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Thread: [UPDATED] T2 Campaign: Lonmore v1.3 (November 12, 2021)

  1. #101
    First post updated, v1.1 is up.
    Sorry Samantha and other German speakers for the inconvenience.

  2. #102
    Member
    Registered: Apr 2020
    Location: Germany
    Ah I see, no problem, Iīll just try to get 500 more then. Though I gotta say for me the loot goal in the first mission was alot easier to get than in the second mission.

    Anyway, awesome campaign, beltzer! Rooftop missions/thieves highway are my favourites and this one is pure eye-candy, as your missions usually are I could just stand around on a rooftop and enjoy the view
    Iīm also glad you hold back this time with the creepy creatures and undead, itīs sth. I really dislike. A tiny little bit like it was here is okay though, even for me

    If I could give improvement suggestions, Iīd suggest to put more open loot in several rooms and appartments. Itīs always nice to jump into a window and find some loot there. In your missions there often was either nothing or very well hidden.
    Also if you make another rooftop mission I recommend to involve slowfall-potions. Itīs often easy to get up somewhere, but getting down not so much. Cardia often makes that mistake too in his missions. But those are just really small things, other than that it was pretty perfect imo

  3. #103
    Quote Originally Posted by Samantha1 View Post
    Ah I see, no problem, Iīll just try to get 500 more then. Though I gotta say for me the loot goal in the first mission was alot easier to get than in the second mission.

    Anyway, awesome campaign, beltzer! Rooftop missions/thieves highway are my favourites and this one is pure eye-candy, as your missions usually are I could just stand around on a rooftop and enjoy the view
    Iīm also glad you hold back this time with the creepy creatures and undead, itīs sth. I really dislike. A tiny little bit like it was here is okay though, even for me

    If I could give improvement suggestions, Iīd suggest to put more open loot in several rooms and appartments. Itīs always nice to jump into a window and find some loot there. In your missions there often was either nothing or very well hidden.
    Also if you make another rooftop mission I recommend to involve slowfall-potions. Itīs often easy to get up somewhere, but getting down not so much. Cardia often makes that mistake too in his missions. But those are just really small things, other than that it was pretty perfect imo
    Thanks for you thoughts.
    About the loot, its hard to satisfy all players. One tester thought it was too much loot, and that i should delete some. And an other one that i should add more.
    I wanted to add slow fall and speed potions as well. But the problem was that i did not want someone to use it down between houses, and walk around down there
    And speeds, easy to go to places you shouldn't.

  4. #104
    Member
    Registered: Apr 2020
    Location: Germany
    I think with too much loot you are on the saver side than with not enough, cause itīs annoying for a player when he finished all other objectives and only has the loot goal left. Loot hunting is always sth. thatīs a job on the side. Garrett for example would never run around hunting for like 200 loot after he finished his main objectives

    I wanted to add slow fall and speed potions as well. But the problem was that i did not want someone to use it down between houses, and walk around down there
    I thought that was the case and I think it doesnīt matter cause they werenīt really that necessary in your missions

  5. #105
    Member
    Registered: Mar 2018
    I have few questions about Mission 1:

    1. Where is code for Vault? Bank president mentioned removing some numbers and upstairs guy from office. Upstairs guy mentioned backup key for something and in Moina's office I found Window key, but there is no frobbable windows anywhere. I also found Vault key #1. I'm guessing that there is Vault key #2, so where is it?

    2. Below Apartments I found fireplace with frobbable statue. Where is item for that?

    3. What's the point of ladder? And is it the only reward in attic?

    4. How to complete Mechanist objective? I went there, but all doors are unfrobbable.

  6. #106
    Member
    Registered: Apr 2020
    Location: Germany
    1. Vault code: Upstairs in the office is a hidden switch which reveals another switch. Frob it and it will reveal the code next to the bookcase.
    2. Take a look in Brigandias appartment.
    3. With the ladder you can cross over to the mechanists to finish your mission. Itīs the last place to go, cause itīs where the 2. mission starts.

