I've been playing Immortals of Aveum. I wasn't expecting much from a pretty generic looking FPS from EA with mediocre reviews, but I noticed that the game is single player only, so it might be worth a shot. And it's actually pretty fun!
I don't think I've played an FPS with a fantasy theme since good old Heretic/Hexen, so this alone makes the game feel quite fresh. Having said that, I haven't played many FPS games at all in a long time, but I'm enjoying Immortals of Aveum a lot more than Deathloop for example. IoA is fairly generic fantasy, but they've thrown in futuristic spaceships and other oddities to make things a bit... weird. Then again the people of Aveum use traditional tools and wooden carts and other medieval kind of stuff, so the world design doesn't always seem that coherent. Visually Immortals of Aveum is a mixed bag. It looks good in the Unreal Engine way - everything looks awesome and shiny from a far, but it's all just an empty shell. There are invisible barriers all over the place which can be frustrating, and 99,9% of all the objects in the world are just there for decoration - you can't interact with anything. (That's only my impression of games that use Unreal Engine, so please don't be mad at me.)
The story is nothing special and it's quite predictable, but it's just an excuse to go kill more baddies in a game like this anyway, and I like it how it doesn't take itself too seriously. I've read a bunch of reviews where they call the protagonist Jak and the humour of the game "really annoying", but I think it's quite refreshing in a way.
How about the gameplay then? Well... it could be better. It's quite mediocre in just about every way, but it's not bad! Even though the game is set in a fantasy world and you have three types of magic to use, the gameplay doesn't differ much from any other fast-paced action FPS. Red magic is for powerful short range attacks that deal heavy area damage... just like shotgun, right? So, blue magic is the (sniper) rifle of this game, and green magic is of course the machine gun magic. To make things a bit more interesting, there are some lite RPG elements with skill points and new spells, and combo-based attacks spice up the hectic battles in a good way. For me the biggest problem is that the enemies aren't particularly interesting, and they barely seem to react when I hit them, which is no fun. Your spells don't feel very powerful at all. But the combats are usually quite well balanced, and there are some light puzzles and a lot of places to explore to mix things up a bit, which is always nice.