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Thread: How do you read crash.dmp?

  1. #1

    How do you read crash.dmp?

    ^

  2. #2
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    On http://www.whoopdedo.org/cgi-bin/dromed.pl there once was a tool which converted the dump code (and therefore the cause of the DromEd crash).

    Try http://web.archive.org/web/201510140...-bin/dromed.pl

  3. #3
    Is that looking for memory addresses? I don't see any in crash.dmp, just libraries and binary gibberish.

    Also, if it matters, I was hoping to understand why my mission is crashing for someone in Thief 2, not DromEd.
    Last edited by Hanover Aldercash; 18th Jun 2024 at 12:48.

  4. #4
    Member
    Registered: Apr 2011
    Quote Originally Posted by zappenduster View Post
    On http://www.whoopdedo.org/cgi-bin/dromed.pl there once was a tool which converted the dump code (and therefore the cause of the DromEd crash).
    im afraid that is a cgi script, so although the wayback machine has the form in its archive, it wont actually work.

    Quote Originally Posted by Hanover Aldercash View Post
    Is that looking for memory addresses? I don't see any in crash.dmp, just libraries and binary gibberish.

    Also, if it matters, I was hoping to understand why my mission is crashing for someone in Thief 2, not DromEd.
    you can open the crash dump in ms visual c++ (and some other debuggers) to get more info on the crash. but unfortunately since we dont have .pdb debug symbols for thief exes (or dromed exes either), its often very hard to figure out the cause that way unless you spend some time reverse engineering the assembly code and correlating it with the leaked source code to identify function names and so on.

    usually its more effective to ask for a save file and try to recreate the crash yourself from that point, first in-game, and then in dromed.

    (a pity that le corbeau did not include pdbs in the newdark releases; but there are good reasons not to)

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