It's pickable.
It's pickable.
Cheers sub-res.
Going back there, I've found if I stand too close, I can't pick it - I have to move further back than usual.
[QUOTE=sub-res;2509008]Took me a bit to figure out, but for those wondering here's how to open the plaque door. Apologies in advance for this CIA document looking post:
Belor: Find a piece of food (I used a loaf of bread I found somewhere along the way but I suspect any food item will do) and drop it on a pedestal next to a Builder statue in the small chapel-ish area south of the Belor vault. A jewel will appear.
is there any food in here???
I found several bits of food in the entire mission - any food will do
The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs
Right after you enter the crypt. Just jump to the room on the other side. There is some food. Or you go to the den. There is probably food in there.
Last edited by Samantha1; 20th Dec 2023 at 11:31.
Go to the south side of the room and climb up there, then turn west and so on. It's quite easy from there.
Ah got it, thanks!!![]()
I finally finished this mission with just over 2100 in loot. I thought about quitting the campaign altogether but kept at it. It's not as complicated as it seems if you use the maps and think things through a bit. Now onto the next mission.![]()
At the start, is there any way into the Apothecary?
I thought there might be a way in from the rooftops near the timid bricklayer (at least that's what I hope he's doing), but no. Managed to get up here with a couple of crates:
https://imgur.com/a/T0FAJKR
Last edited by Ramirez; 26th Dec 2023 at 10:34.
Is there an entrance here as indicated by the map, or is it not accessible?
https://imgur.com/a/owzIea0
It's inaccessible. If you go to this place you'll see the corridor has collapsed.
'twas quite fun, never expected an undead mission to be that entertaining.. to read all those comments reviews here before playing made me feel quite unsure at first and once in the mission, it did seem very daunting, but only got more fun as the level progressed! getting the Holy Sword was a thrill, even though I would have completely missed it being there had I not read about it.. I guess I could be more thorough when it comes to those readables, but then again one never knows what the player would encounter first, so the mission designer would have to make sure that those important clues are impossible to miss.. me, I bumped into Noirequer's extension first, saw the Holy Hammer, but had no idea what to do with it.. later on I saw the plaque too, read a bit and quite soon dismissed it as being not important, I'll see if being more observant and upping my attention will bring me more luck from now on.. another thing: the Thieves' hideout was pretty cool in my opinion, although brightly lit and well-guarded, took me some time, but got myself some more missing loot to complete that objective and overall that part seemed like a cool side-mission in the style of TDS. thanks and cheers to the Builder of this FM! like I said - never was a huge fan of missions featuring the undead, but this one is definitely the best so far! 2nd place would go to Return to the City with its simplicity and good old rooftopping! 3rd place tied for Where Old Faces Fade and Trial of Iron.
Awesome mission! Can someone please confirm that picking up the knife in Ginny's shop at the start of the mission gets you stuck. I wasn't able to drop it or interact with anything else after touching it, had to reload.
I wasn't able to throw it like other junk items, but I could still drop it (default keybind "r").
Thanks for the report, added to the pile of stuff to fix.
Finished in just shy of 4hrs with 2863/2891 loot! Another astonishing mission, with again a personal rating of 9 out of 10. I can't fully choose between Trial of Iron and this one as my favorite right now, they are both near perfect missions. Not a single letdown in this campaign so far, and having peeked at the briefing and start to the next mission, it doesn't seem to be coming any time soon (if ever). I truly must say this is definitely living up to the hype for me, which I kind of didn't think would be the case. I absolutely love the variety of the missions' settings, but also different styles of design are evident. It's clear there are multiple authors at work here, but with one coherent standard. Death's Dominion is probably the one I noticed being most different in design style compared to the first 3, but that came at just the right time I think. Awesome stuff guys!
Pros:
- Tomb raiding! Automatically a pro as Bonehoard was one of my favorite TG missions.
- High difficulty. This is always a pro to me, as it increases replay value.
- New undead enemies, especially the armless beast in the Noirequier extension. The arbalist haunt was also very cool! The dogs were neat too, though I didn't expect them to be that deadly.
- Plenty of weapons, plus a new undead sword! I needed some hints here to find all the sword pieces, but that was a clever secret.
Cons:
- The snakes (or sweels?). They didn't look good, plus they were very difficult to kill or detect alert levels for. Luckily, there weren't too many and most can be avoided.
- Not sure what I think about the gambling den as a location. It was well made, but I wasn't mentally ready for it after those massive tombs. It might grow on me and not become a con long term.
1. Where is that anti-undead sword everybody's talking about?
2. How in the world do i get to ossuary?
1. You need to build it yourself by find 4 sword pieces. You find them by doing some things. Take a look at the big wall with text. It´s near Albrecht´s
2. Look up. You´ll need a few rope arrows to get up there
I've done all my objectives but am completely lost.Would appreciate any tips to get back to the surface from either the Aldrius or Albrecht tomb. I've had no luck matching the maps with my surroundings on this mission.
P.
@oceanclub: from Aldrius’s tomb, explore the side room that has partially collapsed. it will lead you to sewers and beyond.