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Thread: System Shock Remake - Reviews, Impressions & Hot Takes

  1. #126
    Member
    Registered: May 2003
    Location: Minecraft
    Sorry, should have said the door was two-way. It's not immediately obvious because you have to press a button on the far side to unlock it, which also opens it, giving the impression that it's opened via that button.

  2. #127
    Member
    Registered: Jul 2002
    Location: Germany, McPomm :)
    What the fuck is wrong with the fonts in the remake? Why was it released in this state? Some text is already difficult to read in the English version, but when i switch to the German version, it becomes illegible in places.

    That's my only bad impression about the game.

  3. #128
    New Member
    Registered: Jun 2023
    Quote Originally Posted by sk2k View Post
    What the fuck is wrong with the fonts in the remake? Why was it released in this state? Some text is already difficult to read in the English version, but when i switch to the German version, it becomes illegible in places.

    That's my only bad impression about the game.
    Agreed - had to install this mod to make the game more tolerable.

  4. #129
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Quote Originally Posted by driver View Post
    the resurrection bay on Engineering is notoriously tricky to find
    It's actually not that difficult if you just go to the level's central hub. That's one of the first things I do on Engineering, and the access to the central hub is right next to the elevator. I go and get the V3 boots, then go to the central hub and get to the upper level, where you can solve the puzzles that will open the doors and give you a relatively quick access to all sections of the level.

  5. #130
    Member
    Registered: May 2003
    Location: Minecraft
    Oh sure, once you know how to find it, it's relatively easy, but finding it in the first place is something of a nightmare. Most people aren't going to jetboot up to a higher level, they're going to explore their immediate surroundings first, and the level opens out initially in the opposite direction. I'm willing to bet most people who play SS1 for the first time will find the resurrection bay towards the end of exploring engineering.

  6. #131
    Member
    Registered: Sep 2001
    Location: The other Derry
    Engineering is a hard level to remember. I saved at the beginning just in case. I've played SS1 a couple of times before, albeit not recently, and I didn't remember where the resurrection bay or the surgery bed was. I was actually looking for the latter first.

  7. #132
    Member
    Registered: Oct 2018
    Location: Arizona
    Quote Originally Posted by ZylonBane View Post
    No, he didn't.
    Well, it was inconsistent. In most cutscene images he had none, yes, but these sure look like gloves to me...

    Even if he just has weird hands there and it's not gloves, my point remains that the addition of lit up gloves is such a bizarre thing to get hung up upon. We also technically do NOT know that their glowing circuits, etc. don't do anything. That's just an assumption.

    Regarding his "cringey" new personality, also, the dude had a ponytail and wore a "smiley face shot in the head" T-Shirt. Night Dive clearly just expanded upon the very little that was there to make his views towards authority, etc. more palpable with one quick flip of his middle finger, something a cyber-criminal with an ironic T-Shirt (who is heavily implied to be a punk) would, in my opinion, totally do. As soon as you wake up on Citadel, he essentially becomes the blank slate character for you to inhabit again.

    Perhaps you did earlier in the thread and I missed it, but I'd be curious to hear your thoughts on the remake's gameplay and design, or any changes that aren't so superficial. Those things, to me, are much more interesting to discuss or see discussed than such nitpicks. You're entitled to them, of course, but I'm just hoping they're not your main complaints. If I let small aesthetic peeves of mine tarnish a game, I'd have very few games to enjoy, because I'm picky about art style, characterization, etc. too. I just feel what's present here is pretty darn true to the original in that regard.

    Just my opinion, though.

  8. #133
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    YouTube recommended this to me, should be a fun watch!


  9. #134
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Watched the first 30min. Glad to see Mark being as baffled by the pipe dream puzzle as I was, at least it's not just me being a dummy.

  10. #135
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    And not knowing what to shoot to complete the first cyberspace level, since what you're supposed to shoot doesn't look shootable.

