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Thread: No Vertical Challenge for Thief 2

  1. #1
    Member
    Registered: Mar 2018

    No Vertical Challenge for Thief 2

    Played on Expert, Newdark

    Very similar to my "No Horizontal Camera Challenge", but instead of not looking left and right you are forbidden to look up and down. Because of that I'm going once again to play only on keyboard. Potential problems will be with swimming and climbing ropes and ladders.

    MISSION 1 - RUNNING INTERFERENCE

    I noticed that I can't grab unconscious bodies, because they are too low. That's the reason why I need to pickpocket them before KO-ing enemies. Plus I can only grab their purses when I crouch. I could grab 3 golden bottles and secret speed potion in wine cellar by crouching and backing off. For 2 plates in dining room I needed to ride dumbwaiter down to grab them. It's very easy to grab junk goblet by mistake, so I alerted patroller. I could reach secret lever in basement only by crouching and leaning forward. I couldn't grab 2 nuggets behind crates in basement and 2 pieces of loot on tray lying on grass in garden. They are too low. The same goes for secret lever on 2nd floor, which gives me tiara. And unfortunately this tiara is necessary to complete loot objective, so that's bust #1. I had no problem getting wedding rings for Basso and Jeneviere.

    STATS:

    Time: 0:27:30; Loot: 1015/1285
    Pockets Picked: 7/9
    Back Stabs: 0; Knock Outs: 12
    Damage Dealt: 12; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Secrets: 3/3
    Busts: 1 (secret lever on 2nd floor that gives tiara necessary for loot objective)

  2. #2
    Member
    Registered: Mar 2018
    MISSION 2 - SHIPPING... AND RECEIVING

    BEGINNING


    At the starting point I must mentioned it's a bit scary to drop from crates without ability to look down. I'm going east for a change KO-ing archer and knight on the way. Then I listen to Hammerite and noble conversation and going behind them inside while also KO-ing them. Kilgor's hangar has locked chest. Luckily it's possible to use lockpicks despite the fact that we are frobbing them way above chest. Then I went to Building B while KO-ing everyone I could. In Hangar #4 is urn on floor. To grab it you need to crouch walk and when you are step slightly downwards you can highlight it. There is also tapestry on higher shelf, which you can grab by mantling on machinery and running towards it. Then I'm going on Davidson's Ship.

    DAVIDSON'S SHIP

    Since I couldn't climb ladder I went to ship via pier. Stationary thief has 1st bag of spices. I didn't KO him as I had no idea if spider from small shed will attack his body. I opened shed and after reload spiders attacked thief. I opened secret crate and grab bed 2nd spice. Golden bottle in this crate is too deep for me to grab it. I even managed to clip into this crate by leaning forward, releasing lean, then quickly crouching and hold lean forward again. Then I turned 180 degrees around. Here I can push forward or backwards to move camera slightly downwards, but it will never move low enough. Also there is a risk of getting stuck permanently. Afterwards I just mantled and quickly cancelled it. That way I clipped into crate under bag of spices display. It's easy to get out by mantling.

    Chests behind banners are low, but I can still frob them from farther away. I went under deck. Here is golden bottle on bench and it requires downward step while crouch walking. To get out you can stack 2 crates under hole and climb on deck. But you can also climb ladder without looking up. All you need to do is jump on ladder, move to it's side and jump to climb up. Then move back to front or different side of ladder and jump again to climb up. Then you can jump and mantle on deck. This only works in Thief 2. In Thief 1 you can only climb ladder from one side. Also I have no idea if it's gonna work on ladders stuck to wall as ladders in this mission aren't.

    On deck there was fight between thief and spiders. To my surprise when one of spiders jumped thief managed to hit him and killed him. I ran to pier, but enemies spot me, so I fell into water and they restarted their fight.

