I've never liked things like objecting highlighting and button prompts. I always try to gut them from games if I'm able to. In the case of Thief, I can understanding a little bit why highlighting is implemented, since it can sometimes be the only way to see an item in a pitch black room. Even so, I'd like to try the game without it, if only to see what it's like. I noticed that highlighting isn't active by default when I was building brushes in DromEd, so I'm assuming that there's a simple value that I can edit to get rid of it somewhere. Could someone point me in the right direction?
Thanks in advance for any help.
Yes, you can customize the intensity of the frob highlighting in the game itself too, provided that you are running NewDark. The configuration variable you want to use is highlight_level, which permits you to specify the intensity as a percentage. To disable highlighting entirely, you would just need to set this to zero.
More simply, just adding the following line to a suitable configuration file, such as cam_ext.cfg, should accomplish what you want.
Code:highlight_level 0