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Thread: T2 FM - The Karrassinian Threat (Oct 23rd, 2001)

  1. #151
    Member
    Registered: Oct 2006
    Yeah, I agree with you. I think you'd also like to play The Careless Hand by the same author. Interesting and atmospheric mission too.

  2. #152
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    I might do that, Winter Cat. It's been many years since I've played a T1/G FM.

  3. #153
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dml to fix objects, mostly deathstage 12 projectiles

    Code:
    DML1//Karrassinian Threat//Fix fences and deathstage 12 objects//UN//miss20.mis.dml
    
    +ObjProp 10 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 525 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 512 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 85 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 88 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 316 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 193 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 194 "PhysCanMant" 
    {
    	"" false
    }
    +ObjProp 196 "PhysCanMant" 
    {
    	"" false
    }
    -ObjProp 82 "DeathStage"
    -ObjProp 561 "DeathStage"
    -ObjProp 1440 "DeathStage"
    -ObjProp 1441 "DeathStage"
    -ObjProp 1700 "DeathStage"
    -ObjProp 1718 "DeathStage"
    -ObjProp 1117 "DeathStage"
    -ObjProp 250 "DeathStage"
    -ObjProp 1880 "DeathStage"
    -ObjProp 1885 "DeathStage"
    -ObjProp 1986 "DeathStage"
    -ObjProp 445 "DeathStage"
    -ObjProp 390 "DeathStage"
    -ObjProp 328 "DeathStage"
    -ObjProp 620 "DeathStage"
    -ObjProp 1331 "DeathStage"
    
    
    -ObjProp 1437 "DeathStage"
    -ObjProp 1302 "DeathStage"
    
    
    -ObjProp 1869 "DeathStage"
    -ObjProp 827 "DeathStage"
    -ObjProp 828 "DeathStage"
    -ObjProp 593 "DeathStage"
    -ObjProp 776 "DeathStage"
    -ObjProp 342 "DeathStage"
    -ObjProp 784 "DeathStage"
    
    
    +ObjProp 390 "HitPoints"     
    {
    	"" 1000
    }
    
    
    +ObjProp 390 "MAX_HP"       
    {
    	"" 1000
    }
    +ObjProp 445 "HitPoints"     
    {
    	"" 1000
    }
    
    
    +ObjProp 445 "MAX_HP"       
    {
    	"" 1000
    }
    +ObjProp 784 "HitPoints"     
    {
    	"" 1000
    }
    
    
    +ObjProp 784 "MAX_HP"       
    {
    	"" 1000
    }

  4. #154
    Member
    Registered: Apr 2020
    Location: Germany
    Unfortunately I am facing a bug in this FM: After picking up the cultivator in the old cathedral, an explosion is supposed to occur and masked people should spawn. Nothing like that happens for me. I pick up the cultivator and after that nothing happens. Since I can´t get back to my boat either (which is my only open objective now) I can´t do anything.

    Anyone can help?

    I´m playing witch 1.27d patch btw.

  5. #155
    Member
    Registered: Mar 2015
    If you are playing on Normal, that behavior is intended and you should be able to complete the final objective. The explosion and the sequence leading up to it only occur on Hard and Expert.

  6. #156
    Member
    Registered: Apr 2020
    Location: Germany
    What seriously? Damn, Ima replay on expert then right away. Thanks alot!

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