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Thread: Thief AI art

  1. #126
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com







    Deep in a Hammer catacomb


  2. #127
    Member
    Registered: May 2008
    Location: Southern,California
    ^ garrett would be able to loot every crystal off that coffin and have 0 issues carrying it all, infinite loot bag = someone should make a fan mission about that, just have so much stuff to loot "everything in mission" and end mission with one of garretts classic lines

  3. #128
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by downwinder View Post
    ^ garrett would be able to loot every crystal off that coffin and have 0 issues carrying it all, infinite loot bag
    Yeah he looted all those giant sapphires from the Lost City

  4. #129
    Member
    Registered: May 2008
    Location: Southern,California
    wow i just noticed that keeper door in the background , very nice

    someone please use that style of door in a mission made into the cave itself

  5. #130
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by downwinder View Post
    wow i just noticed that keeper door in the background , very nice
    Funny enought, I think that was unintended, I think I prompted 'bejeweled gold sarcophagus inside gothic crypt' or something






  6. #131
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Stay away from the barricades
















  7. #132
    Member
    Registered: Aug 2002
    Location: Location
    This is what a new Thief series should look like.

  8. #133
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com













    Quote Originally Posted by mxleader View Post
    This is what a new Thief series should look like.
    Absolutely. TDM gets pretty close, but I think these would be possible on the Unreal engine

  9. #134
    Member
    Registered: May 2008
    Location: Southern,California
    i wonder what a.i it would take to take a picture and convert it into a section of map, then stitch together many of them to create a level, then be able to add objectives/npc's/loot, etc

  10. #135
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com







    Quote Originally Posted by downwinder View Post
    i wonder what a.i it would take to take a picture and convert it into a section of map, then stitch together many of them to create a level, then be able to add objectives/npc's/loot, etc
    So the way we have AI that generates images, video, and music, we'd need one that's somehow linked to Dromed and trained to use it, where we can upload a picture to the AI, and the latter then does its magic with Dromed. It could potentially be done with API or SDK, we discussed it in another thread months back
    Last edited by Azaran; 5th Dec 2024 at 00:28.

  11. #136
    Member
    Registered: May 2008
    Location: Southern,California
    would be cool to see how the a.i. deals with building and the inside of them from just a pic of the outside of it, of course one day it will do it all but seems like a lot would still have to be done by author, like connecting parts making map, making buildings enterable, not even sure how lights would work in streets or on structures?

  12. #137
    Member
    Registered: May 2008
    Location: Southern,California
    also the guy holding hammer in picture above looks real to me, i tryed to see if something was off but i cant tell, the skin looks so real, might be one of the best realism shots i seen from an a.i.

  13. #138
    Member
    Registered: Jan 2005
    Location: Sona-Nyl
    Quote Originally Posted by downwinder View Post
    also the guy holding hammer in picture above looks real to me, i tryed to see if something was off but i cant tell, the skin looks so real, might be one of the best realism shots i seen from an a.i.
    Look more closely at the hands. The lower pinky finger is mishappen and the upper ring finger is quite corrupted.

  14. #139
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com



    Quote Originally Posted by downwinder View Post
    also the guy holding hammer in picture above looks real to me, i tryed to see if something was off but i cant tell, the skin looks so real, might be one of the best realism shots i seen from an a.i.
    That's from Ideogram. It produces stunning images, but often hit or miss. This is the best Mechanist I could come up with (I prompted for a cog-tipped mace)


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