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Thread: Neverlooted Dungeon - demo available

  1. #1
    New Member
    Registered: Jan 2017
    Location: France

    Neverlooted Dungeon - demo available

    Hello here,

    a long time ago I presented "The Goblin's Week", an immersive stealth investigation game, but I had to pause the project. As I said in my last post, I started working on a game focused on traps.

    That game is Neverlooted Dungeon, a dungeon crawler immersive sim with a unique focus on traps.
    Venture deep into the Neverlooted Dungeon and face its treacherous, deadly traps.
    Armed with your creativity, trusty weapon and magical items, find your own ways to outsmart the dangers in a highly immersive world.
    Be careful, become paranoid, be the first to loot!


    A public DEMO is playable on Steam: https://store.steampowered.com/app/1..._campaign=post
    I'm sure you will like it, please tell me what you think after playing!
    Please also report any bug or issue you encounter.
    Last edited by wildmage; 27th Sep 2021 at 04:47.

  2. #2
    Member
    Registered: May 2003
    Location: Minecraft
    Downloaded and played the demo, really enjoyed it! I liked the lighting, how you needed to proceed carefully and be aware of your surroundings, very satisfying when you outsmart a trap or find a secret area. Not so keen on the combat, that felt a little weak. Mostly circle-strafing enemies while very slowly swinging a sword at them, I guess that will improve when fighting something other than giant rats but it still just felt a bit clunky.

    Still, I've put it on my wishlist and I'll be picking it up when it comes out.

  3. #3
    Member
    Registered: Jun 2004
    Oh nice, good to see you plugging away Any plans for release yet?

    Also I saw you updated the steam capsule a while back, really love the new one and I hope it's been converting better!

  4. #4
    New Member
    Registered: Jan 2017
    Location: France
    Quote Originally Posted by driver View Post
    Downloaded and played the demo, really enjoyed it! I liked the lighting, how you needed to proceed carefully and be aware of your surroundings, very satisfying when you outsmart a trap or find a secret area. Not so keen on the combat, that felt a little weak. Mostly circle-strafing enemies while very slowly swinging a sword at them, I guess that will improve when fighting something other than giant rats but it still just felt a bit clunky.

    Still, I've put it on my wishlist and I'll be picking it up when it comes out.
    I am glad you played and liked the demo
    I agree, combat need more tuning. However it's hard to solve the "circle strafing" strategy because it's a "good" strategy. Would you expect that the rat can suddenly turn and attack?


    Quote Originally Posted by Yakoob View Post
    Oh nice, good to see you plugging away Any plans for release yet?

    Also I saw you updated the steam capsule a while back, really love the new one and I hope it's been converting better!
    Thanks Yakoob
    I stopped giving release date as I am an expert at missing deadlines ^^
    Yes I am very happy with that capsule. Currently I did not see any change in the conversion, but I hope there will be

  5. #5
    New Member
    Registered: Jan 2017
    Location: France
    I made a Halloween Edition of the demo, including cool new features and deadly candy hunt!

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