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Thread: More Than an Adventure (An Adventure Games Thread)

  1. #26
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Now that's dedication!
    That woman knew what she wanted early on in life and got it!

  2. #27
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Sulphur View Post
    Since the What Are You Playing Thread isn't the right place for this, here's something wholesome from an artist who worked on the Riven remake: https://bsky.app/profile/shoomlah.bs.../3kz3qyynu3s26.
    Are you on BlueSky, Sulph?

    Do I need to get on that BlueSky?

    and, final question...

    Have you guys played that Sanitarium game from 1998? Just discovered that it's in my GOG account. Maybe it was a freebie at some point? Anyway, played the first hour or so. Pretty freaky stuff. Kinda clunky gameplaywise. Think I might stick with it.

  3. #28
    Member
    Registered: Apr 2001
    Location: Switzerland
    I played it a long time ago, though even then it was years after it came out. Something about the trailer or an early video review I saw (on a cover CD-ROM) stayed with me. At this point I honestly can't remember much about it, mind you. Was it around the same time, more or less, as Bad Mojo, that game where you turn into a cockroach?

    Edit: It looks like Sanitarium is even available as a phone/tablet app!

  4. #29
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by henke View Post
    Are you on BlueSky, Sulph?

    Do I need to get on that BlueSky?
    Respectively - no, but I will; and why not, you don't lose anything, and the more of us that move on from Elmo's godawful dead bird platform, the better.

    and, final question...

    Have you guys played that Sanitarium game from 1998? Just discovered that it's in my GOG account. Maybe it was a freebie at some point? Anyway, played the first hour or so. Pretty freaky stuff. Kinda clunky gameplaywise. Think I might stick with it.
    I played it all the way back in 2004, got a fair bit in, then life happened and I dropped it. I had some stints with it here and there in the years after but never finished it. It's old, so some clunk is to be expected, but what I played of it had a great 90s horror vibe, and was worth persevering through. Scorsese's Shutter Island has a similar feel to it, even if Sanitarium predates it and the book by several years.

  5. #30
    Member
    Registered: May 2004
    Sanitarium used to be one of my favourite adventure games along with Gabriel Knight. It's well worth playing for the story and atmosphere, though there are some parts where the voice acting and animations haven't really held up as well as, say, the aforementioned Gabriel Knight.

  6. #31
    Quote Originally Posted by henke View Post
    Have you guys played that Sanitarium game from 1998? Just discovered that it's in my GOG account. Maybe it was a freebie at some point? Anyway, played the first hour or so. Pretty freaky stuff. Kinda clunky gameplaywise. Think I might stick with it.
    I started playing it 4 years ago, got halfway, and then never returned to it, probably because of the tedious pumpkin maze I got stuck in. Maybe some day, I'll finish it, but, then again, probably not—unless I somehow run out of other games to play.

  7. #32
    Quote Originally Posted by henke View Post
    Have you guys played that Sanitarium game from 1998? Just discovered that it's in my GOG account. Maybe it was a freebie at some point? Anyway, played the first hour or so. Pretty freaky stuff. Kinda clunky gameplaywise. Think I might stick with it.
    I recall getting stuck at some sound based puzzle which I couldn't find a useful walkthrough for. Given that I'm more or less tone deaf I basically need this type of puzzle to be deterministic, and the guides I could find at the time all just said to match the tones which was no help at all.

  8. #33
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Ok I get it, everyone but me has played this thing already! I played a bit more. Dug up a dead girl to win a game of hide and seek. This game is... really... something.

    Quote Originally Posted by Sulphur View Post
    Respectively - no, but I will; and why not, you don't lose anything, and the more of us that move on from Elmo's godawful dead bird platform, the better.
    I just haven't gotten on BlueSky cause they don't have video/gif support yet, and I'm still pulling for Mastodon to somehow win the social media wars.

  9. #34
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Whereupon Sulphur Slew the Princess

    You're on a path in the woods. At the end of the path is a cabin. In the cabin are stairs to a basement. There is also a knife.

    The princess stirs. You notice the knife looks a little weird because of how your ar--

    There is so much blood.

