Add-ons.
    https://archive.ph/iGq2f
    In reality it's probably because of the usual MO from tech companies: data collection.

  12. #12
    Member
    Registered: Aug 2004
    I thought I read you don't have to log in if you don't want to use the MP/etc..

  13. #13
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I bet there's some old school Quakers out there having a right giggle with all the noobs trying deathmatch for the first time.
    There's folks out there who have been playing original Quakeworld DM since release, and they've memorised every last detail of the game, right down to powerup timings and where you'll respawn after they kill you.
    I got to a stage about ten years ago where I thought I was pretty good at Quake, so dropped in to a public Deathmatch map.
    Someone joined, and from that point, pretty much all I managed to do was spawn. Every time I respawned, there would be a rocket waiting for me.
    I didn't resent it at all; it was an incredible display of skill. I actually ended up laughing at the hopelessness of my situation.

    I'm sure there's going to be a bunch of articles and thought-pieces about how far competetive multiplayer has come since Quake, and how it's hopelessly unbalanced, but that's the point.
    It's all about who can get to the good stuff first.
    It's very hard to reach stalemate in Quake, and there's no super-special-one-button ability to get you out of the shit.

  14. #14
    Member
    Registered: Feb 2001
    Location: Somewhere
    I was actually pretty good at Quakeworld, regularly ranking in the top 3 on public servers back in the day. 1998 though, so I highly doubt I would retain any skill these days. Yeh and knowledge of the map was king.

  15. #15
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished Dimensions of the Machine. Fantastic episode. It feels like an alternate 1997 sequel to Quake 1. Very true to the first game but with higher polycount environments, fancier lighting, and set pieces. I saved the "Realm of the Astrologers" level for last because I thought it might be wild and oh boy it did not disappoint. Gorgeous environments and environmental storytelling the likes of which I haven't seen in Quake before. I'd highly recommend this episode to anyone who as ever liked Quake. Fave levels: Blacksmiths, Astrologers, Cultists.

  16. #16
    Member
    Registered: Jun 2009
    Location: Sunnyport
    I was excited to see this remaster announced and have been playing it some on Steam, too. I think it's pretty nice - a solid package. I most enjoy accessing each single-player campaign from one menu, the level select, and the new Dimension of the Machine campaign (I had played through the Dimension of the Past campaign prior...earlier this year, coincidentally). I might also try it on Switch, just to see what it's like.

    I had played Quake and its Mission Packs when they first released - they were some of the first games I ever played so are pretty special to me - but I haven't followed its fan community too deeply over the years, only checking out occasional maps and mods. That being said, I'm still very happy to see the original get some new attention.

  17. #17
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Also finished Dimension of the Machine yesterday (Nightmare, naturally ). Really strong level design with great flow and interconnectedness throughout, and some excellent ideas to mix things up, despite using entirely stock weapons and enemies. My only complaint is that the photo-based textures look pretty out of place next to the original game's painted-style art.

    The final level especially felt like a response to the fact that the original game's bosses are both shit.

  18. #18
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I too finished Dimension of the Machine today. It was very good. It definitely felt like they were building the levels with the fact that there's far more powerful hardware available. The levels are large and the scripted events feel fresh for Quake 1.

  19. #19
    Member
    Registered: Jun 2002
    Location: melon labneh
    Dimension of the Machine clearly draws on the community mapping customs and practices of the past 10 years. Not surprising in the least with czg and Yoder working at MachineGames; they are two influential (and great) Quake mappers.
    Dimension of the Past is much more old school in that regard, it feels much closer to the original id mapping approach. The two episodes taken together conjure a comprehensive view of what Quake is and has been, which is why I like them so much. Well worth the price of the re-release alone, even if you end up having to install another source port to play community levels comfortably. For those who liked DOTM and want more, there's plenty of it available
    Last edited by Briareos H; 23rd Aug 2021 at 05:15.

  20. #20
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    BTW, Quake II RTX is free on GOG right now.

  21. #21
    Quote Originally Posted by demagogue View Post
    BTW, Quake II RTX is free on GOG right now.
    It's worth noting that only the Shareware levels are part of the free offer, you'll need a full copy of Q2 to play the entire game with RTX.

  22. #22
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Graphically it looks the same as Quake Enhanced / Dark Places that was released in 2008 or so. I have the version with the 2 normal expansions

  23. #23
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Does this version restore the Nine Inch Nails soundtrack lost in copyright Limbo?

  24. #24
    Last edited by Brethren; 24th Aug 2021 at 17:42.

  25. #25
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Good to hear! Its absence might be why I never got far when replaying the game, despite it being my second-favorite shooter of the era (after Serious Sam).

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