Glypher and Jax often need saves at specific points in the game when something goes wrong as it’s not always possible to replicate issues otherwise.
I must have uploaded 1000s of quicksaves over the years whilst bug testing, guess that could be done with hard saves but not if the game had only allowed saves to be made at specific points in the game.
Without the ability to quick save it would have been a lot more difficult to make some dml’s and we have all benefited from those.
I know you asked for reason as to why quick saves shouldn’t be allowed and I gave a reason why they should, but felt it reasonable to put forward an otherwise unconsidered necessity of quick saving. Apart from the above I can’t think of any positives apart from lazy taffer benefits, which I very much approve of.