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Thread: Duke Nukem Forever 2001 build leaked

  1. #1
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

    Duke Nukem Forever 2001 build leaked

    https://archive.org/details/1652058670472
    Obviously it's very much unfinished and has stability issues. Dukeforever.exe in the \system\ directory is the executable.
    Go for the Oct build and then overwrite with the \patches\megapatch\ directory contents. If the game doesn't boot then delete from the \system\ directory d3d8.dll, d3d8.on12.dll. d3d9.wine.dll, wined3d.dll.

    To get it to render properly I had to use a DX8 to DX9 wrapper and then a DX9 to Vulkan wrapper. Put d3d8.dll and d3d9.dll (latter is from the DXVK archive's \x32\ directory) in the game's \system\ directory. The game's supplied DX8 to DX12 wrapper wouldn't let the game boot for me under Win11.

    F12 brings up the developer console. Useful console commands and cheats:-
    setres <width>x<height>x<colour bits> (eg 1920x1080x32)
    togglefullscreen
    god
    allammo
    ghost

    Last edited by Al_B; 20th May 2022 at 08:10. Reason: Thread title fixed

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hearing a lot of reports that it's a very impressive half-baked mess. I'm curious to try it, but I think I'll wait a bit and see if someone wrangles it into a more easily installable and playable shape. Apparently there's a level editor included as well? Maybe eventually the fans will piece together an entire campaign from the remains? Exciting stuff!

  3. #3
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Even Broussard commented on it, and not negatively, so here's hoping it won't get crushed in to non-existence by takedown notices.

  4. #4
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    It's weird that a tech demo from 2001 that was 1-2 years of polish away from releasing looks so much shittier than NOLF, which came out in 2000. By looks I don't just mean graphics/style, I mean the actual gameplay.

    I think the problem with DNF's development is that, instead of saying "what is a Duke Nukem game" and iterating on that, they were like "man, Half-Life and NOLF were cool, let's do that". And they kept doing that every time a new genre defining FPS came out until they were so far from releasing a game it became a running joke.

  5. #5
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Jason Moyer View Post
    It's weird that a tech demo from 2001 that was 1-2 years of polish away from releasing looks so much shittier than NOLF, which came out in 2000. By looks I don't just mean graphics/style, I mean the actual gameplay.

    I think the problem with DNF's development is that, instead of saying "what is a Duke Nukem game" and iterating on that, they were like "man, Half-Life and NOLF were cool, let's do that". And they kept doing that every time a new genre defining FPS came out until they were so far from releasing a game it became a running joke.
    I was reading that there is some Unreal 1 or 2 source code in there, potentially the same engine source code deadly shadows was based on. Wonder if that might help with any Deadly Shadows improvements...in terms of understanding the engine and patching it.

  6. #6
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    As I recall the problem with Deadly Shadows was the real time shadow casting lighting code that was coded in-house by that guy that left it in a state that (they later realized) hobbled the game, long after he himself had left the company.

    Well, I'm not an expert on patching when you have source code, but I feel like the lighting code sounds like such a fundamental change that I wonder if it'd practically help. Like, restoring the original lighting system sounds like a lot more than just changing a few hex registers.

    That said, I wouldn't stand in anyone's way that wanted to give it a try or knows things I don't.

  7. #7
    Member
    Registered: Dec 2006
    Location: Washington DC
    Funny to hear the Megadeth cover of the theme as menu music. Now I know why 3DR commissioned that.

    Quote Originally Posted by Jason Moyer View Post
    I think the problem with DNF's development is that, instead of saying "what is a Duke Nukem game" and iterating on that, they were like "man, Half-Life and NOLF were cool, let's do that". And they kept doing that every time a new genre defining FPS came out until they were so far from releasing a game it became a running joke.
    From what I've read that's more or less exactly what happened. Constantly playing catch-up to industry trends, rebooting each time they missed the relevancy deadline.

  8. #8
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by demagogue View Post
    As I recall the problem with Deadly Shadows was the real time shadow casting lighting code that was coded in-house by that guy that left it in a state that (they later realized) hobbled the game, long after he himself had left the company.
    I didn't play much of T3 to get a lasting sense of the implementation there, but holy shit were the dynamic shadows poorly optimised performance vampires in DX:IW. Even on several years newer hardware I threw at it saw noticeable performance drops, I recall.


    Quote Originally Posted by catbarf View Post

    From what I've read that's more or less exactly what happened. Constantly playing catch-up to industry trends, rebooting each time they missed the relevancy deadline.
    Yeah, Jason was on the money. You can very much see the FPS idea catch-up philosophy in the "finished" DNF that was ultimately released. Half-Life 2 had gimmicky physics weigh puzzles, DNF has it too. HL2 had a shitty driving through long stretches of road chapter, DNF has one too. Halo 2/3 has regen health and a 2 weapon limit, DNF has those too. Popular games of the time in general had cinematic QTEs, DNF has them too.

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    QUICKLY! WATCH THIS!


  10. #10
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by henke View Post
    QUICKLY! WATCH THIS!
    If that's real then the 1990s were wild.

    I vividly remember a 1995/1996 PC Zone or PC Gamer UK ad for a strategy game called "Gender Wars". The ad said "How many women have you killed today?" and there was a gruff marine man with a smoking gun standing in front of a pile of dead women.

    EDIT:
    I tracked down a variation of it. At least they did mirror versions, so nobody can argue prejudice either way.

    Last edited by EvaUnit02; 24th May 2022 at 14:55.

  11. #11
    Member
    Registered: Sep 2011
    Lo Wang > Duke Nukem

  12. #12
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Civvie11 did a good summary of the content present in the leak.


  13. #13
    Member
    Registered: Aug 2002
    Location: Maupertuis
    I saw that, it was well made.

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