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Thread: The Taffer Files - a new Thief video/podcast series

  1. #1
    Member
    Registered: Mar 2017

    The Taffer Files - a new Thief video/podcast series

    Hello everyone. Welcome to The Taffer Files, a new series where I share my thoughts and opinions about the first two Thief games: The Dark Project/Gold and The Metal Age + fan missions. My intention behind The Taffer Files is to make them rather raw, unfiltered, and austere, much like the early era fan missions made for Old Dark. So, there's going to be only minimal editing, and these episodes are going to be primarily audio-based. Relevant footage from the games will appear only when necessary.

    In the introductory episode, I give 5 main reasons why, in my view, Thief often feels like a security blanket in difficult or uncertain times.


  2. #2
    Member
    Registered: May 2008
    Location: Southern,California
    one thing i want to say is that first person shooters were not first in first person gaming, when i had a atari 2600 there was a game called "tunnel runner" where you are in first person and have to find the exit with key while avoiding enemy's in a maze like level


    also i look forward to more shows as i want to see what direction you go on in future shows
    Last edited by downwinder; 24th Jun 2025 at 17:43.

  3. #3
    New Member
    Registered: Aug 2024
    Quote Originally Posted by Aemanyl View Post
    Hello everyone. Welcome to The Taffer Files, a new series where I share my thoughts and opinions about the first two Thief games: The Dark Project/Gold and The Metal Age + fan missions. My intention behind The Taffer Files is to make them rather raw, unfiltered, and austere level devil game, much like the early era fan missions made for Old Dark. So, there's going to be only minimal editing, and these episodes are going to be primarily audio-based. Relevant footage from the games will appear only when necessary.

    In the introductory episode, I give 5 main reasons why, in my view, Thief often feels like a security blanket in difficult or uncertain times.

    The lack of support and encouragement to figure things out for yourself is a hallmark of classic game design, fostering a deep sense of accomplishment. This point highlights the intellectual satisfaction that games provide.

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