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Thread: Stuck in Rescue

  1. #1
    Member
    Registered: Aug 1999
    Location: Washington DC metro, USA

    Stuck in Rescue

    The room just past the entry point, the one with the guard in it...I'm in it, but can't get any further. Any suggestions?

  2. #2
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    Spoiler:
    You need to repeat what you did to get out of the first room, and snag the key from the guard patrolling the next room. Then go back down in the sewers.

  3. #3
    Member
    Registered: Nov 2000
    Location: us

    Nightwalkers got ya covered.
    MUTNACSFAEBNHDBAIWAGA :D
    My siteThief Links & Downloads, Dewdrop Tribute, Ricknmel's Arcade, Cars, Music.......
    2 small fun FM's for downloading with a big one ("The Wheel") on its way.
    Sign my guestbook......all the cools taffers do.

  4. #4
    Member
    Registered: Jan 2001
    Location: St. Louis, MO

    I've rescued Gumdrop and brought him back to the starting point, but nothing happens. Am I missing something? When I found him and found the key, the objectives received checkmarks. Nothing though for returning him. Help!

  5. #5
    Member
    Registered: Oct 2000

    Originally posted by vandi:
    I've rescued Gumdrop and brought him back to the starting point, but nothing happens. Am I missing something? When I found him and found the key, the objectives received checkmarks. Nothing though for returning him. Help!
    I have similar experience..
    what I did was take the body unconcious body to where you start. drop it if you need too .

    the victory screen should appear !

  6. #6
    Member
    Registered: Aug 1999
    Location: Washington DC metro, USA

    Thanks, Nightwalker. Found that key, opened one more gate (the one behind me), got one more key (total of 4 now) from the next guard the same way. Stumped again. Can't find anything to open. Next spoiler please.

  7. #7
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    Spoiler:
    The keys open the next sewer plates up from down below, so that should be where you go. If you are past that, the last gate opens with a lever. I'm a little foggy on the details, but there is also a gate lever set into one of the side niche's in the room just before the last area. I don't remember if that is really a necessary step or not. Sorry, I'd go check this out, but for some weird reason, I can't mantle up out of those sewer openings and it takes forever to try to stack boxes and climb up without alerting the guards. If this doesn't help, I'm sure ricknmel will come along to set you straight.

  8. #8
    Member
    Registered: Nov 2000
    Location: us

    Yes...you need to return to the sewer and check your keys against the "floor doors" to proceed to the last area on the bridge. If your already in the last area....just pull the lever to open the last gates.

    Theres been very few who have had troubles mantling up through those doors. I don't understand why some can mantle right out, and others struggle.
    I would climb to the top ledge in the sewer
    Face the center of the bridge
    Make sure your centered in the doorway (left to right)
    Walk forward until your about to step off the ledge
    Then press and hold your jump key (normally spacebar)
    Garrett should climb right out.

    I was shocked to hear that some were using boxes to get out of them doorways! The boxes were just added for looks. I had no intention for them to be used.

    I'm guessing it might have something to do with cpu speed??

    Good Luck Viper6!
    MUTNACSFAEBNHDBAIWAGA :D
    My siteThief Links & Downloads, Dewdrop Tribute, Ricknmel's Arcade, Cars, Music.......
    2 small fun FM's for downloading with a big one ("The Wheel") on its way.
    Sign my guestbook......all the cools taffers do.

  9. #9
    Member
    Registered: Jan 2001
    Location: St. Louis, MO

    Thanks for the info...I did drop Gumdrop and still it did not complete the mission. Is there anything else I should have done? I brought him back via the sewers.

  10. #10
    Member
    Registered: Oct 2000

    Originally posted by vandi:
    Thanks for the info...I did drop Gumdrop and still it did not complete the mission. Is there anything else I should have done? I brought him back via the sewers.
    I tired the drop 3 times..
    Just stop and move slowly and drop the body a bit at a time see it
    will work !

    If not.. it does not matter .. you know you have finish the mission anyway right ?
    There are a few missions out there do this sort of thing !
    I for one.. are grateful that they created the missions for us to play..

    Thanks to all fan mission creators ..

  11. #11
    Member
    Registered: Nov 2000
    Location: us

    I couldn't get that last objective to be exactly like I wanted it. Sometimes for some reason you have to walk around for a little while carrying GumDrop to get it to end. Just walk around that first room and it should complete within about 20 seconds.

    (DromEd explaination)
    Theres an invisible, mute guard standing in that front room who's looking for GumDrop. When he sees him, he pushes an invisible button which ends the mission. I guess sometimes maybe he's sleeping or looking the other way, or maybe he's just lazy, or even a rebel without a clue But thats how it works, and I gotta blame that invisible guard for not being "on his toes" all the time.
    (end DromEd explaination)

    But as jupiter said...you did beat the mission. Theres nothing more to see. Good Job!

    Oh...and jupiter.....Thanks.
    MUTNACSFAEBNHDBAIWAGA :D
    My siteThief Links & Downloads, Dewdrop Tribute, Ricknmel's Arcade, Cars, Music.......
    2 small fun FM's for downloading with a big one ("The Wheel") on its way.
    Sign my guestbook......all the cools taffers do.

