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Thread: Alert Tracker Mod for Thief Gold/Thief2

  1. #1
    New Member
    Registered: May 2022

    Alert Tracker Mod for Thief Gold/Thief2

    Hello!

    After making an alert state tracker for LiveSplit a few year ago (https://www.ttlg.com/forums/showthread.php?t=151714) I wanted to try out something better integrated into the game.

    After learning about Squirrel script mods and in particular the Radar mod, I decided to try out if something like that could be made.

    And today, you can install this mod by downloading an archive from GitHub here: https://github.com/WheretIB/t2mod_alert/



    Similar to Radar mod, it adds a new Compass item into the inventory.

    That item displays the count of alerts events that were reported internally by the game:
    • First level alerts
    • Second level alerts
    • Hunts started


    Item has two modes of operation:
    • By default, it only acts as a counter
    • If toggled, a message will be shown on screen for every alert or settling remark


    Limitations

    • It's not possible right now to find if alert was because of the player or for some unrelated reason
    • * This is ok for most missions, but in some of them, you will get many 'false' alerts because opposing factions on the map alert to each other
    • 'Silent' alerts that happen during patrolling NPCs standing on 'Wait' action are still reported
    • * This is often ok because you might hear a settling remark later
    • * This might not be ok when NPC settles silently on the same 'Wait' point
    • * Alerts during conversations are still counted
    • The item might not appear in FMs that set 'apply_dbmods 0' in their fm.cfg. This line has to be removed. (example: Black Parade)
    • The item is only added at the start of the mission, so you can't load an old save


    Installation

    1. Click 'Code' and then 'Download ZIP' on Github.
    2. Extract archive into 'usermods' directory inside thief_gold/thief2 game folder
    3. Check that mod is extracted so that you have a 'thief_gold\USERMODS\sq_scripts\wib_alert_base.nut' file
    4. You can delete LICENSE and README.md files, they are only informational


    If someone has experience with NewDark scripts and knows how to solve issues like alerts that are not due to Garrett being visible, I would love to know about that!
    Last edited by WheretIB; 17th Mar 2024 at 21:51. Reason: Got a hint on how to solve Black Parade issue + updated the footer

  2. #2
    Zombified
    Registered: Sep 2004
    the USERMODS folder has been retired (T2 a long time ago, T1/TG yesterday), to install properly, open the downloaded zip, and manually extract the t2mod_alert-master folder into the MODS folder, and use the mod manager to activate.

    if github can be set to generate the zip without the t2mod_alert-master folder (meaning, the dbmods and sq_scripts right inside the zip, no additional folders in between) then that would be preferable, as that is the proper mod format the mod manager can extract and load automatically.


    until this is fixed, the proper instructions are;

    1. Click 'Code' and then 'Download ZIP' on Github.
    2. Manually extract the t2mod_alert-master folder from the zip to your MODS folder.
    3. Start the mod manager (dmm.exe), and activate the mod.
    4. Apply changes and start the game.
    Last edited by voodoo47; 8th Nov 2024 at 10:21.

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