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Thread: “System Shock” TV Series In The Works

  1. #1
    Member
    Registered: Aug 1999
    Location: SHODAN's Ant Farm

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Weird but ok.

    They're also doing a Driver show, apparently. I can easily see Driver working as a show, just solve a crime mystery and have a car chase each ep, badabing badaboom. A System Shock show tho? What's that gonna be about?

  3. #3
    I'd say they have plenty of existing material to work with for a season or two at least.

  4. #4
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Starring Steven Seagal as the hacker.

  5. #5
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    My prediction is this is going to live or die based on sales of the new release, and I'm not sure if that's going to be the boost they're hoping for. But if it does work out, I'd be interested in seeing it. It could be really great as a scifi horror flick going on atmosphere alone.

    I also think it'd have to be about the events described in the audiologs, or at least flashingback and forth between Goggles & past events. I can't imagine a show where nobody talks to anybody for most of it.

  6. #6
    Member
    Registered: Jun 2004
    Location: Los Santos
    Not a lick of real information means this is in the early exploratory stage. They got a producer with no real funding.

    This is a bad sign, going for "multimedia" on a franchise struggling to push out a product in its traditional medium. You gotta be top property and have broad appeal to do "multimedia."

    Also if this somehow gets made, it'll 90% look nothing like and have nothing to do with SS1. It's too bad they can't do SS2 first. Unlike SS2 which is steeped in recognizable scifi tropes, SS1's triangles and rectangles can be anything. Shodan would also be out of date as a remedial AI now.

  7. #7
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Jashin View Post
    Unlike SS2 which is steeped in recognizable scifi tropes, SS1's triangles and rectangles can be anything.
    What are you even trying to say here?

  8. #8
    Member
    Registered: Jun 2004
    Location: Los Santos
    It's old? Kinda like the old person I gotta explain everything twice to.

    It's a whole generation older than SS2 in every single possible facet - design, graphics, controls, UI, etc. Nothing looks like anything in it. I'm supposed to create the space station in my head given the graphics are just basic geometric shapes. The showrunners would have to create an original look for the tv show all on their own. Like demagogue said, you can effectively discard the whole game except the basic setup and the logs.

  9. #9
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Jashin View Post
    The showrunners would have to create an original look for the tv show all on their own.
    You do realize they'd do that anyway, yes? I don't think there's ever been a videogame to live action adaptation that has directly copied over the level design. Even the broad aesthetics usually get tossed out.

    Not even going to try to unpack the nonsense of referring to level architecture as "tropes".

  10. #10
    Member
    Registered: Jun 2004
    Location: Los Santos
    I think I'm gonna respect my time and avoid responding to you ever again from this moment on.

    You just keep up the moving your own position at will and the old man nitpicking, while having zero experience in actual production. I suppose you live for it.

  11. #11
    Member
    Registered: May 2004
    Quote Originally Posted by Jashin View Post
    It's a whole generation older than SS2 in every single possible facet - design, graphics, controls, UI, etc. Nothing looks like anything in it. I'm supposed to create the space station in my head given the graphics are just basic geometric shapes. The showrunners would have to create an original look for the tv show all on their own. Like demagogue said, you can effectively discard the whole game except the basic setup and the logs.
    What are you even talking about? It's not like the TV show would have anything to do with the controls or the UI or the graphics. If the triangles and rectangles were recognisable enough to be able to be reimagined for a modern remake that looks fairly faithful to the original, I'm sure there's someone who could build some sets inspired from them. It's not like they have to recreate the station or something.

  12. #12
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    Inspired is the key word.

    I don't think you can make a show or movie that's true to either game because they were designed to be a solitary experience, it's the core of both games.

  13. #13
    Member
    Registered: Aug 2004
    With SS2, I think there's plenty of material; you'd just want the off-screen and past events to be more on-screen and current. Maybe you could do the same with SS1. But, I suspect it'll be more like other adaptations where they're basically just doing their own thing and slapping the title on.

  14. #14
    Member
    Registered: May 2004
    Quote Originally Posted by heywood View Post
    Inspired is the key word.

    I don't think you can make a show or movie that's true to either game because they were designed to be a solitary experience, it's the core of both games.
    Well, except for Rebecca Lansing and Janice Polito and SHODAN interacting with you and also the stories of the characters you come across that you get to experience vicariously.

    But sure, you can never recreate the experience of a lone hacker / military grunt roaming a remote station listening to audio logs and whacking zombies over the head with a pipe for hours on end in a TV show. Or at least it would be a very boring TV show. Might just as well watch a playthrough on Youtube at that point.

    At the very minimum you'd need to flesh out the corporate cyberpunk side of the world and tell stories based on that -- have Diego spin his nest of intrigues on the station, have Lansing as the hired dog of TriOp run up against its internal power plays, etc.

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