    BUILDING B

    NE crate, west crate and crate in Osterlind's office contains spices, but they are too deep in crates to grab them. On 1st floor in SE part I can strafe jump and mantle to chest with rope arrow. Out of curiosity I tried to cross it over without going around it and using rope arrows and it was easy. I just needed to crouch jump on top of it. This doesn't work in Olddark though as there is invisible object placed above chest. When attacking it makes wooden noise, so I suspect it's invisible duplication of a chest. Behind this chest is crate with 3rd spice, which I can grab when dropping down.

    My next target is climbing for secret chests in shaft near stairs. I can't use rope arrows as it requires me to be on the same level as wood I want to shoot, so I need to use crates. So I decided to return to ship, because under deck is a lot of crates. Thief fell into water and drowned. Only 1 spider remained. I let him go behind me into water and he died too. In spider shed is last spice, but again it's positioned too low for me to grab it. So now I have a problem. Out of 7 spices in this mission I can only grab 3. Others are too low. I decided to wait until later, because maybe I will find fire arrows or mines and I'm going to move spices that way.

    So now I have unexpected problem. Crates on floor are too low to grab. Luckily later I noticed that when crouching in certain distance from them it's possible to highlight them by leaning forward. This way and using stack of crates under hole it was possible for me to move all crates on pier. It took me around 20 minutes and in the end it was pointless as I used only crates from hangars #2 and 3. I only needed 11 crates for climb: stack of 4 crates and 7 crates. Though I also put stack of 3 more crates for easier climb. After getting secret I just needed to blindly drop on crates.

    BUILDING A - CODE SWITCHES

    I returned to starting point, because I forgot statuette from crate. And again it's located too low to grab it. I went to Main Office. There is purple box above mail. To grab it you must climb to it and drop to highlight it. And then we are coming to 2nd unexpected challenge - code switches. When you stand you can highlight top row (switches #1-3), when you crouch you can highlight #0. Sometimes when you go near code display you can crouch and uncrouch to get stuck while highlighting other rows ( mostly #7-9). If you are close to the window you can also activate switches by throwing crate at them (when you stand you always activate #3, when you crouch - #0). I tried also highlight #4-6 by climbing on crate by running into it. You must climb somewhere between top and edge of crate, which is very difficult. I was doing this king of stuff during my jumpless challenge. I had no idea that this knowledge will become useful again.

    Ultimately I learned easier method. Just stand in front of switches and then crouch and uncrouch. For #4-6 you must uncrouch very quickly. Also this trick doesn't work in south shed near trash chute. I think switches there don't stick out of wall that much like switches from Main Office and other sheds. I tried to use code display again, but it's much harder to get stuck on it than in Main Office. When trying to use crate I noticed that when crouching I don't only highlight #0, it's possible to highlight #7 and 9. But not #8. Eventually I decided to use switches from Main Office and other security sheds.

    BUILDING A - HANGARS

    In Lord Porter statuette and purple box under counter are too low to grab them. For painting secret I needed to mantle on lamp and shoot arrow into it. To go to 2nd fllor I need crates to climb. I needed 8 crates. First I do stack of 6 crates (top 3 crates are placed to crate stairs, so I will manage to jump there and mantle on top of stack), then I put crate on top of elevator switches. I take last crate with me, mantle on single crate, jump to top of 3rd crate and then mantle to of stack. Here I need to crouch, drop final crate and jump. Try to position yourself on top of a stack. Since my crate wasn't far enough to jump from top of it I needed to move to it's edge and then I jumped and mantled on 2nd floor. Then I push down switch to trigger secret and quickly up switch, because I was worrying that elevator my destroy crates. To return I blindly dropped on crates.

    In Noah Jerm is crystal on top shelf, which requires me to drop it to highlight it. Here I also complete loot objective. The same technique is used in Selentura to grab key from purple box. Safe is of the size of crate and you need to use the same technique to highlight it. Outside of Building A in NE corner of map is another crate with statuette positioned too low. In Blackheart there is flute on small table and again it too low to grab.

