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Thread: T2 FM - Ravensreach (Jan 2022)

  1. #126
    Member
    Registered: Dec 2004
    Location: Germany
    I have killed some white beasts and treebeasts, so it should be possible to get rid of them. I did not kill all of them, though, since it's rather difficult. I'm not much interested in the individual fates of beasts either, so no thorough research on them is planned.

    Rumor has it that Dewdrop wasn't there because she needed an extended vacation after so much demand for her appearance by someone called "winddowner", or something similar.

  2. #127
    Member
    Registered: Aug 2001
    Location: LM's Dungeon
    You can lure the stone guard/s upstairs, to where the one white beast is, in that alcove. They'll fight, the outcome depends, usually the stone guard wins. They are fairly easy to avoid.

  3. #128
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Pretty much every faction will fight every other if you manage to lure them together.

  4. #129
    Member
    Registered: Aug 2001
    Location: LM's Dungeon
    Quote Originally Posted by nicked View Post
    Pretty much every faction will fight every other if you manage to lure them together.
    I swear I think people forget that.

  5. #130
    New Member
    Registered: Jan 2022
    Location: Atlantic City, NJ

    M'Lady

    This was so much fun! I played on normal and got 2403/3085 loot and 5 of 7 secrets. I did jump a few times, especially in the section with the mushroom men. Their voices really creeped me out as well as those giant mushroom tree creatures! Those
    stone guards caught me by suprise, but thankfully they are pretty easy to avoid. The only thing that bugged me was trying to find all the bodies. I think I managed to find 5, but could not find that last one. Thanks for a super fun mission, it really helped entertain me during a blizzard this weekend.

  6. #131
    Member
    Registered: Mar 2004
    looking for the key to metal door in library. has been said hint is in note by broken gate lever. Both gate levers work and no note to be found

  7. #132
    Member
    Registered: Mar 2018
    Quote Originally Posted by uhai View Post
    looking for the key to metal door in library. has been said hint is in note by broken gate lever. Both gate levers work and no note to be found
    Complete your main objective first.

  8. #133
    Member
    Registered: Mar 2004
    thanks

  9. #134
    Member
    Registered: Mar 2001
    Location: Ireland
    I played this yesterday, and I somehow completely missed the priest - I walked right past him without seeing him.
    Found him eventually, so I thought I'd give a spoiler list for the adventurers' locations, in case anyone else can't find one of them:

    1. Sir Haldorn Redcloak - hanging from the ceiling in the main spider room.
    2. Celandra the Ranger - half-buried in the snow in the main courtyard, lower level, near the library.
    3. Jorv Silvertongue the Bard - in an alcove above the hallway with the ruined raised pathway, just before you reach the underground spiral stairs.
    4. Olgar the Priest - Stuck to a wall in a small room on the upper level of the mushroom area.
    5. Varius the Rogue - Above the large main lift that connects to the central courtyard.
    6. Arcanim the Mage - hanging from the ceiling in the library.

  10. #135
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    Finished this FM playing normal getting 2770/3085 loot and discovered 4/7 secrets.

    I love abandoned places but experienced heavy lags in the library, as soon as one of those transparent AIs came in sight I could hardly move or defend myself. Seems I'm the only one having these graphics probs ...

    Nice story, excellent architecture but IMHO too many lights and not enough ammunition.

    It would have been much more comfortable if the two buttons in the high room with the moving bridges could not only be pressed by frobbing but also - as usual buttons - by arrows.

  11. #136
    Member
    Registered: Dec 2004
    Location: Germany

    Yes, seems like you're the one unlucky person again, after something similar with "Derelict Dock District". Have you tried applying Holy Water to your graphics card, just in case it's cursed?

    I have examined your library problem with three computers with rather low-end graphics, but no slowdowns did occur under the circumstances you described. One transparent AI passed by at a rather short distance to the player, I turned Garrett (or rather his point of view) around to increase stress on the graphics hardware, but still no lags did occur.

    However... vfig said that the visual distortion is caused by a "heat disk" being attached to the AI. There is an option in cam_ext.cfg that affects how (or whether) these heat distortions are displayed: d3d_disp_enable_distortionfx is the option you could "comment out", and maybe things would work better for you, then.

  12. #137
    Member
    Registered: Feb 2009
    Dipped back into Thief again hoping for new missions. This had to be first on my list for 2022. I love a "dungeon crawl" and this is one of the best. Great level design, lore, new monsters, everything. Brilliant mission.

  13. #138
    New Member
    Registered: Dec 2022

    Wow!

    Thank you so much for this amazing mission Nicked!

    This is the third mission of yours I've played (after Catacombs of Knoss and Malazar's Inscrutable Tower), and I'm in awe of your ability to create places which are terrifyingly, agonisingly, oppressively wrong, where the player never feels safe even for a moment.

    The fungus guards are simply spectacular, and have been living rent-free in my head for days!

    Thank you for your missions, I can't wait to play more.

  14. #139
    Member
    Registered: Jan 2003
    Location: US
    What's up with the intentionally pixilated textures? I found them so distracting that it took me right out of the Thief experience. Felt like I was playing a game from the 90s. Sorry, didn't care much for this one.

  15. #140
    New Member
    Registered: Dec 2023
    I find I am asking this question on a few FMs these days: should I bother trying to translate the tome of thorns?

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