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Thread: What are you playing? (2024 Edition)

  1. #701
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Tomi View Post
    I am, or was playing Kona. It's a very short game, and if I hadn't just wandered around searching for things that didn't exist or that I didn't need, I suppose it'd be possible to finish the game in like two hours. I absolutely loved the first half of the game; the atmosphere was fantastic and solving the mystery was really exciting. I felt like a proper private detective, trying to put together pieces of the puzzle and figuring out what's going on. I could almost feel the cold wind while playing Kona, so it would have been nice to see some more survival stuff in the game. Now I never felt that I was in any danger, as there's plenty of food, firewood and campfires (etc) all over the place.

    Towards the end the game unfortunately turns into a poor man's Alan Wake. Things turn a bit too weird for me, and the way how the plotted up in the end just feels so rushed. I was expecting the game to last a few more hours (at my slow pace) but suddenly it just... ends.
    Yup, that pretty much sums up my thoughts on Kona as well. I liked the sequel (which is in the game pass btw) more.

    I've mainly been playing Stalker 2 lately, but I'll save my thoughts on that for the proper thread in the Stalker subforum. Yes, that's right, we still have the Stalker subforum.

  2. #702
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    I've played Nine Sols for about three hours right now, and I can now remember what I can't stand about soulslike games. The goddamn boss fights. Yeah, they're supposed to be challenging and epic, but I just hate this kind of game design. Even the normal enemies in this game provide a decent challenge, and some mini-bosses can be pretty tough, but I'm now at my first proper boss fight and it feels like I've been banging my head against the wall for like an hour. I know that I only need to git gud, but it's all about memorizing the attacks, trying to figure out at which frame of the attack animation to hit the parry button, and just getting better a little by little through lots of attempts.

    Finally I think I've managed to beat the boss and as I drain the last pixels of the boss health bar I celebrate wildly, only to find out that it was only the first stage of the boss fight. F*CK OFF I've used all my health items already and my health bar is almost empty, so the boss kills me with one strike. Now, to learn how the second stage works, I first have to run from the latest checkpoint, kill some normal bad guys on the way, watch a short cutscene as the big boss appears, and then play the first stage of the battle over and over again. I can beat the first stage without too much trouble now, but it's all so dull. I like(d) Nine Sols but if the rest of the boss fights are going to be like this, I'm not sure if I want to waste my time on this game.

  3. #703
    Member
    Registered: Apr 2001
    Location: Switzerland
    I know how you feel, and I probably felt some version of that myself. Nonetheless, I came to enjoy the boss fights, partly due to Stockholm Syndrome (which I know isn’t a real thing, shut up), but largely because they’re the kind of boss fights where I genuinely feel that I’m getting better, albeit very slowly. There are games where I come to enjoy that sense of progress of the game teaching me its skill set. But yes, this and especially Sekiro did make me wonder repeatedly whether it’s really worth it, and even if I finally answered that question in the positive, it is still a question whether it’s worth putting myself through it when I’ve got a growing backlog of games where I wouldn’t have to work so damn hard.

  4. #704
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Yeah, I couldn't just stop playing Nine Sols. Just one more try... and then another... and another... until I managed to beat that damn boss. As tedious and frustrating the learning process is, that feeling of satisfaction when you finally win is something else! Not only I can actually enjoy the game again for a good while now (until the next boss fight), I think I also actually learned something that makes me better at this game. And in some twisted way I think I may have enjoyed the challenge of the boss fight, even though it certainly didn't feel like it at the time.

  5. #705
    Member
    Registered: May 2004
    Somewhere along the line I feel like the whole genre has become more and more about challenge and less about careful exploration and steady progression. And yes, overcoming a challenge can be rewarding in and of itself, but for me, it just feels like the game throws up arbitrary "must be this good to continue" road blocks that you must power through. And yeah, Sekiro was a prime example, mostly because it lacked any kind of RPG elements that would have given you different options for improvement or a summoning system to assist the player (though you can enlist one NPC for a miniboss fight).

  6. #706
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    It's not the genre for me.
    I know that feeling, but in a different context I guess.

    The masochistic kick that I get from games is more in the line of Shattered Pixel, DROD, Caves of Qud, and FTL, where you're navigating through some environment one move at a time. You've got all the time in the world to plan each move, but when it's a tough situation, every move really matters a lot, and if you make the wrong move everything can start crashing down quickly and completely, or that could start happening naturally, and you really have to think hard to just squeak your way through it alive.

    I guess the difference is that I get more into the mental & tactical side of it, less the twitch and technique side.