    Lastly is Mynell and his spiders. Fight with green spider is easy enough. It alerts 3 small spiders though. I thought I will manage to lure them to water, but they don't leave hangar. So from ground under ramp I decided to shoot them with broadhead arrows, which was tricky as I couldn't use full strength shot and spiders needed to be close enough. Nugget in spider's cell is too low on floor.

    2nd floor has freezer with key on roof, but I can't grab it, because it's too low. So I decided to bring 3 crates inside. I put stack of 2 crates under ceiling vent with key and another near wall vent, then I pushed switch. Key fell somehow on single crate, which allowed me to pick it. Climbing up to roof was easy and opening safe was also easy.

    All objectives completed except getting 2 spices. I didn't find any explosive weapons to push spices somewhere else. I tried to destroy crate to move it or elevate it with moss arrow, vut it didn't work. So I'm forced to look down to grab 2 spices (bust #1-2). I chose spices from Osterlind's office and spider shed on ship. Then I returned to starting point.

    STATS:

    Time: 2:55:39; Loot: 1405/1655
    Pockets Picked: 13/18; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 33; Airborne Knock Outs: 1
    Damage Dealt: 56; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 5
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 3
    Secrets: 14/14
    Busts: 2 (2 spices from Osterlind's office and spider shed on ship)

  3. #3
    Member
    Registered: Aug 2021
    Will you allow yourself to drop a crate (or use rope arrow) to change viewing height (e.g. for switches/entering codes), or only when you actually need to move up or down over something?

  4. #4
    Member
    Registered: Mar 2018
    Quote Originally Posted by Kangra View Post
    Will you allow yourself to drop a crate (or use rope arrow) to change viewing height (e.g. for switches/entering codes), or only when you actually need to move up or down over something?
    My rules are about not pressing buttons for look up or down on keyboard and don't use mouse to achieve the same effect. So using crates to get a certain height is fine. Leaning lowers slightly height and it's allowed. You can try to get stuck on something, so pressing forward/backward will make you look up or down. This also is allowed.

  5. #5
    Member
    Registered: Mar 2018
    MISSION 3 - FRAMED

    Quite easy mission for a change. In Sewers I can fit in underwater tunnels by swimming forward, but manhole requires looking down, so I can't use this route. Instead I mantling at cistern near watcher, mantle on wall, then on roof and land on 2nd floor balcony. Secret ladder in Warden Affairs is attached to wall and it's harder to climb. I can't go to it's side like with ladders not attached to walls. Still it was possible to climb it. I needed to mantle on lever and jump on ladder. Look at it while standing on it's middle and jump. You will jump backwards, but back wall from shaft will push you forward back on ladder.

    I needed to skip 4 secret coin stacks under control panel on 1st floor, though it was possible to press secret switch loot is too low. The same goes with statuette in water in basement. Code switches for Vault are a bit higher this time, so only switch #2 is tricky. I founded that if you get close you can jump and quickly press it. The rest of mission is easy.

    STATS:

    Time: 0:36:43; Loot: 1113/1378
    Pockets Picked: 3/3; Locks Picked: 8
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 8/9
    Busts: 0

  6. #6
    Member
    Registered: Mar 2018
    MISSION 4 - AMBUSH!

    That's the weakest mission in the game and also pretty easy for this challenge. I had funny thing near Mosely's house where archer got stuck walking into his companion's body and started to instantly turn in different directions. After reload he stopped turning and walked in place in one direction. I also had problem to get purse from marketplace cop who I quickly KO-ed before waiting for conversation to end. To get it I needed to drop on edge east of bridge, crouch and lean both left and forward to highlight purse. I also noticed that just like in Thief 1 bodies fallen on their back levitate above ground. I can climb ladder leading to bottle lying on floor, but can't take it, because it's too low. I also noticed that I can't climb ladder with wall behind that is located near marketplace. This will be a problem in later missions. Big purse in canal is also too low for me to get it.