  7. #107
    Member
    Registered: Mar 2018
    Thanks, Samantha1, with your help I managed to beat Mission 1. It took me 3 hours and I gathered 8930 loot and didn't find any secret. Also I only found Vault key #1, so I couldn't complete optional objective. Overall all right mission. The biggest drawback for me is this tiny Vault code placed in really random spot and I would love to have hint about it's placement. Even with Samantha1 hint it took me 10 min to find it. I was seriously getting crazy. Maybe it was connected to lever she mentioned that disables alarm - after reopening painting this lever doesn't change position after launching alarm, so it was impossible for me to disable alarm after it got triggered. And if you go too fast with reopening painting lever may not show up. I missed item for teleporter. I blame shorter frob range as I checked this place before and to highlight it I needed to go more closely than I usually go. Mechanist objective confused me a lot - it didn't show up in my objective screen, but both Mechanist and Hammerite churches are on the map. So I was sure that I can explore these places. Also spooky house wasn't spooky for me, it actually looked rather weird. But fast zombie girl scared me a bit.

  8. #108
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Just finished and I want to thank Beltzer and all who helped to put this together!! I had several hours of great thieving fun and a really good story to explore!!

  9. #109
    Member
    Registered: Apr 2001
    Also just finished. Awesome mission!

    - prjames

  10. #110
    Member
    Registered: May 2008
    Location: Southern,California
    i got mirror download to work,and i started mission one ,runs better then i expected,great job and will update more as i get further in mission

    already found one secret in room 12 in hotel/my fav year/also found hanging guy very sad letter,i hope i find this killer/raper,also found a dead girl close to wharehouses,the story is very good so far

    need a bit of help for mission 1,where is vault key 1
    Last edited by downwinder; 15th Nov 2021 at 02:45.

  11. #111
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by downwinder View Post
    i got mirror download to work,and i started mission one ,runs better then i expected,great job and will update more as i get further in mission

    already found one secret in room 12 in hotel/my fav year/also found hanging guy very sad letter,i hope i find this killer/raper,also found a dead girl close to wharehouses,the story is very good so far

    need a bit of help for mission 1,where is vault key 1
    in order:

    next mission (Lonmore North) there is more info about that miscreant.

    one of the vault keys has a note about where it could be, the other is close to an empty jewelery box in a dark room.

  12. #112
    Member
    Registered: May 2008
    Location: Southern,California
    Quote Originally Posted by lordhern View Post
    in order:

    next mission (Lonmore North) there is more info about that miscreant.

    one of the vault keys has a note about where it could be, the other is close to an empty jewelery box in a dark room.
    ok one more question i understand killer is in next mission,thank you on that,now i got the #3 key in flower bed,so you say other #1 in a dark room as in haunted place? or hotel?

  13. #113
    Member
    Registered: Apr 2007
    Location: USA
    Really enjoyed this one! Took my time and really absorbed the atmosphere. The soundtrack was on point. I only wish there could've been more places or rooms to explore. Hard to decide my favorite area, the haunted area was spectacular. Really liked the unique overhead lighting in the mechs on mission 2 and the shadows in the crypt.

    The tribute was an extra nice touch!

    Plenty of verticality and path choices too.

    If I were going to make any criticism, I would say that sometimes the level design felt too grandiose or large to believe it was made for normal-sized people. That could also be taken as part of it's charm too I suppose.

  14. #114
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by downwinder View Post
    ok one more question i understand killer is in next mission,thank you on that,now i got the #3 key in flower bed,so you say other #1 in a dark room as in haunted place? or hotel?
    refer to a prior hint I have given to someone else: look high, and look low - you already found the "look low"

  15. #115
    Member
    Registered: Mar 2018
    I beat Mission 2 in 3 hours and got 6045 loot, 3 secrets and no Vault keys. I had big problem with getting urn in Catacombs. I knew that I need to use item on body, but it's really hard to find anything in this location with pitch black shadows. In the end I needed item from other place, but there is really no hint what you need to do anywhere. Mansion was huge. Mask protection felt weird as it's 3 unrelated to each other puzzles. You need to find way too well hidden key (I had a lot of luck finding it relatively quickly, because it's location feel unfair). Lever puzzle was the easiest, with a good hint too. And there is random shot into far away target. The hardest for me was loot objective. I spent 1 hour to check the whole city for 700 loot and I only found 2 places: one secret with just purse and other non secret with the rest of loot. It's weird, because both places are hard to get, but non secret place gives much better reward.

