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Thread: problem with Space Thief

  1. #1
    Registered: Sep 2001
    Location: desert southwest, USA

    problem with Space Thief

    This is in regards to one of the contest missions - Space Thief.

    The second objective - Get back to where you started - won't check off even though you've completed the only other objective which is grab the navigation globe.

    I even ghosted this one so as not to alert anyone and still the objective would not check off.

    Anyone else having the same problem?

  2. #2
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    I couldn't get it to end, either.

  3. #3
    Registered: Oct 1999
    Location: Stuck in some sticky mud, nope quicksand

    I had a look at this in droomed because it wouldn't tick off, and there's a fatal bug on the end room so it will never tick off until fixed.

    the bug is.

    the end room is called WelcomeRoom

    it should have a script attached to it called WelcomeRoom


    and it don't have the script so it wont end.

  4. #4
    Registered: Apr 2001
    Location: Louisville, Ky

    Yeah, I noticed that too. But you don't have to ghost, I noticed that the creator made all the AI's neutral untill threatened.
    I'm not a bad guy, I just play one in real life.

  5. #5
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Here's a small fix to end the mission. Just frob/touch the crate at the start when you've done your job. Save it as miss 20.mis.dml

    //Fix final goal in Space Thief//miss20.mis.dml//KOMAG 2 Contest
    +ObjProp 22 "Scripts"
        "Script 1" TrigRoomPlayer
    +ObjProp 283 "TrapQVar"
        "" =1:goal_state_1
    +ObjProp 283 "Scripts"
        "Script 0" TrapSetQVar
    +Link 22 283 "ControlDevice"
    +ObjProp 297 "FrobInfo"
        "World Action" Script
    +ObjProp 297 "Scripts"
        "Script 0" Trigworldfrob
    +Link 297 283 "ControlDevice"
    +Receptron 297 "Touch"
    Effect "SetQvar"   
        "Quest Variable" =1:goal_state_1

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