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Thread: T1 & 2 Resizing Inventory icons & Descriptions, etc?

  1. #1

    T1 & 2 Resizing Inventory icons & Descriptions, etc?

    I have a hard time seeing the descriptions under the inventory items / weapons, etc with higher resolutions. Is it possible to increase / decrease the text size? Is it possible to increase / decrease the size of the inventory item / weapons icons? In a recent post, someone posted commands to scale the health bars & lightgem, I assume it is similar.

    Edit: I found you can upscale the text with the following in the cam_ext.cfg:

    d3d_disp_scaled_2d_overlay 64

    The problem is the text is either too small, or too large. There does not seem to be a way to get a value inbetween. I tried changing the 64 around (as suggested by another thread) but it does not seem to have any effect.
    Last edited by Estel Randir; 8th Jul 2022 at 03:47.

  2. #2
    Member
    Registered: May 2012
    Location: France
    Hi,

    According to the comments in cam_ext.cfg,

    ; alternatively a fixed 2D resolution can be defined, which is aspect ratio corrected and scaled up
    ; to the current resolution, without enforcing pixel perfectness (ie. filtering makes it a bit less crisp)
    So you could try to specify a different resolution for the text that the game will then upscale to the actual resolution being used for the game.

    For example if you're planning on playing the game at 3840 x 2160, then you may try:

    d3d_disp_scaled_2d_overlay 1920 1080

    It gave me some text that's smaller than when using d3d_disp_scaled_2d_overlay 64, but still larger than default.
    Last edited by Constance; 23rd Jul 2022 at 17:42.

  3. #3
    Quote Originally Posted by Constance View Post
    Hi,

    According to the comments in cam_ext.cfg,



    So you could try to specify a different resolution for the text that the game will then upscale to the actual resolution being used for the game.

    For example if you're planning on playing the game at 3840 x 2160, then you may try:

    d3d_disp_scaled_2d_overlay 1920 1080

    It gave me some text that's smaller than when using d3d_disp_scaled_2d_overlay 64, but still larger than default.
    Sadly, this option makes the text thin, slightly transparent, and generally unreadable. I played around with multiple resolutions.

  4. #4
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Well then get used to it, because even multiples or "generally unreadable" are your only options.

  5. #5
    Zombified
    Registered: Sep 2004
    to make a gigantic discussion that happened elsewhere short, just do d3d_disp_scaled_2d_overlay 64, whatever the result is is as good as it gets.

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