    Also I never figured out how to bring murderer to jail. I managed to get there, but it's impossible to do it while carrying body. First you need to enter courthouse and to reach window I was forced to stack 4 healing potions. This can't be intended. Then there is this glass passage, which requires perfect strafe jumping, because glass breaks under your feet. But it's impossible to do it while carrying body. So I'm guessing there is some secret passage leading to jail.

    Mission 3 was weird conclusion as I thought mask objective was the Garrett's main drive and Mechanist and murderer objectives were just sidequests. But this mission shows that one of these sidequests was the most important part of story.

    Overall, I think this is your weakest mission so far. Some stuff necessary to beat missions is just way too well hidden and I wish there was more hints or existing hints would be better. Mission looks great visually and library puzzle was great. I had problem with noticing where can I rope up, because wood texture is very similar to stone texture. Also it's hard to know what floor is marble and what isn't (especially visible in bigger locations: temples, mansion, library). Ground in catacombs doesn't look like gravel, but for some reason it makes this noise. Also both missions have really huge number of unfrobbable doors. I know it's city mission, so unfrobbable door will be present, but it's much bigger amount than in any other city mission. There is many long corridors with unfrobbable doors and only 1 or 2 doors to open. The same story in Mechanist and Hammerite temples. Lonmore is really big city, but I think if it's size was lowered, then it would be possible to pack all the important places into one mission. This would also reduced number of unfrobbable doors and possibly lower lag I had when playing both missions.

  16. #116
    Member
    Registered: Feb 2006
    Location: The BoneHoard
    Enjoyable campaign so far. I've been throughout the Mechanist cathedral and cannot find the diary. Spoil me please and thank you!

  17. #117
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    you can carry Piran's body just fine over the glass as long as you are crouched and stay close to the walls. just dont drop his body when on the glass - you will stand when you unload him.

  18. #118
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by HauntHunter View Post
    Enjoyable campaign so far. I've been throughout the Mechanist cathedral and cannot find the diary. Spoil me please and thank you!
    Where do teenage boys hide their 'adult' magazines

  19. #119
    Member
    Registered: Feb 2006
    Location: The BoneHoard
    I knew if I asked where it was I would find it. Found it within minutes of posting the question!! Thanks!

  20. #120
    Member
    Registered: May 2008
    Location: Southern,California
    lordhern can i get a bit more of a hint for vault key #1,you said in a dark room with jewelry box,i check haunted place and nothing i also checked hotel and no luck ,,not sure where else i can go please tell me what part of map i should go please

  21. #121
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    @downwinder: check your PM's

  22. #122
    Member
    Registered: Mar 2018
    Quote Originally Posted by lordhern View Post
    you can carry Piran's body just fine over the glass as long as you are crouched and stay close to the walls. just dont drop his body when on the glass - you will stand when you unload him.
    I don't get it how crouching would help. When lying on glass it would be possible to distribute weight evenly, but crouching is heaving weight in one spot just like standing. That's why I would never think about this solution.

  23. #123
    Member
    Registered: May 2008
    Location: Southern,California
    ty lordhern,got it,mission 1 complete 10170/10795,2/5 secrets found one in room 12 in hotel and one in bank i think,where are other 3,might be able to perfect loot with the 3 missing

    love the art in mission 1 a lot,only time i got any lag is if i look directly at the fog in open area's,over all love the story so far,on to mission 2 now

  24. #124
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by Galaer View Post
    That's why I would never think about this solution.
    Physics-shmysics. Did you know that Garrett can fall from a very big height with something in his hands and if he would throw that something at a few meters altitude, he will land with no damage? Baron postulates his own physics in the City!

  25. #125
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Been exploring in Mission 2, but I've got a little stuck.
    I still need to
    1. Get the urn. Should I have read something on how to do it? I guess the Holy hammer plays a part.
    2. Find the killer. I've been to his apartment, but seem to be the only one who can't find his secret room
    3. I have both keys and went back to the bank via the top window, but the room is now empty. guess I need to get down to the window I opened in M1. But how?

    Jumping across that glass walkway was tough and I notice there is now a chimney missing from the house with the pointy roof where you come off the metal pipes leading from the smashed balcony. Why is that?
    Last edited by frobbin hood; 16th Nov 2021 at 06:52.

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