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Thread: Make your own AI-generated art

  1. #301
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Whoa, I feel like I've opened up the First Seal of the Singularity with this Luma video.


  2. #302
    Member
    Registered: Feb 2001
    Location: Somewhere
    obligatory Jeff Golbum quote insert

  3. #303
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Artificial life, uh, finds a way.

  4. #304
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    There's a new generator in town, Flux, and it's insane








    You can only do 3 or 4 images per hour though

  5. #305
    Member
    Registered: Jan 2024
    Location: Egyptian Afterlife
    Classical southern Europe mapping by AI.
    However the plants coming off the small windows, well is quite rare to happen and there is a repeating pattern, the red vases also repetitive as the black doors.
    A river or canal near two hills, well that's also uncommon.

  6. #306
    Member
    Registered: Aug 2002
    Location: Scaryzona
    FluxAI is pretty good but it struggles with finger count like other generators but sometimes hand position hides it well.

  7. #307
    New Member
    Registered: Sep 2011
    I heard about FluxAI, it's insane how well it handles this type of image.

  8. #308
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by mxleader View Post
    FluxAI is pretty good but it struggles with finger count like other generators but sometimes hand position hides it well.
    My hands have been mostly accurate so far


  9. #309
    Member
    Registered: Aug 2002
    Location: Scaryzona
    Most of the time FluxAI does a good job on finger count but here's one that's off. I use the same prompt for every new AI image generator and style just to see what it how they all differ.


  10. #310
    Member
    Registered: Jan 2024
    Location: Egyptian Afterlife
    The last image got "fingered" several times.

  11. #311
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    AI in 2021 vs AI in 2024.

    3 years.

    Imagine where we'll be in 10 years


  12. #312
    Member
    Registered: May 2004
    Location: Canuckistan GWN
    In 10 years? Perhaps refusing to go outside because real people and buildings look awful and scary.


    I actually enjoy the surrealism vs Sir Realism.

  13. #313
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com







  14. #314
    Member
    Registered: Sep 2001
    Location: The other Derry
    I liked the quirky surrealism better too. But Sir Realism is what the video game and movie industries want. I imagine most studios are busy retooling right now.

  15. #315
    Member
    Registered: Jan 2024
    Location: Egyptian Afterlife
    I remember when doing rendering for CGI movies and scenes took weeks if not months on computer farms (of specialized hardware - in the 90s) running in parallel, now it takes just a few seconds or maybe minutes.

  16. #316
    Member
    Registered: Aug 2002
    Location: Scaryzona

  17. #317
    Love some of these. I know a lot of people have negative things to say about AI art, but I've seen amazing stuff. It's fabulous.

  18. #318
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    AI art is becoming a staple of interior design. They put the client's request into a prompt, and then have visual examples to work from which makes the job easier if the client has very specific tastes. Or they have the client do it themselves and send the the pics.

  19. #319
    Member
    Registered: Aug 2002
    Location: Scaryzona
    Quote Originally Posted by Azaran View Post
    AI art is becoming a staple of interior design. They put the client's request into a prompt, and then have visual examples to work from which makes the job easier if the client has very specific tastes. Or they have the client do it themselves and send the the pics.
    That makes sense for tedious projects.


    Lettuce prey:


  20. #320
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com











  21. #321
    Member
    Registered: Aug 2002
    Location: Scaryzona
    This one turned out to be a bit disturbing and I used this prompt: Saint Nicholas entering an old victorian era brick tenement from the rooftop on a snowy Christmas eve night.



  22. #322
    Member
    Registered: Feb 2002
    Location: In the flesh.
    The more I look at that third picture down of Azaran's the more I like it. I would make the interior of the columns where circular stairs lead to the next level. The middle ones extended height needs to include a parapet for drinking and gazing over. Also the division line from it needs to lead to one at the back exactly the same. Otherwise, I imagine the back as a series of glass panels held together by bronze frames.

  23. #323
    Member
    Registered: Aug 2002
    Location: Scaryzona
    I started using ChatGPT to create short and concise prompts for NightCafe art AI and then changed a couple of styles and clicked create until I got something close to what I was thinking. One thing that drives me nuts is for some reason I can't get NightCafe to make the images darker overall and it keeps putting a moon or moon glow into everything. The upper left image was the final one in the stream of clicks. I also had to shorten the prompts so that NightCafe wouldn't ignore the last bits.


  24. #324
    New Member
    Registered: Sep 2024
    Some time ago, I tested the program Ideogram. It has incredible potential—you can generate amazing things with it. Programs like this will become increasingly common, offering even more possibilities. The race is on...!

  25. #325
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com










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