    To get to Garrett's house I use crate to mantle into back window. To open secret stash I need to jump to highlight hook. This alerts outside cop, but it's easy to KO them. I can get everything from stash except scouting orb, which is too low on floor.

    STATS:

    Time: 0:39:09; Loot: 1305/1705
    Pockets Picked: 1/8; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 38
    Damage Dealt: 38; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 2
    Secrets: 0/0
    Busts: 0

  7. #7
    Member
    Registered: Mar 2018
    MISSION 5 - EAVESDROPPING

    I started this mission and immediately heard distant archer shouting at me. She was in 2nd alert and I had no idea why. I restarted mission couple of times and this alert never happened again. Since this is unique situation I'm going to continue with alerted archer save, but archer calmed down before I encountered her. There is couple of loot pieces too low for me: secret ring, 3 coin stacks in crypt, purse in catacombs and tiara in chapel. Despite that completing loot objective was pretty easy and I didn't need to do any crate stacking to achieve it. I noticed that catacombs have wooden beams on ceiling. This will be useful in no horizontal camera challenge for this game.

    Conversation between sheriff and Karras is build from fragments. I noticed that after reloading game - instead conversation starting from the beginning, it started from certain point. Or maybe game autosave progress of this conversation in case player will reload game. But looks like safety deposit key location is determined when mission starts and it's impossible to reload fragment to change it.

    Some loot pieces are really high and only accessible via ladders placed on walls. I mentioned that in previous mission, but I can't climb these ladders. In order to reach these places I need crates. Ladder on 2nd floor above pulpit is easy. It only requires doing 2 crates stack and from them jump on ladder. From here I can highlight blue chest. Towers are harder. They require 2 stacks of 3 and 6 crates. From higher stack you jump on ladder, turn around and jump+mantle on top of the towers. To return downstairs you must drop on ladder and then on lower stacks of crates. Easy.

    STATS:

    Time: 0:55:03; Loot: 1490/2119
    Pockets Picked: 0/1; Locks Picked: 6
    Back Stabs: 2; Knock Outs: 13
    Damage Dealt: 73; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 2
    Iron Beasts Destroyed: 0; Disabled: 1
    Bodies Discovered by Enemies: 1
    Secrets: 1/1
    Busts: 0

  8. #8
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    "No Vertical Challenge" sounds like you're not allowed to climb or fall.

    Lord only knows why you didn't just say "No Looking Up or Down Challenge", since that's what you actually meant.

  9. #9
    Member
    Registered: May 2008
    Location: Southern,California
    stopped by a one inch wall :P, ofcourse no jumping as that is vertical

    call me cylonbane the second :P

  10. #10
    Member
    Registered: Mar 2018
    Quote Originally Posted by ZylonBane View Post
    "No Vertical Challenge" sounds like you're not allowed to climb or fall.

    Lord only knows why you didn't just say "No Looking Up or Down Challenge", since that's what you actually meant.
    Oh man, I forgot word "camera" as it should be "No Vertical Camera Challenge" and unfortunately I can't edit title now. Well, I will remember that for Thief 1 challenge.

  11. #11
    Member
    Registered: Mar 2018
    MISSION 6 - FIRST CITY BANK AND TRUST

    Since there will be a lot of loot pieces lying on floor I'm not going to mention them anymore. I noticed that I can pickpocket enemies when they fall from being KO-ed. In basement there is ladder leading to trapdoor that is away from wall, but I can't grab it's side. I guess it was taken from Thief 1. I can still highlight trapdoor after making 2 crates stack, but to open it I need to crouch after frobbing it. Middle vault switches are hard to frob. Luckily I don't need to use them. Small safes lying on floor can be highlight it from far away just like crates, but it's a bit too far to picklock them.

