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Thread: Stuck treebeasts

  1. #1
    Member
    Registered: May 2002
    Location: Texas

    Stuck treebeasts

    When I alert the treebeasts in my mission, each one will "wake up" and move to a more open posture. Then each one will change to a regular pose and then start searching for Garrett... except at some uncertain times, one or more treebeasts will get stuck in the regular pose sort of like an IdleGesture 0 for treebeasts. I can see that the M-TreelikeTreebeast metaproperty is being removed as it should. I can get the stuck treebeasts to get unstuck by dropping a flashbomb in front of them, but I don't know what is causing the treebeasts to get stuck. Any ideas?

  2. #2
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Have you compared the settings on yours with one that you know works in another FM?

  3. #3
    Member
    Registered: May 2002
    Location: Texas
    No, but I guess I could go look at another FM or even miss10. The Treebeasts are unmodified from the object hierarchy, and the only one that doesn't freeze is the one that starts off in motion. The others have the M-TreeLikeTreeBeast metaproperty.

  4. #4
    Member
    Registered: Apr 2011
    do you have AI>Ability Settings>Idle: Returns to Origin turned on for them?

    from your description, it sounds like you don't: so in the absence of that and any patrol path, they simply finished investigating and idle where they ended up.

    is there more to the "stuck" behaviour than you described above? are they not reacting to the player or something?

  5. #5
    Member
    Registered: May 2002
    Location: Texas
    The treebeasts with the M-TreelikeTreebeast metaproperty are set to mimic tree objects with their arms up in the air. Upon being alerted, they slowly lower their arms while growing. At this point the treebeasts are supposed to run around and chase the player. Occasionally one or maybe two will get stuck in something similar to IdleGesture 0 except they don't move at all unless I drop a flashbomb in front of them. Even hitting them doesn't unstuck them, but they still make audible responses to indicate they are beung hit. I'm pretty sure they have return to origin set to On because when they don't get stuck and lose sight of me, they return to origin.

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