    X-*-*-X

    You're on a path in the woods. At the end of the path is a cabin.

    The princess isn't happy to see you.

    There is so much more blood.

    X-*-*-X

    You're on a path in the woods. At the end of the path is a cabin. In the cabin are stairs to a basement. You leave the knife where it is.

    The princess smiles. You talk.

    The world ends.

    X-*-*-X

    You're on a path in the woods that leads to that time I played Slay the Princess.

    I slew the princess. 6/10.

    But I also played Slay the Princess again, and I slew the princess again. 8/10.

    And then I played it again, and again, and again, and now it's difficult to talk about, because, you know, the Groundhog Day premise/time loop is just a structural framework for what it's really trying to do.

    And what that is, is a little more complex to articulate. I'm not wholly sold by it yet, so all ratings are actually provisional, but I'm feeling like it's a sev--

    Things unravel. There's blood, and blood. Blood and entrails, an unspooling, an unwinding, and there is only god's bounty laid open to the stale air, and then blackness.

    X-*-*-X

    I boot up Slay the Princess again. Hegel smirks. We'll see how it goes this time.
    Last edited by Sulphur; 9th Jan 2025 at 13:26.

  10. #35
    Member
    Registered: Jul 2002
    Location: Edmonton
    It's been on my wishlist for ages, but I keep hesitating because something about the art style combined with the tone of the marketing copy and the effusive Steam reviews is making me think that this may be the perfect game for some but will rub me wrong. And it's not cheap enough to just take the plunge, even when it goes on sale.

  11. #36
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I got it finally for Christmas this year, along with a slew of other games that have been near the top of the to-buy queue for a long time. It's not a game that really calls on a guy to break his gaming queue and actually pop it to the top of the to-play list, though, at least from the outside looking in. I'm reading it's at least a short play though, and evidently replayable, so that's a nick in its favor.

  12. #37
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Both of you are right to look at it with some amount of uncertainty, because those concerns aren't unfounded.

    RE: the art style and tone and player sentiment, your intuition's correct that despite its Steam rating it won't work for some. I personally like the pencil illustrations because they lend a scratchy irreality to the world, which aligns perfectly with the story. However, that Overwhelmingly Positive rating belies the fact that, as I've hinted, the game's beating heart and thesis is more a metaphysical debate than it is a character narrative (that isn't actually a spoiler, but I'm spoilering it in case you'd prefer to discover the theme on your own). That's a very take it or leave it kind of story in my view, so the Steam reviews skewing to the extreme end of positive seems like most people have taken it -- there is self-selection bias from VN enjoyers at work there, of course, but I wonder if it's mostly gushing at the technical execution and apparent layers of choice (there are a lot of apparent choices). To be clear, it's a well-constructed VN. There aren't many, if any, technical problems, and it certainly makes you feel like you've got a lot of agency. But as with all VNs, that's just funnelling you down to a selection of end states that the journey's made you feel like you had a voice in how you got there. StP certainly does make you feel like your hands guided it there.*

    RE: queue-hopping, it isn't the sort of game that needs a lot of investment in time or effort, but at the same time, it benefits from that as you go on. I understand that sounds odd, so: my first playthrough took a couple of hours to get to an end state. If you replayed the game to get to each end state, it'd take multiples of that, but StP does allow you to save at any juncture to try alternate paths. The thing is, it's structured in a certain way that each branch in these paths means you need to loop through its premise a set number of times - this isn't boring! It's smart enough to introduce new elements or vary them through most of its branches, and there's been a lot of effort put into ensuring you feel engaged by it - so you will end up spending more time on it by design.

    However, if you're at that juncture where you're choosing with intent to get to a certain world state, you might as well also invest some time in engaging with why it's presenting you with those paths to begin with, and more critically, whether you agree with it in spirit/philosophically. So I'd say maybe 5-6 hours overall is a good guesstimate. Certainly not a huge diversion, but more substantial than it otherwise would have seemed before you stepped your toe in.


    *I don't rate this as a very important quality to a narrative I'm experiencing, though. What I rate is how well it's written overall. Agency is nice, but not necessary for that.
    Last edited by Sulphur; 11th Jan 2025 at 00:19.

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