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Thread: Thief AI art

  1. #51
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Candles are expensive! But those are cool images, I'm impressed!
    The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs

  2. #52
    Member
    Registered: May 2008
    Location: Southern,California
    replace candles with oil lamps

  3. #53
    Member
    Registered: Aug 2009
    Location: thiefgold.com





  4. #54
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Using Nightcafe. I ran out of credits so can't try other variations just yet


  5. #55
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Garrett: the retirement years.


  6. #56
    Member
    Registered: Aug 2009
    Location: thiefgold.com



    Quote Originally Posted by mxleader View Post
    Garrett: the retirement years.

    Retiring in style

  7. #57
    Member
    Registered: Aug 2009
    Location: thiefgold.com


    Constantine's mansion shots




  8. #58
    Member
    Registered: Aug 2002
    Location: Point Nemo
    I'd play a reboot of that mission if those were made into objects, textures and AI characters.

  9. #59
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Ah, The Sword, best OM ever!
    The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs

  10. #60
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by Komag View Post
    Ah, The Sword, best OM ever!
    Did you end up finishing that TDM Sword port? Was just thinking about that

  11. #61
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    I built the raw structure, 1-to-1 remake of the original walls, etc, not enhanced, and not filled in with objects or anything. It was great to finally have a full sense of the orientation and dimensions of the place! It's just been sitting on a hard drive for 15 years though :-(
    The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs

  12. #62
    Member
    Registered: Aug 2009
    Location: thiefgold.com




    Quote Originally Posted by Komag View Post
    I built the raw structure, 1-to-1 remake of the original walls, etc, not enhanced, and not filled in with objects or anything. It was great to finally have a full sense of the orientation and dimensions of the place! It's just been sitting on a hard drive for 15 years though :-(

    Ah Hopefully you'll get inspired to finish it some day, I'd love to explore it.

    If only there was a way to convert .mis levels to the Doom 3 engine

  13. #63
    Member
    Registered: Aug 2009
    Location: thiefgold.com







  14. #64
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Those are very cool renditions, makes me want to revisit Bafford's mansion especially!

  15. #65
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by Komag View Post
    Those are very cool renditions, makes me want to revisit Bafford's mansion especially!
    They're hit and miss, but I'm mostly satisfied with the result












  16. #66
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Now it just needs to do that 60 times per second and we can play a REALLY trippy game!

  17. #67
    zomfg1234
    Guest
    Quote Originally Posted by Azaran View Post



    I despise AI to the very core of my being but I really like how the light gem looks here, this is how I wish it would look for a hypothetical Thief sequel that is faithful to the original first two games. Or if we got a faithful remake of those. Except maybe the tint would be less orange/yellow, more brown and blue?

  18. #68
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Mechanist Cathedral



    Quote Originally Posted by zomfg1234 View Post
    I despise AI to the very core of my being but I really like how the light gem looks here, this is how I wish it would look for a hypothetical Thief sequel that is faithful to the original first two games. Or if we got a faithful remake of those. Except maybe the tint would be less orange/yellow, more brown and blue?
    I wish the guy who started that Unreal 5 remake had continued it, it looked incredible

  19. #69
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Ok last ones for now










  20. #70
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Hymn to the Trickster, by AI Bible generator:

    And lo, in the depths of the verdant woods,
    We gather here, meek and humble before Thee,
    To offer our praise unto the Woodsie Lord,
    The dominion of majestic forests, Thou dost hold.
    In awe of Thy splendor, we bow in reverence,
    And beseech Thy divine favor and protection.
    Harken, O Lord, to the lamentations of the trees,
    Whose branches reach towards the heavens,
    Whispering secrets in the autumn breeze,
    Their solemn cries echo through woodlands vast.
    Grant them strength to withstand the cruel ax,
    And safeguard their sanctity from earthly greed.
    Thou art the Guardian of the ancient groves,
    Where sunlight dances amidst the sheltered shade,
    Where creatures great and small find their refuge,
    And harmony reigns in nature's sacred embrace.
    Thy watchful eye oversees the intricate tapestry,
    Where myriad species find solace and sustenance.
    In Thee, O Woodsie Lord, we find solace,
    For Thou art the embodiment of endless bounty.
    The creatures of the forest, they seek Thy grace,
    As they feed and thrive upon Thy providence.
    Their melodies, like hymns, fill the dappled glades,
    As they praise Thy name in reverent incantation.
    Grant us, O Lord, the wisdom of the ancient oak,
    That we may stand steadfast amidst the trials,
    And weather life's storms with unwavering faith.
    Like the murmuring brook, let patience flow,
    Through the veins of humanity, unceasingly,
    That we may learn to cherish the gifts Thou bestow.
    O Woodsie Lord, we implore Thee, guide our steps,
    As we tread upon Thy hallowed earthen ground,
    May we walk gently, without causing harm,
    With hearts filled with compassion and understanding.
    For Thou art the weaver of delicate alliances,
    Where predator and prey find harmony's solace.
    Envelop us, O Lord, in Thy protective embrace.

  21. #71
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Dalle 3




  22. #72
    Member
    Registered: Aug 2009
    Location: thiefgold.com







  23. #73
    Member
    Registered: Aug 2009
    Location: thiefgold.com



  24. #74
    Member
    Registered: Oct 2006
    so... what tools n' what prompts r u using to get these results? i never get anything as nice as these out of ai...

    especially, how do u get the ones that look like theyre based on screenshots from Thief missions?

  25. #75
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by TafferCat View Post
    so... what tools n' what prompts r u using to get these results? i never get anything as nice as these out of ai...

    especially, how do u get the ones that look like theyre based on screenshots from Thief missions?
    They're actual screenshots that I uploaded to Mage Space, then added a prompt for the AI to identify them and make them realistic. E.g. "Ornate room with gold damask wallpaper, door with brown trim". You can set the degree to which the screenshot differs from the prompt, or how much liberty you give the AI.

    The other ones I recently generated are made using DallE 3, it was provided for free for my company.
    You can use the public version here

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