  7. #707
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Finished ME3LE which was actually better than I remembered. The opening hours don't leave a good impression but once it gets going it's a good time. The 3 DLC packs are excellent as I'm sure everyone already knows, and are somehow more polished than chunks of the base game are. Started replaying as bitchy redhead/green eyes pixiecut Shepard which is funnier than I remember. Calling the Hanar a big stupid jellyfish. Encouraging Garrus and Wrex bloodlust. For this playthrough I installed what seem to me to be essential mods, and the difference in ME1LE is pretty stunning. Running the community patch, the lighting restoration patch, and the mod that removes weapon slots from character classes that don't have those skills which is a godsend with how bad micromanaging inventory is. The game looks amazing with the unified models/textures from Legendary Edition coupled with the original post-processing effects, I'm not sure why it didn't ship that way. And while it's still a somewhat janky game at its core, the community patch really polished up much of the experience. Looking forward to seeing what the unofficial patches do to ME2LE and ME3LE, glancing at the changelog for the ME3LE one it seems to fix the weird lighting and model/texture bugs that make the early parts and the Citadel areas seem so jank.

  8. #708
    Member
    Registered: Feb 2001
    Location: Somewhere
    Yeh I thought ME3 was the weakest of trilogy when I first played it, but having replayed the LE I agree with you. The dlc (which I didn't have the first time) are great especially the citadel one. The thing that I hated was the stupid dream space boy sequences, even more infuriating 2nd time around.

  9. #709
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    I don't mind the AI manifesting itself as the boy and still think that was more clever than most angry internet men give them credit for, but any time the game makes you sit through cutscenes and/or walk in slo-mo I want to smack someone. The dream sequences and the entire final level are just infuriating from a wasting my time standpoint. Idea wise they're fine, but jesus. And if you want to see the other endings you have to play like an hour where you're just pushing the W key and watching cutscenes with no save points after the mission starts even though the game ends with a Deus Ex Machina.

  10. #710
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I've been replaying through Half-Life 2 with the new developer commentary, which has some really interesting stuff - lots of reminiscences and explanations of the tech and level design processes.

    Also running through the Episodes because they're all bundled together now, but I might have to drop Episode 2. Now I remember why I've only ever played through Episode 2 once - the big battle at the end where you have to defend the base from dozens of striders. It's an overwhelming, stressful and incredibly unfun difficulty spike that, for a Valve game, is uncharacteristically unfair. A brutally punishing Tower Defense section was definitely not the direction I ever wanted Half-Life to go in.

    I've also been sinking many hours into Streets of Rogue, which is best described as an arcade immersive sim. Everything is systems-driven, and the simple pixel art style and fast, responsive actions provide a framework to very easily allow for an insane variety of playstyles and emergent chaos.

  11. #711
    Member
    Registered: Mar 2005
    Location: Netherlands
    That last Episode 2 battle with the striders I got through by savescumming. Remember you can hit the smaller attacking robots with your car, which disables them instantly. On consoles without quicksaving, this would be a very difficult fight indeed, I might have ragequit in that case.

  12. #712
    Member
    Registered: Aug 2004
    I loved that battle. It was very difficult, though. Episode 2 was my favorite, much more of a series of challenging set-piece battles than the previous games had been.

  13. #713
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by nicked View Post
    I've also been sinking many hours into Streets of Rogue, which is best described as an arcade immersive sim. Everything is systems-driven, and the simple pixel art style and fast, responsive actions provide a framework to very easily allow for an insane variety of playstyles and emergent chaos.
    ONE OF US.
    I honestly don't understand why this game didn't get more traction around these parts. It's one of my all-time favourites now, and I've gone beyond 100%ing the achievements to also complete the game and almost every character's "Big Quest" with no modifiers.

    i'm looking forward to the second game, but the recent demo has somewhat tempered my expectations. I think it was a little too light on implemented systems in order to truly demonstrate the game's potential, but at the same time, I worry that the open world, endless play might not be the right fit for the game.
    There was also no punishment for death in the demo, other than you respawning back at base, which could be far from where you died.

    I also worry that it currently feels a bit aimless, and I think they need to give each character more definite goals to achieve, helping maintain that class identitiy which was so important to the first game.

    BTW, if you haven't already, do buy the extra character pack for the first game. The Alien, Demolitionist and Mech Pilot are all stupid amounts of fun.
    Last edited by Malf; 4th Dec 2024 at 08:44.

  14. #714
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Yeah I actually beat the game for the first time with the demolitionist. Couldn't get to grips with the alien (yet), seems like a more difficult shape shifter. Also had a lot of fun with the courier, just racing away from combat constantly

  15. #715
    Brethren
    Registered: Apr 2000
    Location: Not France
    I saw Aliens Dark Decent just got added to Gamepass. Anyone know if this thing is any good or not?

  16. #716
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Heeeell yeah it's good. Played through last summer, had a great time.

