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Thread: T2 Campaign: Lonmore v1.2 (November 12, 2021)

  1. #251
    New Member
    Registered: May 2018
    Location: Hungary
    Thanks for the FM Beltzer! It was a blast to play. Very well done!

  2. #252
    Member
    Registered: Dec 2004
    Location: Germany
    I have tried the DML fixes for performance problems on two machines with low-performance graphics hardware now. One is a machine with an Intel G43/G45 chipset with built-in graphics hardware, the other is a notebook using the Intel processor graphics of an old Core i3-2350M CPU. In both cases, the serious lags that occurred while looking into the streets below vanished almost completely when adding the DML's and restarting the (first) mission. Less serious lags, occurring because of a wide view over the rooftops, did persist, of course, since these have other reasons than performance-eating graphics for particles.

    Good job, these DML's!

  3. #253
    szabikka: Thanks. I'm glad you liked it.

    baeuchlein: That sounds very good. They do a great work.

  4. #254
    Member
    Registered: Apr 2021
    Quote Originally Posted by vfig View Post
    DML patch for those experiencing performance problems on the streets due to excessive particles:

    this greatly reduces the number of particles used to shroud the streets below. it also enables the normal efficiency mode for these particles and the dust mote particles in some rooms in the mission, so they don't take any cpu time when not visible.

    1. download from Dropbox
    2. unzip the files into the FM's folder (e.g. c:\Thief2\FMs\Lonmore-v1_2\)
    The mission has gone from literally impossible to play for me due to previous performance issues (framerate was so low that mantling utterly failed, the game thought I was letting go of space bar) to normal low framerate in some areas do to my computer being old, as I may get with big missions like this one. Absolute improvement, thank you so much. Will play now.

  5. #255
    Member
    Registered: Apr 2011
    i have updated the lessparticles dmls. the download link is unchanged.

    this update makes the particle density in the street shroud more consistent with the unpatched mission.

    previously i had just set all the particle systems have the same (much lower) number of particles, as i just wanted to do something to get framerates up; but Beltzer had given each a number that correlated with the size of the brush for consistent density. my previous patch would therefore look a inconsistent between streets or at street corners. this updated version does a better job of respecting Beltzer's visual design while still performing well. (and i have to say i think the shrouded streets is a great idea!)

    baeuchlein or fortuni or whoever is thinking of including them in FMDMLs: please feel free to do so if Beltzer is okay with it, but use the updated version. the dmls do not have a fingerprint in them, because i could not see a reasonable way to target the current version of the mission and not future versions that might have similar adjustments to the particle systems. (oh le corbeau, why could you not just let us use a sha hash of a .mis for fingerprinting...)

  6. #256
    Member
    Registered: Oct 2012
    Beltzer is happy with the dml's being included in the next FMDML package.

    As for Fingerprinting IIRC Jax chooses one goal linked object and 5 other random objects from the mission as fingerprint targets, doing that should mean if there is a further update to the dml the fingerprint will still work. The only need to be change the fingerprint is if the author releases an update having changed the specified goal/related object or deleted one or more or of the random targets.

  7. #257
    Quote Originally Posted by vfig View Post
    i have updated the lessparticles dmls. the download link is unchanged.

    this update makes the particle density in the street shroud more consistent with the unpatched mission.

    previously i had just set all the particle systems have the same (much lower) number of particles, as i just wanted to do something to get framerates up; but Beltzer had given each a number that correlated with the size of the brush for consistent density. my previous patch would therefore look a inconsistent between streets or at street corners. this updated version does a better job of respecting Beltzer's visual design while still performing well. (and i have to say i think the shrouded streets is a great idea!)

    baeuchlein or fortuni or whoever is thinking of including them in FMDMLs: please feel free to do so if Beltzer is okay with it, but use the updated version. the dmls do not have a fingerprint in them, because i could not see a reasonable way to target the current version of the mission and not future versions that might have similar adjustments to the particle systems. (oh le corbeau, why could you not just let us use a sha hash of a .mis for fingerprinting...)
    Thanks. I made a link to it in the first post.
    Last edited by Beltzer; 15th Dec 2021 at 08:07.

  8. #258
    I found a vault key at the south side then when I teleported to the north side that vault key disappeared ! I found a vault key at the north side but I cannot complete the optional goal of finding two vault keys. What happened?

  9. #259
    Quote Originally Posted by onetruekeeper View Post
    I found a vault key at the south side then when I teleported to the north side that vault key disappeared ! I found a vault key at the north side but I cannot complete the optional goal of finding two vault keys. What happened?
    teleported to the north side ? I guess you mean that you do not have it in part 2? That's the way it should be.
    There is two vault keys in part two. Which one did you find?

