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Thread: [UPDATED] T2 Campaign: Lonmore v1.3 (November 12, 2021)

  1. #126
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by frobbin hood View Post
    Been exploring in Mission 2, but I've got a little stuck.
    I still need to
    1. Get the urn. Should I have read something on how to do it? I guess the Holy hammer plays a part.
    2. Find the killer. I've been to his apartment, but seem to be the only one who can't find his secret room
    3. I have both keys and went back to the bank via the top window, but the room is now empty. guess I need to get down to the window I opened in M1. But how?

    Jumping across that glass walkway was tough and I notice there is now a chimney missing from the house with the pointy roof where you come off the metal pipes leading from the smashed balcony. Why is that?
    1. Your on absolutely the right track - did you investigate the tombs on the level with the bbb memorial? I didn't find any written clue.
    2. You need to inspect the bookcase in his apartment more closely
    3. You're right about the window - can't remember exactly where it is on the map but you need to go ledge crawling outside at the bottom of the labrynth of air vents IIRC Edit: Vents entrance on building roof with greenhouse.
    Last edited by Sagittal; 16th Nov 2021 at 08:41. Reason: Extra info for point 3.

  2. #127
    Member
    Registered: Mar 2018
    Quote Originally Posted by A.Stahl View Post
    Physics-shmysics. Did you know that Garrett can fall from a very big height with something in his hands and if he would throw that something at a few meters altitude, he will land with no damage? Baron postulates his own physics in the City!
    Oh, yeah? Then tell me why glass breaks even if I jump above it? Glass breaks even without me touching it.

  3. #128
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by Galaer View Post
    why glass breaks even if I jump above it?
    Air waves! They are... waving! Shooo-hr-hr-hr! Blam, and the glass is broken. City law!

  4. #129
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Beltzer, congratulations on the release! Glad you're still creating missions.

    Great ambient

  5. #130
    Quote Originally Posted by Galaer View Post
    Oh, yeah? Then tell me why glass breaks even if I jump above it? Glass breaks even without me touching it.
    I have no problem with constructive criticism. You made it clear that its a shitty game But hey, no problem.
    But its just a game. It does not have to be that lifelike And its not perfect either.
    And as i have pointed out earlier, its not that easy to satisfy everyone. And, have more fun making games that
    i would have liked to play. And as i wrote in the first post, i may have shitty taste

    Thanks Soul Tear

  6. #131
    I also want to say thank you to pwl, prjames, Corsair and HauntHunter. I'm glad you liked it

  7. #132
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Hey Beltzer Thief 2 came out two decades ago so things may not always work out perfectly so don't worry about it!! This set of missions was as you say are just a game and we appreciate your efforts, I had a great time exploring it!

  8. #133
    Quote Originally Posted by pwl View Post
    Hey Beltzer Thief 2 came out two decades ago so things may not always work out perfectly so don't worry about it!! This set of missions was as you say are just a game and we appreciate your efforts, I had a great time exploring it!
    Thanks for the words pwl. Appreciate it.

  9. #134
    Member
    Registered: Mar 2018
    Quote Originally Posted by Beltzer View Post
    I have no problem with constructive criticism. You made it clear that its a shitty game But hey, no problem.
    But its just a game. It does not have to be that lifelike And its not perfect either.
    And as i have pointed out earlier, its not that easy to satisfy everyone. And, have more fun making games that
    i would have liked to play. And as i wrote in the first post, i may have shitty taste
    Look, I don't think your campaign is shitty, it's just I have mixed feelings about it. There is some good stuff, some bad stuff and some confusing stuff.

  10. #135
    New Member
    Registered: Oct 2021

    Glitchy a bit, but decent

    Frequent crashes when loading/saving (basically every time)
    objects that are intended to be solid, are not (guards can see you through furniture, and shoot you through it).

    Seems decent otherwise.

  11. #136
    Quote Originally Posted by Galaer View Post
    Look, I don't think your campaign is shitty, it's just I have mixed feelings about it. There is some good stuff, some bad stuff and some confusing stuff.
    OK Thanks for the input.

    Quote Originally Posted by 1001games View Post
    Frequent crashes when loading/saving (basically every time)
    objects that are intended to be solid, are not (guards can see you through furniture, and shoot you through it).

    Seems decent otherwise.
    Too bad you had bad experiences. I have not heard anything about "Frequent crashes when loading/saving" before.
    Are you sure that its not problems at your end?
    And the other stuff, the testers did not say anything about that either. Too bad.

  12. #137
    Member
    Registered: Apr 2020
    Location: Germany
    Overall, I think this is your weakest mission so far.
    Wow, that shows how far opinions differ. For me this is one of beltzers best missions, Iīm definitely going to replay it at least 10 times, just like the sister and the favour . The biggest plus point for me is as I already said the story, the eye-candy and of course: thieves highway
    For me your weakest mission/campaign so far was the reunification arc, which goes without saying cause it were your first missions. And even of those I found lord beltzerīs mansion amazing. The other one I didnīt like much was the Mortuos Liber campaign, because of the forced ghosting with barely any shadows. But then again thatīs only my taste, others love to ghost. Iīm a typical garrett-like thief: I like to bash peopleīs heads when coming out of a shadow

    All in all I hope you make many more missions like this I was super hyped for it and did not get disappointed in the least

  13. #138
    Member
    Registered: Oct 2012
    I agree with Samantha, I think overall it's Beltzer's most accomplished mission, a large thieves highway map with loads of exploring, a strong plot that has both Mechanists and Hammerites in it but without being a Faction oriented mission, nasty perv to find and deal with, quite a clever puzzle in the library, spooky house done nicely, catacombs even better IMO, and I loved the look of the Mechanist building (great use of hi-res poly textures) and of course he managed to include a very tasteful homage to bbb.