    On 2nd floor bot seen me through glass and immediately shot through it. I had no idea they can do that, I thought it's just going to try to get to me. I can get to archives from conference room by shooting 2 rope arrows into wooden balcony while jumping. Then I jump from rope to rope to climb up, take one rope arrow, mantle and quickly take another. Secret lever in SE part of 2nd floor can be frobbed only when mantling. Reward for it is still too low for me to take it. I noticed that cursor on map always starts in the same place when you open map. In this run when I don't use map, it's a bit annoying. 3rd floor has secret switch behind statue located a bit too low to frob it.

    Inside vault I noticed that arrows trajectory is affected by Garrett's vertical momentum. When you release arrow shortly after jumping arrow will fly more upward, when you release it while falling, it will fly downward. Thanks to that it's possible for me to destroy 2 watchers with fire arrows. For top floor I can mantle on lamp and from it jump on ladder. I can't jump to climb up on ladder, but top floor is low enough, so I can mantle to it.

    STATS:

    Time: 1:32:49; Loot: 1880/2284
    Pockets Picked: 10/18; Locks Picked: 16
    Back Stabs: 0; Knock Outs: 29; While Airborne: 1
    Damage Dealt: 38; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 2; Disabled: 4
    Bodies Discovered by Enemies: 5
    Secrets: 1/2
    Busts: 0

  12. #12
    Member
    Registered: Mar 2018
    MISSION 7 - BLACKMAIL

    In north house is locked blue chest. Just like with small safes you can highlight it, but you can't picklock it, because you are too far. It's a bit weird as it's possible to picklock even smaller footlockers no problem. I found out that it's actually possible to picklock this chest if you make lower step on floor. So decided to use button to move slowly forward, so I will have the biggest chance to hit right moment for lockpick. It's just one second of picklocking, so I need to repeat it a lot to open this chest.

    Main gate towers have these Thief 1 ladders that you can't grab from side. So to open main gate I need to climb to attic of nearby house, mantle on shutter and from here do light shots of 2 rope arrows into wooden roof near watcher. To descend I need to mantle on roof and slide down. Now I need to jump from rope to rope to mantle up on top of tower. Sometimes I do extra climb when grabbing rope, sometimes not. If I do climbing for longer time I will stop doing this extra climb. I don't know why. From roof it's easy to pick rope arrows and open main gate, then I need to drop on ladder and on ground.

    Secret from chapel is hard to trigger. I need to do stack of 2 crates on altar and from it shoot 2 rope arrows into wooden part of wall under hammer: one normal shot and one upward shot (from jumping). Thanks to 2 ropes in the same place I'm not jumping towards wall and drop on ground, instead I climb on ropes higher. Looks like lower rope stabilizes higher rope. On higher rope I can save and load to have Garrett climb to the top. Then I need to throw scouting orb at hammer to activate secret. Also I noticed that taking higher rope arrow drops me on lower rope arrow and I'm standing on it like on platform. From there I can jump wherever I want. Sadly I can't go to undergrounds, because I can't climb back on ladder and dropping crates blocks passage to maze, so I will not manage to mantle back on stack of crates due to lack of space.

    Fireplace secret is easy to get by dousing fire and jumping to lever. Here is flashbomb on ground. Stepping on it will activate it. But there is another flashbomb at the cemetery in small niche and this one doesn't activate upon stepping on it. I wonder what are the rules for that. To get out from fireplace secret area I can simply jump on ladder and mantle to basement.

    In game room I need to do light shot of water arrow to clean stain on carpet for secret necklace. Armory secret requires from me mantling on edge of door, crouch and shoot target while uncrouching. Gear in pool is too low underwater, so to get to 3rd floor I need to go to balcony, make door to open partially, mantle on it and from in mantle to 3rd floor balcony. To get to attic I continue mantling upwards

    In sheriff's bedroom his body is too low, so I can't complete bonus objective. Mosely's key ring is also too low and even using downward shot of fire arrow doesn't move it, so that's bust #1. Conversation about sheriff's murder happens only when you are in passage at the bottom of stairs, so what will happen if I go there while cops are pursuing me? Simply 2 cops will stop pursuit in order to do conversation. Afterwards I leave cop with gear. He can open gear door, but if he doesn't have a gear, he will walk into gear door. After reload he stops and after opening door and another reload he will start walking.

