This guide will help you convert old mods to be compatible with the remaster:
https://www.systemshock.org/index.php?topic=13189
But bear in mind many mods still just won't work because of various things working differently with the remaster.
The squirrel script thing isn't a fix for the remaster, in particular. It's likely his mod didn't work in recent versions of NewDark either. But to include a squirrel script in a dml, you just add the following at the top of the DML:
This only needs to be done if the DML explicitly calls a squirrel script somewhere in it. For example:
Code:
ObjProp "some existing object" "Scripts" {
"Script 0" "mycustomscript"
}
Again, that goes for NewDark and the remaster, so that's not a fix for the remaster.
If you do test a mod that works fine in NewDark but not in the remaster after closely following the directions to convert it, please post about it in the thread I linked so it can be sussed out.