    This is what I said then:
    Quote Originally Posted by henke View Post
    Speaking of Darkest Dungeon, I've heard some comparisons between it and the game I'm currently playing. (mainly due to the stress effects I think)

    I’ve been playing a lot of Aliens: Dark Descent for the last couple weeks. Very compelling real-time squad-tactics stealth/action game. I’m not big on real-time tactics games, but the gameplay here is quite accessible. You move your squad as a single unit, and when you ask them to pick something up or hack a door, one of them is automatically assigned to the task. This system works remarkably smoothly, and there’s only been a few times when I’ve wished I’d had more direct control of my soldiers. The game uses a XCOM-like structure where between missions you’re back in your stranded spaceship, the Otago, leveling up your units, researching new tech and making weapons. While the controls and gameplay is smooth, the whole experience isn’t. There’s bugs here, and I ain’t just talking bout the xenomorphs. Playing on PS5 I’ve had units get stuck in elevators, save-points not working, and low framerate bugs.

    Difficulty ramps up at a good pace and feels appropriate for most of the game, except mission 6 which is a big difficulty spike. The hosts of Three Moves Ahead had a hard time with this one as well. Often when the game gets really difficult it’s because of scripted events locking you into situations that don’t feel entirely organic. Often you’ll need to replay these segments, and knowing what to expect the second time through makes them considerably easier.

    The main thing that alleviates frustrations with the bugs and scripted events is that the game is quite generous with saves. The game will save before major events, and whenever you seal your units into a room to rest. Resting also relieves stress. Yeah, stress, that’s a big factor in this game. As your soldiers become hunted their stress will go up, making them less accurate and more panicky. Over time they will develop traumas, and need to go see the Otago shrink, taking them out of action for a few days.

    Overall, this is my kinda tactics game. It’s quite low on random dice rolls determining things. Instead it’s line of sight and positioning, things that are actually under your control, that determine how things will play out. The mood is great, it captures the atmosphere of the early Aliens scenes as well as Isolation captured the mood of Alien.

    I’m about halfway through the campaign now. Not so long ago a timer started counting down towards an end-game event. I would have 25 days to complete a set of objectives. I’ve completed some of them. I have 9 days left. If things don’t work out I guess that’s it for my run. Game over, man. Game over.


    It's on PS+ too.

  17. #717
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, that one is definitely on my list. I have to make sure to remember it's on Gamepass...

    Meanwhile, I think I'm close to finishing Silent Hill 2 (not the remake). I like this one, but it possibly suffers somewhat from everyone talking about the game in hushed tones for more than two decades, added to which I'd definitely heard about the game's big reveal before. (I think I would've guessed before the reveal, but having been spoiled I obviously can't know.)

    Anyway, I'm thinking that I'll next play Sovereign Syndicate, another game that Sulphur pointed me in the direction of. I'll try not to let the many reviews comparing it to Disco Elysium influence me too much, because it'd definitely not be healthy for me to expect something of that calibre.

  18. #718
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Knowing the reveal beforehand definitely takes the wind out of its sails a bit, but I think the overall design of the game taking advantage of the player's assumptions of James' blank slate-ness to deliver a sock to the head is still something that can be appreciated. That combined with the vibes, the soundtrack, the mist, and the Lynchian surrea-lness of it make up for its age and stodgy combat, I'd say. You might resent the game for the ending it gives you though, but I'll shut up about that for now.

    I'm very curious about Sovereign Syndicate, so whenever you get around to it, that'd be splendid. Definitely a good idea to go in not expecting something DE-level.

  19. #719
    Member
    Registered: May 2004
    Silent Hill 2 has a lot of symbolism and actions you go through that I'd say only really make sense in the context of knowing the whole story.

  20. #720
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    same thing with Stilt Fella.

  21. #721
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    The sheep symbolizes Stilt Fella's soul. I just know it!

    And don't get me started on the hats.

  22. #722
    Member
    Registered: Apr 2001
    Location: Switzerland
    Stilten Hill. "In my restless dreams, I see those stilts." Trying to make it over pyramid-headed crocodiles in one piece, that sort of thing. And your stilts are two chunks of wood with a couple of nails hammered into them.

  23. #723
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I would at the very minimum expect Stilten Hill to feature a harrowing adventure through making ranch dressing with a sentient blue cheese uttering devastating putdowns at you in a Cambridge accent.

  24. #724
    Member
    Registered: Jun 2004
    Been playing Samurai Bringer last night and it's pretty neat. It's basically an iso action-slasher-rougelike, with the gimmick being that you can create your own moves through different scrolls (like "slash", "reverse slash", "bow") and apply modifiers (like "fire" or "grow your weapon"), which leaves a lot of room for experimenting and customizing your style.

    Only an hour in but it feels solid. Only complaints is that the camera is tad too close and sometimes the world gets annoying in the way so you constantly need to keep rotating it (there's no object fade or anything), and re-setting your moves each run can get tedious (you can't save your loadout). Definitely not something I'd want to grind thru, but popping in for like a run here and there is a fun way to kill half an hour or so.

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