  11. #136
    Member
    Registered: May 2004
    Location: Lurking in a forum near you.
    Here's a fair but vulgar review of system shock remake. It highlights a lot of the more frustrating elements of the game but more of a positive light then a negative. Most of these I'd see as a negative since I'm one of the people that would have liked a few QOL gameplay elements like being told that those numbers that stop when you destroy the nodes are important to write down or hell, have the game take a note of it automatically. My own frustrations for the game mainly come down to missing doors (The door to the node area on maintenance wasn't yellow so I had a hard time finding it until I looked at a map) and not knowing where to look for the code that unlocks the door on the executive level until after I watched a playthrough. Luckly enough they got through that point before having to stop because the game started playing choppy.



    Also haven't beat it yet but I'm looking forward to increasing that percentage of completion.

  12. #137
    El Pato
    Registered: Jul 2000
    Location: Under your fingernails.
    Played it. Finished it. Enjoyed it.

    Perfect? Nope. Would sub over the original? Nope.

    I'll just play both. Nyah.

  13. #138
    Member
    Registered: Oct 2018
    Location: Arizona
    Quote Originally Posted by Mr.Duck View Post
    Played it. Finished it. Enjoyed it.

    Perfect? Nope. Would sub over the original? Nope.

    I'll just play both. Nyah.
    My thoughts, exactly. The original is still king, but I'm really glad we have this remake. Two ways to play.
    Last edited by F. J. Rothchild III; 19th Jun 2023 at 20:57.

  14. #139
    Member
    Registered: Sep 2001
    Location: The other Derry
    I decided to play SS1 again after finishing the remake, just to compare and contrast. But after a couple of hours of it, I went straight back to Night Dive's version for a second go. And I doubt I'll play the original game again. The remake is faithful to the original design in almost all the ways that are important to me. And where they did deviate from the original design, it was usually for the better. I still miss the original music, but now that I've gotten used to Night Dive's take on it, I think it works better to build the atmosphere.

  15. #140
    Member
    Registered: Aug 2004
    Yahtzee/Zero Punctuation just covered this:



    MAYBE SORT OUT YOUR STAMMER BEFORE YOU DECLARE YOURSELF GOD, SHODAN MATE

  16. #141
    Member
    Registered: Sep 2001
    Location: The other Derry
    Quote Originally Posted by Ben "Yahtzee" Croshaw
    I never played SS1 for more than an hour or so, and what surprised me is how uncomplicated it is once you can play it with an interface that isn't like trying to order drive-through with morse code"
    I agree with this. I bounced off of SS1 multiple times in the 90s. Each time, I'd get a level or two or three into it and my patience would run out because I was tired of controlling my character and lost my sense of immersion. I think it wasn't until System Shock Portable incorporated the mouse look mod that actually I finished and enjoyed the game. When I finally did, it felt long and complicated and challenging to manage at times. Not that immersive, but definitely satisfying, like finishing a large puzzle more than finishing a good book.

    The remake is intuitive to play for any experienced PC gamer and far more immersive than the original. The levels are also a shitload easier to remember and navigate despite being similar in scale to the original and similarly maze-like. But the side effect is that the remake feels shallower. The old controls were a layer of complexity that required attention and a lot of time to master. I don't miss them. But those who are hoping to be challenged by this game might. The remake is super easy on default (2) difficulty everywhere but cyberspace.

  17. #142
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Matt McMuscles has this series which looks into games with particularly arduous or interesting development histories, and wouldntyaknowit, his latest is on System Shock!



    Even tho I'd been following the history of this game there were still one or two new tidbits in there I didn't know. Good vid!

  18. #143
    Member
    Registered: Sep 2001
    Location: The other Derry
    I remember the criticism when the concept art started to look less and less like Citadel station, and losing interest as it became obvious they were after a big publisher with the intent of making a modern big budget SS-inspired game. By the time that fell through and Kick put the project on hold, I was sure the remake was dead.

    I just played it for a couple more hours last night and I'm still impressed by how close the end result ended up to what I had imagined when I first saw the Kickstarter demo. Hats off to Night Dive for turning it around and delivering.

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