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Thread: T2 FM Durant (Final version released 10/24/2001)

  1. #1
    Member
    Registered: Jan 2000
    Location: Dalton, Ga

    T2 FM Durant (Final version released 10/24/2001)

    Hi thiefy fans;

    I'm going to submit my mission for public enjoyment now. It is around 99.9% done in my opinion. Unfortunately my old puter died and my current haphazard puter that i rigged from scraps wont allow for a 3d vid card.

    Instead of me leaving this undone and sitting around on my site i felt that i may as well let everyone play it if they want to. I'll visit the forums in case some spoilers pop up or whatnot.

    Dan and keeper of the metal feel free to add this to your sites if you choose to. And enjoy everyone, i did put many months of effort into it. Click on the links for beta 1.2 version 1.0 which is now considered the final release.
    http://thiefmissions.com/m/durant
    http://thief-thecircle.com/missions/
    http://keepofmetalandgold.com/fmarchive.htm
    http://www.ttlg.de/de/download/navig...M-Download.xml
    http://darklurker.org/T2_DarkOrg.html

    The list of changes for Durant 1.0 Final are posted here:
    http://www.ttlg.com/forums/showthrea...l=1#post155422

    Mazur
    Last edited by Nightwalker; 20th Sep 2012 at 12:01. Reason: added updated download links
    T2 FM: Durant
    durant.zip

  2. #2
    Member
    Registered: May 2000
    Location: HELL!...... well.. not really.

    Hey Mazur long time no see.
    Well everyone should d/l this mission It heaps fun and you'll love it
    Official T2X Groupie #2

    What do I put here?

  3. #3
    Member
    Registered: Dec 2000
    Location: Fort Lauderdale

    DL'd it, and started playing, but the cough syrup is telling me that it's time for my nappy-nap.

    I'm not really *** SPOILING *** anything when I say that I'm really enjoying the ledges. I don't know that I've seen a street done that way (or at least, to that degree) before. Kinda halfway between The Thieves Highway of Life of the Party and the pools of shadow that you had to cling to in Assasins or Courier.

    I look forward to playing the rest of it.

  4. #4
    Member
    Registered: Mar 2001
    Location: Nittedal, Oslo, Norway

    It look nice when shall you release the fm?

  5. #5
    Member
    Registered: May 2000
    Location: HELL!...... well.. not really.

    You can get the mission now.. just click on the link that 'Beta v1.2 Download click here.'
    Official T2X Groupie #2

    What do I put here?

  6. #6
    Member
    Registered: Nov 2000
    Location: U.S.A.

    Played a little bit this morning.
    Looks pretty good so far.
    <A HREF="http://www.cmgww.com/stars/feldman/bio.html" TARGET=_blank>"I despise you all....
    And I dont even know you yet."</A>

  7. #7
    Member
    Registered: May 2000
    Location: Land of No Bubble Gum

    Oh My God! Those are beautiful screenshots and architecture!

  8. #8
    Member
    Registered: Mar 2001

    How do you make a cog or whatever you need to get into that room on the 3rd floor? I read somewhere that the instructions were on the second floor. All I found were the numbers. So how do you make a cog?

  9. #9
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    The instructions are actually found in a book on the top level, beside the machine with the numbers to push.

  10. #10
    Member
    Registered: Jan 2001
    Location: A big hole in the ground.

    I just dumped everything I had in the shoot and it worked!

  11. #11
    Member
    Registered: Aug 2000
    Location: lost at sea

    What happened to spoiler cover? Oh well.

    What is with all these great FM's coming out this month? Awesome level and I'm not even done yet.

    I don't think Hanse is gonna like the part she plays.

  12. #12
    Member
    Registered: Jan 2000
    Location: Dalton, Ga

    Hehe, Hanse volunteered for the role desppite the fore warning i gave her.
    T2 FM: Durant
    durant.zip

  13. #13
    Member
    Registered: Aug 2000
    Location: Limbo of the Lost

    This is a great mission. I haven't finished yet but already it's impressive.

    Looking forward to the finished version.

    [ April 24, 2001: Message edited by: TheCapedPillager ]

  14. #14
    Member
    Registered: Apr 2001
    Location: london england

    Its getting a tad hard here on expert level, I cant belive i cant be bashing peeople on the head : (

    But hey its a challenge : )
    It's not enough. I need more. Nothing seems to satisfy. I don't want it.I just need it. To feel, to breathe, to know I'm alive.

    Stikfist---Tool

  15. #15
    Member
    Registered: Aug 2000
    Location: lost at sea

    Well, I'm officially stuck. And the no-knockouts is starting to get tough too.

