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Thread: New T2 FM 9/14/2023 Towers of Twilight

  1. #101
    Member
    Registered: Oct 2012
    Quote Originally Posted by RippedPhreak View Post
    I can only think of three places where the stones are truly necessary to find loot, but I figured people will get creative with them.

    You could get past the killer statues for example.
    How can do do that? You can’t throw the runestones you can only drop them, so how can you get past the killer statue without walking through their line of sight?

  2. #102
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    I was wondering the same thing Fortuni I will have to play it again and experiment with them.

  3. #103
    You can sort of project them outward a bit when dropping. But I guess you could also stack a few crates and jump over the killing area that the statues can see.

  4. #104
    Member
    Registered: Apr 2011
    RippedPhreak: please remove my name from the credits of this mission.

    I oppose the use of AI technology to replace the work of voice actors and refuse to be associated with it.

    i provided a number of scripts and significant technical consulting on this mission, but was not made aware that it would be using AI-generated voicework. if i had known, i would have raised my objections earlier. in future, i will be asking fm authors about this before providing any technical assistance. in short: if you want to use AI-generated artwork or voicework in your missions, then you can go ask Bing to write scripts for you and help you with dromed instead.

    we have many people here in this community who enjoy doing voicework for fan missions. we have excellent artists and writers. get them involved in your mission and strengthen this community instead of using computerised plagiarism.



    Edit: if you wish to discuss the use of AI generation and the ethics thereof, please go to this other thread: https://www.ttlg.com/forums/showthre...06#post2505306 — and keep this thread about RippedPhreak's mission.
    Last edited by vfig; 18th Sep 2023 at 19:07.

  5. #105
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by fortuni View Post
    Useful for getting one of the powerstones as well, otherwise you need to find a big boulder.
    A resident of that place proved to be helpful for me there. I had to persuade him to stay calm with the help of my blackjack, though. How he does get out afterwards is not my concern anymore after they tried to kill me.

    RippedPhreak, that was - IMHO - a large and well built mission. A few spots (e.g., the archmage's rooms with the moaning "guard" who tended to stop moving inside doorways) required some creative thinking, but not too much. On easiest difficulty (the only one I played so far), the loot requirement was reasonable, at least for a somewhat experienced player. (I just don't remember how much of the loot was easily accessible and how much was not - I got more than 6,000 and needed just 2,800.) Although the mission area was very large, the various good-looking places made the trip interesting even if not much was to be done in some places. The mages' area might have had too many opponents, but the other locations were not that overpopulated.

    I'm quite sure I will play the mission again sometime in the future.
    Last edited by baeuchlein; 18th Sep 2023 at 10:44.

  6. #106
    Member
    Registered: Sep 1999
    Location: Lord Bafford's Estate
    The voice acting thing is tough. I respect anyone's opinion on this, but it's very hard to have people commit to all the lines, just so you can have a short conversation with a voice that doesn't suddenly change after the conversation. With a few lines made from the original voices you have continuity. For me at me at least, it breaks the immersion on other FMs when someone is like tight scraggly voice, then it goes back to benny when you're caught by the AI.

    For continuity, if someone's willing to commit to the rest of the pain sounds and idles, of enough lines to not hear the same line over and over (hammer imperium), that would be great, otherwise AI could be a solution.

  7. #107
    Member
    Registered: Oct 2012
    The concern vfig has raised with regard to AI use in fan missions is valid but I also expect this issue will become more common over the coming years. Has there been a discussion either in the Editors Guild or over at Discord in which authors, voice actors and others who offer technical help have discussed the pros and cons of using AI, hopefully leading to some sort of common consensus or even a set of agreed rules?

    I would be interested in following any such debate but with my lack of knowledge of the subject and not being involved in the making of FMs I couldn’t see myself participating in such a debate, that should be left to those who are most directly affected by the development of AI now and in the future.

  8. #108
    Member
    Registered: Mar 2013
    Location: Finland
    Congratulations on the release Ripped Phreak! Looking forward to playing this tonight.

  9. #109
    New Member
    Registered: Nov 2009
    Location: Poland
    I have Amethyst and Emerald powerstones. Where can I find the last one?

  10. #110
    Hidden somewhere in that Lost City temple near the beginning.

  11. #111
    Member
    Registered: May 2002
    Location: USA
    So far this has been a really great mission. I am stuck right now but I'm looking through all of the posts before I ask any questions.

    I shot the fire beast twice with the water talisman, and it fled to the large building with the balcony in front. At least it won't try to attack me again.