    STATS:

    Time: 1:31:03; Loot: 1670/2100
    Pockets Picked: 15/23; Locks Picked: 8
    Back Stabs: 0; Knock Outs: 49; While Airborne: 1
    Damage Dealt: 49; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 1
    Bodies Discovered by Enemies: 1
    Secrets: 6/6
    Busts: 1 (key ring)

  13. #13
    Member
    Registered: Mar 2018
    MISSION 8 - TRACE THE COURIER

    In this mission there is only one problem - letter. Mosely drops it on street and it's obviously too low for me to frob it. So when walking behind Mosely I need to find crate (I find one just before marketplace), then strafe jump over canal to go ahead Mosely and place crate in place where Mosely drops letter. Other than that there is bottle near drunkard and to get it I need to crouch on edge above canal and lean for it.

    STATS:

    Time: 0:40:06; Loot: 605/830
    Pockets Picked: 10/14; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 18
    Damage Dealt: 23; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1
    Busts: 0

  14. #14
    Member
    Registered: Mar 2018
    MISSION 9 - TRAIL OF BLOOD

    Map can be taken by leaning from water. Small waterfall from stone face raises me, so I can pick 3 water arrows. In one of fireplaces I can lean to grab fire arrow, which is necessary to grab ruby stone behind house. Shooting it into house makes ruby fly away, so I can frob it. In apes cave there are 2 troublesome crystals I can get. Crystal on left path can be taken while mantling from lower path. Crystal near noisemaker arrow can be taken while falling on stone slope. From it you can drop safely on ground near poison plant.

    STATS:

    Time: 0:38:26; Loot: 1055/2105
    Pockets Picked: 3/3; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 24
    Damage Dealt: 24; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0
    Busts: 0

  15. #15
    Member
    Registered: Mar 2018
    MISSION 10 - LIFE OF THE PARTY

    To return to rooftops from house near generators you need to mantle on shutter, jump to ladder and then to rooftops. Looks like guard killed thieves, but he's heavily wounded. When cornered he can fight, but I can't, because he has only 1 HP and any try to KO him results with death. Later I see him running into wardrobe, completely ignoring my presence. In necromancer's spire is secret switch in brazier. To activate it just drop skull on it. From top floor I shoot vine arrow into wooden roof while doing crouch jump. This way I can visit Rothchild and roof of Shemenov estate.

    For castle Carlysle you need to make 2 crates stack on glasshouse and jump to window. KO guard inside room, so he will not get hurt by explosion. Explosive device open armory only if fire arrow will hit directly into it. Otherwise explosion will not open door. So I need to elevate explosive device by putting it on stack of 4 potions. Then I lean left while crouching to explode explosive device.

    On drunkard's roof I need to make stack of 2 crates on ledge to jump from it on ladder and then mantle on roof. Here is ultimate challenge in this mission - entering Angelwatch. Metal hatch is too low. It's possible to descend to front door and it doesn't fail mission, but door is locked. I tried to explode it with mines and fire arrows, but it failed. Maybe explosive device would help, but I already used it. 3rd way is by climbing to ledge with window leading to 4th floor. For this I need to bring 11 crates to make stacks of 7 and 4 crates. This took me one hour. These crates are also our exit from Angelwatch.

    STATS:

    Time: 2:48:07; Loot: 2351/2853
    Pockets Picked: 23/24; Locks Picked: 9
    Back Stabs: 0; Knock Outs: 54; While Airborne: 2
    Damage Dealt: 55; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 3
    Bodies Discovered by Enemies: 4
    Secrets: 7/7
    Busts: 0

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