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Thread: What are you playing? (2022 Edition)

  1. #226
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.
    FINALLY, finished my first from-start-to-finish playthrough with Teardown, spread over several sessions across several weeks. was fun, but I am glad it's done. Thanks, henke, for gushing over this game in GenGaming, that's how I found out about it and got me curious enough to check it out when it came out from Early Access. Good times all throughout!

  2. #227
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Having torn myself away from Vampire Survivors on my Steam Deck, I'm now back to playing Streets of Rogue on it, which is still absolutely fantastic.
    I've also recently installed Heat Signature on my Deck, as I suspect that'll play really well on it.

    I've kinda given up on Elden Ring for the time being, finally being worn down by losing a level's worth of runes one too many times. I'm at the gargoyles, and there's no player summons around to help me with, and I just... can't be arsed anymore.
    There's a lot to like about the game, but it is still very noticeably just another iteration on Demon's Souls. Hell, I even ran across basilisks from Dark Souls.

    I have bought Hand of Merlin and Amazing Cultivation Simulator recently, but both have bugs that prevent me from playing them.

    Hand of Merlin insists on starting up on my second monitor, and doesn't let me change which monitor I'm using once launched.

    Amazing Cultivation Simulator, as with all these Dwarf Fortress / Rimworld clones, seems to be very dependent on keyboard controls and the mousewheel, so it's a shame they don't actually work.

    I mean, I can't rule out it being down to me running the games through Proton on Linux, but almost everything else works fine. The Hand of Merlin dev at the very least acknowledged my report on the Steam forums, so there's hope yet

    Seeing Thirith's just played Arkham Knight, I might install that. Origins put me off of the Batman games a bit, but that wasn't Rocksteady.

    I've also recently reinstalled Mad Max, which surprisingly, has a native Linux version, but I haven't fired it up yet.

  3. #228
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Glad you liked Teardown, Ducky! I still haven't played the full release. Malf, that's a lot of games!

    I've been playing How I Learned To Skate that came out last Friday:

    The controls are really unique and fun and the sensation of gliding on the ice is wonderful. A really one-of-a-kind game. Sadly it's also just too damn hard. I made it about 1,5h in before getting stuck on a section where you gotta control 2 characters at a time AND the controls are inverted for one of the characters AND there is intermittent scenery getting in the way of one character so you can't see what they're doing AND if you fail you get set back to the previous checkpoint. Yeah, not the current checkpoint, the PREVIOUS ONE! Needless to say once you start messing up it's easy for it to just snowball and pretty soon you're back at square one.

    Also been playing Hidden Deep, sidescrolling physics-heavy underground exploration thingy with strong Aliens vibes. It's a lot of fun but also kinda janky in it's current EA form and the objectives and systems are obtuse enough that I've needed a walkthrough on several occasions.

  4. #229
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by henke View Post
    Malf, that's a lot of games!
    There's a lot in there that are games I've played before, but am currently using as filler.
    There's nothing on the horizon apart from the Steam release of Dwarf Fortress that's really got me excited, so I'm flailing around a bit playing things I've either played before, or that have been sat in my library for a while guilt-tripping me.

    I did actually start another colony in RImworld last night, as I'm hungering for something management-sim shaped, and Oxygen Not Included, while great, is too clever for me.
    There's been a lot of stuff added to ONI recently, but I'm never likely to see it as I struggle to keep all my plates spinning even at early-to-mid game.

    And the one constant I neglected to mention is Guild Wars 2, although that's taking a back-seat to other things recently. It's still got it's claws deep enough in to me that I log in every day to do my "dailies".
    The latest expansion, End of Dragons, left me cold and was noticeably developed by a team that had been downsized, with the only ones remaining being those who aren't as familiar with the franchise.
    Still, of all the MMOs out there, this is the one I come back to, as the combat is still really fun compared to others.

  5. #230
    Registered: Jan 2003
    Location: NeoTokyo
    I think Rimworld is one of the best for that genre in terms of having fun with it. Good pacing. You get invested in your colony. Good for telling a story. It's a tricky balance because if one of these games gets too micromanage-y or the stakes get too high like in Dwarf Fortress, that can be a rush, but it's almost too much and I won't want to go back to it. But I usually always feel good starting a new colony in Rimworld.

    The deep sim I got the deepest into was Caves of Qud, but that's really just a single player cRPG / Roguelike at heart with an open world to explore, not a colony game. But the depth and breadth of all these different systems running on top of each other is really interesting, and intense in bite sizes in the right way for a roguelike (where each move is life or death until you get yourself out, but you pick it up over time).