  10. #260
    Fantastic Mission Beltzer! totally agree with the eye candy and rooftop highways! Thank you for taking the time and effort for all of us to enjoy! Could I have a more direct hint for the 2 vault keys in Mission 2?

  11. #261
    Quote Originally Posted by Sir Reginald View Post
    Fantastic Mission Beltzer! totally agree with the eye candy and rooftop highways! Thank you for taking the time and effort for all of us to enjoy! Could I have a more direct hint for the 2 vault keys in Mission 2?
    Big thanks for the kind words. Glad you liked it
    Court house, office. Mansion, office.

  12. #262
    I found vault key #4 at the north side. Vault key #3 at that spooky house on the south side.
    At the basement of that Mechanist lady's apartment there was the fireplace which turns into a portal using the Mechanist gear symbol. That's what teleported me to the north side for start of mission 2. Also, before I found vault key #4, I managed to get to the bank vault using that air shaft and window but there was a note at the vault that said everything was removed as evidence and the 4 sub vault doors cannot be frobbed.

  13. #263
    I will return to that bank vault and test vault key #4 to see if it works...lol. I hope it does otherwise what would be the point of looking for these keys?
    And I hope I can find the second vault key at the north side as Beltzer said there was.

  14. #264
    Looks like vault key #4 works. Now to look for that other key and I am all done after getting 5000 loot.

  15. #265
    Any hints as to where the other bank vault key is in mission 2 ?
    I have key#4.

  16. #266
    Quote Originally Posted by onetruekeeper View Post
    Any hints as to where the other bank vault key is in mission 2 ?
    I have key#4.
    As i wrote in a previous post yesterday, look in the court house office.

  17. #267
    Member
    Registered: Apr 2011
    Quote Originally Posted by Beltzer View Post
    Thanks. I made a link to it in the first post.
    Cool, thanks! Can you change the description of it from "DML's that makes the particle density in the street shroud more consistent" to "DML's that improves performance on low end hardware" since i think that communicates better what it is for to the people who need it.

  18. #268
    Quote Originally Posted by vfig View Post
    Cool, thanks! Can you change the description of it from "DML's that makes the particle density in the street shroud more consistent" to "DML's that improves performance on low end hardware" since i think that communicates better what it is for to the people who need it.
    Done

  19. #269
    Member
    Registered: Aug 2006
    Location: France (Reims - Champagne)
    Quote Originally Posted by fortuni View Post
    Nice! Thank you so much fortuni!

    Patrik, the light edges are not sharped, what what build dlg settings are you using? I usually use these settings:

    Last edited by Cardia; 19th Dec 2021 at 11:44.

  20. #270
    OMG. Maybe that's why i thought the lightning looked like shit. I never knew about those settings I feel like a big noob.
    I'll try to change it and see how it looks.
    I had these settings. Not good.


  21. #271
    Member
    Registered: Aug 2006
    Location: France (Reims - Champagne)
    Mission finished, had a nice experience with this one, interesting change of pace , had fun with the gameplay, exploring the different areas and the story, my favorite part the cursed house

    Thank you !

  22. #272
    Quote Originally Posted by Cardia View Post
    Mission finished, had a nice experience with this one, interesting change of pace , had fun with the gameplay, exploring the different areas and the story, my favorite part the cursed house

    Thank you !
    Glad you liked it Pedro.

  23. #273
    New Member
    Registered: May 2018
    I'm stuck in Mission 2 searching for the Hammerite Gate key, which according to the walkthrough is on Priest Tricco's bookcase, in the same room where you place the evidence on his desk, if I'm not mistaken. I have searched high and low to no avail. Please help!

  24. #274
    Member
    Registered: Apr 2011
    Quote Originally Posted by joinusnow View Post
    I'm stuck in Mission 2 searching for the Hammerite Gate key, which according to the walkthrough is on Priest Tricco's bookcase, in the same room where you place the evidence on his desk, if I'm not mistaken. I have searched high and low to no avail. Please help!
    the key is not in Tricco's room, but it is close by. full answer: the key is on the bookcase in Segonax's room, just down the hall.

  25. #275
    New Member
    Registered: May 2018
    Quote Originally Posted by vfig View Post
    the key is not in Tricco's room, but it is close by. full answer: the key is on the bookcase in Segonax's room, just down the hall.
    Thank you very much!

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