  12. #112
    Member
    Registered: May 2002
    Location: USA
    Quote Originally Posted by fortuni View Post
    The concern vfig has raised with regard to AI use in fan missions is valid but I also expect this issue will become more common over the coming years. Has there been a discussion either in the Editors Guild or over at Discord in which authors, voice actors and others who offer technical help have discussed the pros and cons of using AI, hopefully leading to some sort of common consensus or even a set of agreed rules?

    I would be interested in following any such debate but with my lack of knowledge of the subject and not being involved in the making of FMs I couldn’t see myself participating in such a debate, that should be left to those who are most directly affected by the development of AI now and in the future.
    This topic has been brought up... maybe months ago, but I would have to go search in the TEG or Discord to find it. For what its worth, LGS used two voices on the drunk guard Benny.

  13. #113
    Member
    Registered: Apr 2021
    Previous discussion (on TTLG) about AI generated content is here. I'm very interested in discussing the ethical ramifications of the issue, since I'm usually very case to case in my opinions on the matter.

    https://www.ttlg.com/forums/showthre...06#post2505306

    Ripped, I sent you a DM on Discord regarding a small pathfinding issue for the skeletons. Just in case you don't check them often I'm letting you know here as well

  14. #114
    Member
    Registered: Apr 2011
    okay, please keep discussion of AI generated stuff in general to the thread Kubrick linked immediately above.

    i posted my view here because it specifically related to this mission and my contribution to it; but lets not derail this thread any further.

  15. #115
    Kubrick, I did not get the PM. Might as well send it to me here.

  16. #116
    Member
    Registered: Apr 2021
    Quote Originally Posted by RippedPhreak View Post
    Kubrick, I did not get the PM. Might as well send it to me here.
    Done, sent thru here. Added you as a friend on discord as well, maybe that way you can see it

  17. #117
    Member
    Registered: Sep 2010
    Quote Originally Posted by Unkillable Cat View Post
    Thanks for the hints, that got me up there, but that safe must be so small I get lost trying to find it.
    I've scoured the alchemist's room and I can't find his safe either. Any hints?

  18. #118
    Check around a painting.

  19. #119
    Member
    Registered: Sep 2010
    Those buttons are tiny. Thanks.

  20. #120
    Great mission. Only got stuck about the priest guarding the lock that was hidden in the light. Had fun using the 2 talismans.

  21. #121
    Member
    Registered: Sep 2010
    Quote Originally Posted by fortuni View Post
    How can do do that? You can’t throw the runestones you can only drop them, so how can you get past the killer statue without walking through their line of sight?
    I placed one runestone in the centre of the room, then rotated the statue as far as I could without hurting myself. Teleporting placed me on the other side of the statue's line of sight.

    Experimenting with the statues, I discovered that they harm NPCs as well. Turn a statue to aim its gaze through the chamber doorway for fun and profit.

  22. #122
    Member
    Registered: Jan 2005
    Location: in here
    I have so far the purple portal stone and the water and fire talisman. Visited the crypt, the mage area and the pyramid like area. I am not sure how I access the keeper area.

  23. #123
    Member
    Registered: Sep 2010
    Quote Originally Posted by Kin View Post
    I have so far the purple portal stone and the water and fire talisman. Visited the crypt, the mage area and the pyramid like area. I am not sure how I access the keeper area.
    If you can't find the place: the precursor building to the left of the starting area has two entrances. At the east entrance to the building, there's a bridge over lava. Standing on the bridge, look north -- you'll see some cliffs and a tunnel. You'll have to do some climbing to reach the tunnel.

    If you've already found it, but can't get in: the watchtower to the east of the gate has an open window you can climb through. To get up there, look for a cliff near the eastern end of the fortress wall.
    Last edited by Boxsmith; 19th Sep 2023 at 01:24.

  24. #124
    Member
    Registered: May 2003
    Location: West Seattle
    Seems I've gotten stuck where downwinder and a few others have already, I can't find the key to the fancy lock behind glass in the library.
    I've been over to the blue tower and down to the lava prisons therein, but can't find anything helpful.

    there's also the guard tower's top floor cooling station I can see but not reach. Hints?
    Last edited by MrMunkeepants; 19th Sep 2023 at 01:31.

  25. #125
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by MrMunkeepants View Post
    Seems I've gotten stuck where downwinder and a few others have already, I can't find the key to the fancy lock behind glass in the library.
    I've been over to the blue tower and down to the lava prisons therein, but can't find anything helpful.

    there's also the guard tower's top floor cooling station I can see but not reach. Hints?
    the missing key is located on the floor above the lava prison - it's location varies between normal/hard/expert so search there.

    as for the cooling station - look at the open square and zoom in - the grate above can hold a vine arrow.

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