  6. #231
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Oddly, I find that if you don't mod for it or carefully plan the difficulty at the start of a game, Rimworld can often escalate faster than Dwarf Fortress. The thing that usually ends up killing my fortresses is framerate death.
    I'm really hoping that the Steam release does something to address this, as a lot of interesting systems don't start running in Dwarf Fortress until you reach a certain population level, by which time the fps is starting to tank.
    And it could be dangerous for the game on Steam if Toady doesn't address these issues, as I can see a lot of negative reviews claiming it's unplayable due to the framerate.

    But I know it's not an easy problem to solve, as the complexity of the simulation is both the main draw of the game and what drags the framerate down.
    Rimworld does scratch a lot of the same itches that DF does, but I inevitably lose interest when I realise there's no way for me to make interesting devices like in DF.
    And the lack of Z levels also restricts player expression when building structures.

  7. #232
    Registered: Apr 2008
    I bought a few racing games during the Steam racing sale and then felt the compulsion to also buy a wheel and pedals (just got a Logitech G920). I wasn't expecting it to be so much fun. My fears of peripheral decadence were a mistake, and I've been enjoying BeamNG plenty, along with Assetto Corsa, and a handful of old SimBin games.

  8. #233
    Registered: Jul 2002
    Location: Edmonton
    I too was leery of buying another wheel (also a Logitech), but four months later it still brings me great joy every time I lay my hands on it. It makes playing racing games feel like I'm developing a useful skill.

  9. #234
    Registered: Dec 2002
    Location: Saint-Petersburg, Russia
    The older I get the fewer games grab my attention. Just because "I've seen it all", or they don't hook from the first seconds.

    But somehow I came across Observation, and it gave me strong wow-effect right from the beginning (like "wow, I am the onboard computer, I control cameras, read stuff and chose answers to the personnel. Totally different perspective"). And I got off only after I completed it, 14 hours. What a weird experience! And lots of fake endings, like "omg, that blowed my mind, aplauds... wait, it's not over?"

    Started playing GTA San Andreas (the old one, with widescreen patch and fixes). Never played it after it came out. Feels boring.

    But the games I spent hundreds hours in are Astroneer and Raft. Open world sandboxes. One is like minecraft (never played it though) but with voxel-based geometry. You appear on a planet, you have a backpack, a "vacuum cleaner", and there's a base which gives you oxygen and electricy. You soon realize you can absorb the surroundings freely, collect resources, and print various stuff using your built-in 3d-printer, like a larger printer, batteries, solar and wind panels and mechanisms. And poles with extension cord which provide you with oxygen and electricy from the base. The more you dig the more you learn about the place and meachanics. And you can dig underneath, exploring deep caves. The first impression that stroke me was realizing that the planet is round, then I found some artifact probably built by past intergalactic generation, and then built a rocket to travel between planets. There are tons of ways to live in the game: explore, harvest, build, automate. For me it's a perfect way to switch from my job routine.

    Another time killer, Raft, starts with you floating on a piece of wood in the ocean. All you have is a hook with a rope. And a bunch of random floatsome like plastic, wood and leafs. You quickly notice you can grab that stuff with the hook, which will break eventually, and you'll have to make a new hook using those resources. Also there's a shark trying to destroy your raft, and you have to deal with it. And you have hunger and thirst. And there are islands with more resources you cannot find on water. So you manage to stay alive, extend your raft, collect stuff and make things, and at some point you buld a radar which leads you to structures above water like large island, tower or an abandoned ship which are part of the story.

    Both games are co-op friendly, so if you feel alone you can invide your buddy and allocate duties.

  10. #235
    Registered: Jul 2002
    Location: Edmonton
    I realized I've been playing a lot of video games this year; usually I stop for months at a time, but I've been going pretty much continuously since the new year. Still plugging away at Gran Turismo (although I haven't received a single comment on that so far, so maybe I'll quit with the updates).

    Now I'm looking for some Switch games to bring on a three-week vacation coming up. First up is Teenage Mutant Ninja Turtles: Shredder's Revenge. As much as I loved the turtles as a kid, I was never a huge fan of the NES games. But this is great. Nostalgia aside, it remedies my main issues with the old games: it's easier (or at least it can be if you set it so) and the controls are actually responsive. Plus all the little animation touches really give it character; for example, the first stage is at Channel 6 news, and when you get to the cooking soundstage, all the invading foot soldiers are wearing chef's hats and attack you with spoons. Oh, and apparently Ghostface and Raekwon have a song in it, with Ghostface rapping as Shredder and Raekwon as the turtles. That is cool.

    I'm also looking at Mario Maker 2, but I'm more interested in playing other peoples' level than creating my own, and I'm wondering if there are enough levels of intermediate difficulty to make it worthwhile. As much as I want to be a super expert, it's probably not going to happen.

    Also interested in Astral Chain and Mario 3D World, so if you've got any opinions on those I would like to hear them.

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