TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 19 of 19

Thread: order of era's in thief

  1. #1
    Member
    Registered: May 2008
    Location: Southern,California

    order of era's in thief

    let me know if i have the orders of thief universe right

    precursors era = lore only
    kathra-din era = lore only
    pagan era = lore
    dark project era
    metal age era
    deadly shadows era

    3/6 eras are only lore and not playable

    did i miss anything?

  2. #2
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I like how Thief 4's era isn't even on the list as lore, much less playable, as if it's not even in the same universe or timeline. XD
    I think it's technically supposed to be, though.

    Edit: I wouldn't protest it being left off though. It's a weird reboot that doesn't feel like it's in the same universe even if they do try to hint that it is.
    Last edited by demagogue; 6th Nov 2024 at 01:36.

  3. #3
    New Member
    Registered: Aug 2024
    I feel like the Kurshok should be somewhere instead of just a footnote of Pagan Era.

  4. #4
    Member
    Registered: May 2008
    Location: Southern,California
    i was thinking about the kershok but i figured since they were a woodsie lord thing i added them with pagan era

  5. #5
    Member
    Registered: May 2008
    Location: Southern,California
    and as far as thief 4, made me wanting to find out more after thief 4 and also a prequal to thief 1, probably kathra-din era would be best to fill in start of keepers/hammers/mages/etc

    not sure we are ready for a precursor era game as seem we need more lore to make something that old make more sense

    the reboot is not even in my list of thief games

  6. #6
    Member
    Registered: May 2008
    Location: Southern,California
    also alot of key items were in thief 4, compendium, jacknals paw, the chalice, and others i wont list as people can wiki them

    also we got lore on hag/shalebridge = since were never got to experience shalebridge in thief 1, but it was on map and we exited toward it on one mission north east of city

    and the entire zombie thing was massive lore for that time period, amazing lore on kershok = yes i freed that one in thief 3 in that tiny jail

    why did thief 3 jail map = bonus map , was so small, and getting into the jail i found 2 ways from guards in city or just jump in water by the little boat and appear in jail

    the tree beast in thief 3 was the most epic thing ever went in circle around that place you have to knife the guy for blood = man just realized how brutal that pagan were in thief 3

    death of artamus was a bit to much for me to take

  7. #7
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    I think Precursors and Karath Din can be merged into one

  8. #8
    Member
    Registered: Oct 2012
    Thief 4 is on sale at GoG at the moment for only £3 (UK price = 4 euros) so am going to get it and replay

    Personally I didn't have such an issue with it as others did, but I did find the city map horribly confusing and after a while I got bored of the game so never got to finish it, maybe this time?

  9. #9
    Member
    Registered: May 2008
    Location: Southern,California
    fortuni thief 4 does not exist, there was a thief reboot game, where jenever was a bird

    maybe you meant thief 3?

    that would be interesting to merge precursors with karath-din era, would need a lot of exploration in game with mass lore, sounds great to me

    but then i think you would also have to have pagans/murlock era in it as well, so we can visualize woodsie lord and murlocks as a group before they stole the kershock crown = yeah i stole it back in thief 3 :P

  10. #10
    Member
    Registered: Oct 2013
    Quote Originally Posted by demagogue View Post
    I like how Thief 4's era isn't even on the list as lore, much less playable, as if it's not even in the same universe or timeline. XD
    I think it's technically supposed to be, though.

    Edit: I wouldn't protest it being left off though. It's a weird reboot that doesn't feel like it's in the same universe even if they do try to hint that it is.
    Thief2014 was never going to have the same feel as the originals. As a game it was completely redesigned from the ground up with new gameplay, systems, mechanics, movement, equipment etc. And in lore terms it is not even set in the same City or have the same characters.

    It is set in a future time where, by now, the original City has been built over with a new City and the original characters are gone (although the ruins of places from the original games and plenty of historical references to the original game characters can be found).