  12. #12
    Member
    Registered: Oct 2012
    dml courtesy Glypher

    Fixes:-

    - Goal 1 (now irreversible)
    - Goal 2 (badly set up, so rewritten and now more reliable)
    - Goal 5 (Don't be seen by any guards did not work)
    - Arrows + Flashbombs (deathstage fix)

    Code:
    DML1
    //T2 FM: Rescue! by RicknMel / Fixes: miss68.mis.dml
    
    #script "nvscript"
    
    //starting point
    ObjProp 100 "Position"
    {
       "Heading" 8000
    }
    
    //goal 2
    Create -5317 "G2"
    {
       +ObjProp "Position"
       {
          "Location" 4.5, 365.5, -2.5
       }
       -ObjProp "PhysType"
       +ObjProp "PhysType"
       {
          "Type" OBB
       }
       +ObjProp "Scripts"
       {
          "Script 0" TrigOBBPlayer
          "Don't Inherit" true
       }
    }
    +Link "G2" 136 "ControlDevice"
    {
    }
    +ObjProp 136 "Scripts"
    {
       "Script 0" TrapRequireAll
    }
    +Link 136 154 "ControlDevice"
    {
    }
    +Link 151 136 "ControlDevice"
    {
    }
    +ObjProp 151 "GameName"
    {
       "" Name_GumDrop: "Gum Drop"
    }
    +ObjProp 151 "Scripts"
    {
       "Script 0" NVTrigContained
    }
    -Link 156 154 "ControlDevice"
    -Link 157 151 "AIWatchObj"
    +ObjProp 154 "TrapFlags"
    {
       "" Once
    }
    
    //goal 5 (expert)
    -Link 155 158 "ControlDevice"
    -Link 53 53 "AIWatchObj"
    +Link 53 158 "ControlDevice"
    {
    }
    +ObjProp 53 "Scripts"
    {
       "Script 0" TrigAIAlert
    }
    -Link 101 101 "AIWatchObj"
    +Link 101 158 "ControlDevice"
    {
    }
    +ObjProp 101 "Scripts"
    {
       "Script 0" TrigAIAlert
    }
    -Link 108 108 "AIWatchObj"
    +Link 108 158 "ControlDevice"
    {
    }
    +ObjProp 108 "Scripts"
    {
       "Script 0" TrigAIAlert
    }
    -Link 113 113 "AIWatchObj"
    +Link 113 158 "ControlDevice"
    {
    }
    +ObjProp 113 "Scripts"
    {
       "Script 0" TrigAIAlert
    }
    -Link 123 123 "AIWatchObj"
    +Link 123 158 "ControlDevice"
    {
    }
    +ObjProp 123 "Scripts"
    {
       "Script 0" TrigAIAlert
    }
    
    //doors, windows
    +ObjProp 13 "FrobInfo"
    {
    }
    +ObjProp 24 "BlockFrob"
    {
       "" true
    }
    -ObjProp 24 "PhysType"
    +ObjProp 24 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 46 "BlockFrob"
    {
       "" true
    }
    -ObjProp 46 "PhysType"
    +ObjProp 46 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 47 "FrobInfo"
    {
    }
    +ObjProp 48 "BlockFrob"
    {
       "" true
    }
    -ObjProp 48 "PhysType"
    +ObjProp 48 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 49 "BlockFrob"
    {
       "" true
    }
    -ObjProp 49 "PhysType"
    +ObjProp 49 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 50 "PhysType"
    +ObjProp 50 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 52 "PhysType"
    +ObjProp 52 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 67 "JointPos"
    -Receptron 67 "BashStim"
    +Receptron 67 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    +Receptron 80 "Stench"
    {
       Max None
    
       Target Me
       Agent -1284
    
       Effect "add_prop"
       {
          "Prop Name" PhysDims
       }
    }
    ++Receptron 80 "Stench"
    {
       Max None
    
       Target 72
       Agent -1284
    
       Effect "add_prop"
       {
          "Prop Name" PhysDims
       }
    }
    +StimSource 80 "Stench"
    {
       Intensity 1
       Propagator "Radius"
    }
    -ObjProp 82 "PhysType"
    +ObjProp 82 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 83 "PhysType"
    +ObjProp 83 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 84 "PhysType"
    +ObjProp 84 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 85 "PhysType"
    +ObjProp 85 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 86 "PhysType"
    +ObjProp 86 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 87 "PhysType"
    +ObjProp 87 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 89 "PhysType"
    +ObjProp 89 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 90 "PhysType"
    +ObjProp 90 "PhysType"
    {
       "Type" OBB
    }
    
    //arrows / flash bomb
    ObjProp 130 "Position"
    {
       "Location" -24.85, 374.85, -0.68
    }
    -ObjProp 127 "DeathStage"
    -ObjProp 140 "DeathStage"
    -ObjProp 140 "PhysType"
    
    //key
    +ObjProp 143 "FrobInfo"
    {
       "World Action" Move
    }
    +ObjProp 143 "NoDrop"
    {
       "" true
    }
    -ObjProp 143 "PhysType"
    ObjProp 143 "Position"
    {
       "Location" 25.05, 505.9, -10
       "Bank" 4000
    }
    Last edited by fortuni; 29th Jun 2023 at 03:25.

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