Yes, the intro is half-assed. A nice idea, but when I played the last demo, I remember feeling a bit underwhelmed by it all - it felt pretty rushed and perfunctory.
I haven't gotten the game yet, because I have issues with a few things, like how much junk there is to sift through, and it's really difficult to tell what's useful and what isn't, a problem I did not have with the original. But also, a much bigger bugbear I have is that the combat just felt off - did they fix the weird lack of feedback with the pipe connecting with enemies? Other weapons had an odd lack of physicality, too.