    I do appreciate some players really don't like hi-res poly textures, but there's room for both vanilla and hi poly texture missions, so I don't think anyone should mark a mission down for the style the author chooses, but I don't think anyone has done that here. However I do think one of the problems all authors are faced with nowadays is after 1500 missions trying to find novel ways to challenge players must be a challenge itself, come on, in RL who the hell would have a glass walkway between the courthouse and the jail knowing that just one look at the glass and you'll plummet to your death.

    I would give this campaign 7.5/10 (maybe 8), it was a good fun classic style Thief experience with a few novel experiences, a decent map that has clearly given a lot of people a good few hours of enjoyment and at the end of the day you can't ask for more really.

  14. #139
    Member
    Registered: Feb 2009
    Location: some ancient Cycladian island
    Second mission
    Is there a key for the grate in the sewers? The one after the big brown pipe?

    I'm also loving it so far, has some of my favourite elements, highway that looks real, good looking objects, good flow as you move around, good ambience and eerie at the same time..
    Of course, THAT window, at court house...I managed to jump in on my third attempt but I landed before I had the time to estimate the height and I lost 1 health... So I reloaded and tried it again and again and again for the next 10 minutes in vain.
    And when I was furius and thought to use the fly key I thought.... jeasus...I bet that also has wood somewhere..
    Oh, and I freaking loved the red eyed lady's house in mission 1.

    Well, as it almost always happens....tan-tah!!! The key! on a rather novel, but still, quite logical place to be well played!
    Last edited by nightchild; 16th Nov 2021 at 16:33.

  15. #140
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark

    Beltzer,
    Thanks for this incredible mission.
    It is just great!
    Great graphics, great story & great gameplay.

  16. #141
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Quote Originally Posted by Sagittal View Post
    1. Your on absolutely the right track - did you investigate the tombs on the level with the bbb memorial? I didn't find any written clue.
    2. You need to inspect the bookcase in his apartment more closely
    3. You're right about the window - can't remember exactly where it is on the map but you need to go ledge crawling outside at the bottom of the labrynth of air vents IIRC Edit: Vents entrance on building roof with greenhouse.

    Thanks sagittal.
    1. I'd never have thought to use the hammer there!
    2. Got it! I found that difficult to spot.
    3. Found that vent earlier and forgot all about it.

    All done now, except I'm about 800 short on loot. I must have missed some serious stuff somewhere. Thought I'd been everywhere.

  17. #142
    Member
    Registered: Feb 2006
    Location: The BoneHoard
    So I've returned to meet with Brigantia at her apartment in Mission 2. The chimney is now blocked off and I can't get into her apartment. Am I missing something?

  18. #143
    Member
    Registered: May 2008
    Location: Southern,California
    a bit of help please where is this holy hammer located,i must have pasted it up in either hammer place or catacombs?also on a weird note the key i got for the mask room disappeared so i am not able to open the gate to get mask i am sure it must just be a glitch but not sure how it happen,also found the bbb tomb,very nice i hope others also add Easter egg room/etc for him

    haunt i can help go there after you done everything else except go home,it becomes final object to finish mission 2

  19. #144
    Member
    Registered: Dec 2004
    Location: Germany

    The holy hammer is hanging on a wall in one of the priests' rooms. I think it's the room that needs a key which is worn on the appropriate priest's belt. His name was Tri...something, I think.

    About the key to the mask room: Did you, perhaps, use the key already, and did it vanish then? One of three iron gates there will go up with that key, the other ones are opened in a different way.

    The way to reach Brigantia in the last mission is different from the one in mission 1. In mission 2, you have to leave the Hammer compound by an iron gate in the southwest. You need a key to open the gate. You will arrive near Brigantia's home shortly after the iron gate.

  20. #145
    Member
    Registered: May 2008
    Location: Southern,California
    reply about mask room key,i just frobed key from guard,then knocked him out,then finished clearing the rooms,by the time i got to mask room it was gone ,i went back to the guard and refrobed him wondering if i somehow missed it,but its gone,did not use on any door/gates,so i am not sure,thank you on hammer info

  21. #146
    Member
    Registered: May 2008
    Location: Southern,California
    just finished series and wow i love it ,the art is amazing,adventure very good,love the story,loved the textures all over mission,the rose in the soap,yes i noticed that ,jeweled bathroom mirrors,also mission 2 the pools on roof design in bottom wow,and so much more when you take the time to stop after clearing an area and just absorb the surroundings,2/5 secrets on both missions so mission 3 on each

    a funny side note on mission 3 i was following the hammers and one of the mechs saw me and launched a projectile and hit me,good thing the hammers were fast or i might have died :P

    ohh almost forgot found dewdrop in mission 2 under bed in room with 2 dolls,thank you beltzer amazing job

    my only gripe is no original textured healing fruits in series,yes i found the massively updated version,but the flavor was not the same :P

  22. #147
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by 1001games View Post
    Frequent crashes when loading/saving (basically every time)
    objects that are intended to be solid, are not (guards can see you through furniture, and shoot you through it).

    Seems decent otherwise.
    Possibly check your system ram. I have had random issues playing on some of my VM's over the last two years. I took advantage of a forced ESXi reboot to update firmware to actually run memory tests - it turned out that I had two banks with bad ram (ECC memory only gets me so far). Once I removed the marginal memory I no longer had Thief FM crashes.

  23. #148
    Member
    Registered: Jun 2011
    is britania the naked corpse of a woman ?

  24. #149
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by radogoal View Post
    is britania the naked corpse of a woman ?
    No, Brigantia is alive and has a quest for you.

  25. #150
    Member
    Registered: Jun 2011
    ok i'm standing beside teh naked corpse of a woman . hwere's the rigt way to Britania from there?

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