    SPOILER QUESTION: I think I've ransacked Rammstein's place completely so I headed to the restaurant to try the key but its entirely empty it seems. I assume I'm looking for the key to De Perrin's relics, where do I go next?

  16. #16
    Member
    Registered: Jan 2000
    Location: Dalton, Ga

    I just want to clear it up again, this is the finished version, i didnt change my site or the link's names and whatnot, beta is not beta it's *final*. My puter died and all my software for web buildin lays rest on it along with other tidbits.

    Also to make note, the 3 difficulty levels were made to present 3 different types of styles of playing. But i'll give a major hint here. Gas bombs and mines and frog eggs will not add to the body count. You really can take out more then you think.

    I'm not clear on how to make the spoiler white text thing like that so i'll do it the old way
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    de perrin's key is to be made at the mech warehouse, the resteraunt is a newly constructed place and stuff wasnt shipped in there yet, but the resteraunt will play a role at one time or another.


    Mazur

  17. #17
    Member
    Registered: Aug 2000
    Location: lost at sea

    S
    P
    O
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    Actually it was just 2 mistakes on my part. I hadn't found the way into the Mechanist building so I went to Rammstein's first and I also totally forgot about the ghost.

    But now I can't figure out how to destroy the golden child, the acid doesn't work so where is the Necrotic mix..?

  18. #18
    Member
    Registered: Jul 1999

    this is a great mission mazur. very challenging on expert. i don't generally like no-knockout levels, but this one i'm really enjoying.

    one bug (highlight):

    the key combo at the mechanists can only be entered once. the keypad doesn't work properly after that. which means if you open it before you've done the mixing in the basement, you're sol.

    [ April 25, 2001: Message edited by: Pope ]
    It's sad how whole families are torn apart by simple things, like wild dogs.

  19. #19
    Member
    Registered: Jan 2000
    Location: Dalton, Ga

    Thanks for reporting bout that child. It's been 3 months since i looked at the mission, but recall i might have inserted the wrong child archtype. Unfortunately the changes i made are on the dead drive and not the site. I'll try to make the correction and repost it soon being that will be a major bug. The acid should destroy the child that was the intent and will work after the correction.

    Mazur
    T2 FM: Durant
    durant.zip

  20. #20
    Member
    Registered: Jan 2000
    Location: Dalton, Ga

    The intent for that keypad is a one shot deal, but i'll leave a minor hint. There's more then one way to skin a cat.

    Mazur
    T2 FM: Durant
    durant.zip

  21. #21
    Member
    Registered: Sep 1999
    Location: UK

    Stuck on 'Durant'

    Yes, I'm working my way through the FMs I've been downloading

    Two parts in particular:

    Making the cog: I've found out how to do it, but I haven't been able to find out what I need to use to make it.

    Sewers key (for the lock in the Mech basement area). I read that it's in the Chapel, but all I can find in there is the golden cog and that scroll.

    Some more spoiler-laden hints would be appreciated

  22. #22
    Member
    Registered: Mar 2001

    Spoiler
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    For the cog: Just dump everything into the ore-cog template (think that is what it is called). Then go to where the cleansing machine ends and get the gear. Then drop the gear in the other chute. Next go to the third floor and type in the combination.

    Sewer key: I have no idea, I just used my brains to get past the guards in the street and snuck in the front entrance.

  23. #23
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    Spoilers for CocoClown: Highlight-To make the cog, you need to find a piece of ore, which is in one of the rooms on the lower floor of the temple (at the bottom of the stairs from the chapel itself). That's what you dump into the ore-cog template machine. Then go back into the area at the bottom of the stairs, and you will find a blank cog in another small room at the end of the cleaning belt. Take it back to the cog manufacturing room and put it in the Gear Transformation Machine, then go up to the top floor and enter the code.

    The sewer key is in a safe, hidden in one of the columns along the back wall of the chapel area. (way back in the corner, behind the stairwell). I hope that's what you needed.

  24. #24
    Member
    Registered: Sep 1999
    Location: UK

    That highlight thing is cool

    Thanks for the help! Turns out I had the ore all along. And I thought it was a lump of silver... *whacks head against desk*
    Ta very much!

  25. #25
    New Member
    Registered: Oct 2000
    Location: king nc usa

    Has anybody figured out how to bet into that little secret door in the Mechanist office? It is (I think) the second secret.


    SPOILERS

    SPOILERS


    The first secret is an invisibility potion on top of a building right where you start.

    SPOILERS BEHIND

    SPOILERS BEHIND

    SPOILERS BEHIND
    heaven, earth, fire, and water.

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