    I am one of the people who actually liked Thief 2014 (although I do not rate it anywhere near as highly as the originals) but I think it would have been quite a feat to give it the same world feel as the originals, given the departures.

    If, in Thief 2014, you think of the original City as being now the equivalent of the Lost City in the original games, then it might be interesting to see a game set in the Lost City era (when, presumably, it would have also been known as just "The City"?) and see if it could be given a 'same world' feel. I suspect that too might be tricky, without at least copying a lot of the original game systems and mechanics etc.

  11. #11
    Member
    Registered: Oct 2013
    On another note, why are the original Thief games listed as being in different "eras"? Aren't they all set a couple of months apart? By the time of TDS, most of the Mechanist changes are gone. Surely an "era" has to be more than and last longer than a passing fad?

  12. #12
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Karras's revolution was a kind of play off the Reformation, and in our own history you'd say that the medieval and Reformation periods were different eras (not to mention the Victorian vibe it added, which was a period of time still further away), and there's a kind of dramatic compression of time for plot reasons, but it represents two distinct cultures and aesthetics going on, so I think it's fair to label them as different eras and reading past the dramatic compression of time part of it.

  13. #13
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by demagogue View Post
    Karras's revolution was a kind of play off the Reformation, and in our own history you'd say that the medieval and Reformation periods were different eras (not to mention the Victorian vibe it added, which was a period of time still further away), and there's a kind of dramatic compression of time for plot reasons, but it represents two distinct cultures and aesthetics going on, so I think it's fair to label them as different eras and reading past the dramatic compression of time part of it.
    Absolutely, T2 is easily decades apart from TDP/G aesthetically, though officially it only takes place a year or so after.

    The Mechanists have an obvious Protestant character, but I always thought they were closest to Calvinism more specifically. I'm not the first to make the Calvinist connection

    Essentially, the Mechanists are more or less a steam punk version of Protestantism; their leader is very similar to Martin Luther or John Calvin, the nobility see them as a way to make themselves richer and throw off the old religious order (much like the German nobles of the Reformation) and the Mechanists themselves are progressive whilst being arch-zealous at the same time, like many Calvinist Sects.

  14. #14
    Member
    Registered: May 2008
    Location: Southern,California
    is it more important to have a pre thief 1 game = precursor/karath-din era/pagans/murlocs

    or a post thief 3 game = thief 4 = not the reboot

    i would personally like to see pre thief 1 game first then a post thief 3 game

  15. #15
    The Necromancer
    Registered: Aug 2009
    Location: thiefgold.com
    Pre-T1 definitely. Garrett's life between leaving the Keepers and the Dark project era

  16. #16
    Member
    Registered: May 2008
    Location: Southern,California
    if the pre thief 1 game was before garrett who in the lore would be a good fit to play?, and have it make sense to go on to garrett in thief 1

    or could there be more then one pre thief 1 game since there is many era's, unless you jumped around in time with some kind of precursor magic???

  17. #17
    Precursor/Karath-din era
    Collapse of Karath-din
    Humans are basically all pagans and living in fear of the Trickster and his beasts
    Rise of the Builder - era of building cities begins
    Trickster defeated by Hammerites led by the Builder (if he really existed)
    Hammerite Imperium era - yes this needs to be canon, accept it! =)
    Collapse of Imperium, power fragments to various city-states (Blackbrook, Cyric, Bohn, The City etc)
    Black Parade/Dark Project Era
    Metal Age
    TDS

  18. #18
    Member
    Registered: May 2008
    Location: Southern,California
    amazing rippedphreak, but you should also add post TDS era as , we are all wanting to know what happens next

    and i am not sure the precursors and karath-din era were even close in time? i always figured no one was around when the precursors were around, and only there ruins were left with not much history? by the time karath-din era was around the precursor were only known from there ruins?

    also not sure the start of woodsie lord, post karath-din era? not sure i remember anything of him in there history???

  19. #19
    Member
    Registered: Aug 2022
    Is there a book based on Thief lore?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •