Also, am I the only one wondering what they'll do about that legendary ending ? xD
I'm pretty sure they will be remaking/upscaling all the ingame videos, but since we only got this ending through sheer luck (or lack thereof depending on who you ask), will they change it or leave it untouched (except for the video quality) ?
Since it's a remaster and not exactly a remake I'm guessing they won't touch it, and of all the videos this one will most probably be an upscale because...how on earth are you supposed to remake such a cutscene ? haha
But still I'm quite curious.
99% sure it's been mentioned on discord that the ending will not be changed. videos have been redone, not just upscaled.
So if I bought the SS1 Remake ahead of release through Fanatical, and then redeemed the key via Steam, does that qualify for a free version of the SS2 Remaster? Might have to do some research that one.
The questionable of a cheap game being free for some people is bothering me a lot.
It costs just a few dollars. Don't you people have a job? Why all that hate and flame around it not being free for everyone? What the hell is wrong with all of them?
FWIW, I did not like the Rebirth models/skins either. I like the remaster. I hope the change of engine doesn't affect the gameplay.
Randomly check this forum again and there is some news. Nice. I like the models and everything looks "clean" I guess. I am wondering, though, why they left the body of the level with its muscle/organs so edgy. I get that they want to stay true to the original but maybe a little bit more organic shapes? Anyhow, I am looking forward to it.
There's two brief clips from BotM in the reveal video, one in the beginning and another in the middle. The level geometry is still a little blocky but the stuff within it looks smoother and more detailed. I've never really liked the second half of the BotM, from the giant teeth to the brain. But it's a remaster not a remake, so it is what it is.
Today is release day, so I opened the Steam page to see if it's available yet, and it was already in my library. It's a nice perk for those of us who paid full price for the System Shock Remake. I'm curious to see if the SS2 Remaster offers any improvement over the community mods.
Playing it now. Already a bit annoyed because they removed the keys to turn left/right and now only allow sidestep. I was used to these keys, because they allowed me to move around while still having the inventory open and doing stuff. Old habits die hard.
The animations which the weapons have now look really great, IMO. Makes the game seem less janky.
The main thing people were concerned about was whether or not they'd uphold their Kickstarter promise of giving backers + pre-orderers of SS1 remake keys for this SS2 remaster. AFAIK they already flaked out on some like providing the higher roller backers with the SS customised Razer Blade portable gaming PCs.
That being said the asking price for the remaster is $30 USD. Hardly cheap for such an ancient game. Hopefully you get a tax increase that really hits you in the pocket as karma for your elitism displayed here.
$30 is steep for a remaster, but I would have paid it. My first impressions are positive. It's better looking and more polished, and the gameplay hasn't been messed with.
Wow, I hadn't noticed the price. $30 is steep indeed.
Played through MedSci so far and reached Engineering. I guess that for those of us who are very used to the game this isn't exactly very exciting, it was business as usual. Some of the old tricks are no longer available, but since I played so often with and without exploiting them it really doesn't make much of a difference. I'm still just annoyed that I can't map keys for turning left/right and honestly, I still prefer the visuals of my old modded SS2, but it may be a matter of habit. I'm hoping that MP works well in this new version.
Been playing multiplayer with a friend, got all the way to the end of OPS before having our first crash. Unfortunately, it appears that if a player disconnects it also changes the multiplayer game from (X) players to 1 player. The easy fix is to go into the save files and edit the .json file, which defines the number of players allowed in the game. The joining player then had to delete their temporary save cache and re-download from the host (took like 5 seconds). Worked, however their character was completely lost, and they were spawned in as a clone of the host. So his cybermodule build is gone, but his items were saved as a backpack on the floor. Surprisingly cheats still work in multiplayer, so I can just give him the modules he needs to rebuild himself. It is a hassle to have to do all that though, so I hope it gets fixed.
Other than that single incident, I've had no multiplayer difficulties. We were able to transition between bulkheads without problems, which was our biggest issue with the original game. Crashed almost every time. Worth the price to me.
I played for about an hour last night on my Steam Deck. Having not played SS2 in a few years I'd forgotten a bunch of stuff and ended up setting off a security camera.
Turns out I am still pretty handy with the wrench!
One noticeable difference to me: pellet shots for the shotgun are actually useful. I never noticed a considerable difference in the original, but in the remake they are quite effective against soft targets - spiders, especially.
Tedious. They haven’t done anything special for the Deck. I was hoping to use the trackpads or the touchscreen to manage the inventory, but instead we’ve just got to D-pad around like a normal controller.
I’ve not messed around with the deck’s custom input mapping yet, so there might be some hope, I guess.
Damn it, Soma Transfer no longer works on the brain of the many, saving me the trouble of shooting the stars. That was always my main motivation for getting it.
But it was cool to see all enemies dying as soon as a killed the brain.
I was recently informed by a developer that the soft lock condition I found was because the SS2 AE mod is tied to the SCP mod. It is clearly a bug that Nightdive lets you disable SCP and leave AE active, but I put some of the blame for this situation on SCP itself.
Fifteen years after I said that SCP would be a Han shoots first level of bad ideas, the chickens have come home to roost.
SCP has now become the game. SS2 is dead. Long live SS2:AE.
"It is not SS2 for experts, nor is it SS2 for newbies."
It is now.
Last edited by Ryu Connor; 30th Jun 2025 at 20:11. Reason: Grammar
It wasn't a bug, but it was changed and now it no longer works. Unfortunately.