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Thread: TG Business at Midnight - 2001.05.27

  1. #1
    Member
    Registered: Mar 2001
    Location: The Boat

    TG Business at Midnight - 2001.05.27

    Edit. Fix for this mission here.


    OK Taffers! I am having some problems with Business at Midnight.

    1. I've been into Kourgan's Tower and now I can't stop flying everywhere. It's very frustrating. Is there any way to fix this?

    2. I can't get into the evidence locker. I got the key to the evidence room, but can't get into the locked window.

    3. I can't find Rupert's diary, maybe it's in the evidence locker...

    4. I can't finish the loot objective.

    I'm sure all you pros out there have figured this stuff out already...

    BTW, I think the architecture in this level is A+!!!

    So far, I've played 13 FM's including BIZMID.

    Autumn in Lampfire Hills
    Calendra's Cistern
    The Death of Garrett
    Lord Edmund Entertains!
    The Vigil
    Bloodstone Prison
    The Order of the Vine
    Turning the Tables
    Cult of the Resurrection
    Circle of Strain 1
    Circle of Strain 2
    Circle of Strain 3
    Business at Midnight

    I was tentative to play FM's at all, but now I'm hooked! Crazy respect for all the dromeders out there!!!

  2. #2
    Member
    Registered: Mar 2001
    Location: The Boat

    Hello?

  3. #3
    Member
    Registered: Jan 1999
    Location: Orange County, California

    Hello. Here are the answers to your questions:

    1. I've been into Kourgan's Tower and now I can't stop flying everywhere. It's very frustrating. Is there any way to fix this?

    No. I thought I had fixed this bug with the release of the level, but it pretty much effects everyone at some point if they enter the tower. Please believe me when I say that I am positively mortified by this bug, but once something is on Fileplanet there appears to be NO WAY to update it. Gah.

    2. I can't get into the evidence locker. I got the key to the evidence room, but can't get into the locked window.

    Look at that button on the other side of the window - you can almost reach it....if only you had something in your iventory to push it!

    Explicit instructions follow:

    Spoiler:
    Use a broadhead arrow to push the button.


    3. I can't find Rupert's diary, maybe it's in the evidence locker...

    Maybe!

    4. I can't finish the loot objective.

    There's lots of loot in Kourgan's manor, did you make sure to enter all the rooms?

    DB

  4. #4
    Member
    Registered: Mar 2001
    Location: The Boat

    Dave,

    Thanks for the help!

    Great Mission!

    ns

  5. #5
    Member
    Registered: Nov 2001
    Location: The zip should tell you.
    There is one building that I cannot get into, and since I do not have Rupert's body it must be the morgue. I can hear a "servant" inside. I have checked all the guards though it is hard to check them when they are laying down.

    Any help would be great.

  6. #6
    Ghost
    Registered: Aug 2003

    Evidence-room window

    2. I can't get into the evidence locker. I got the key to the evidence room, but can't get into the locked window.

    Look at that button on the other side of the window - you can almost reach it....if only you had something in your iventory to push it!

    Explicit instructions follow:

    Spoiler:
    Use a broadhead arrow to push the button.
    I have the same problem, but I can't understand your answer. Button? I don't see a button. Does the locked window have to be open to see the button? My first problem is that I can't unlock the window itself.

    If there is a button outside the window, I sure can't see it.

    By the way, I know the combination (because I read it in another thread); but I cannot for the life of me figure out how the hint in the papyrus in Kourgan's room equates to the combination.

    What's the trick?

    Thanks,

    Dafydd

  7. #7
    Member
    Registered: Jan 1999
    Location: Orange County, California
    My god, I can't believe people are still interested in this mission. Thanks guys.

    OK here are your solutions:

    To get into the evidence locker:

    spoiler:
    You can bash open the locked window or pick the lock, and then push the button through the bars with your longbow arrow


    The combination:

    spoiler:
    The first number is the alphabetical location of the first letter of the symbol. For example, Earth is "E" which is the 5th letter of the alphabet, so "5" represents Earth. "F" is Fire (6), A is Air (1), etc.

  8. #8
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    You'll have to get used to the fact that people will be playing your mission for years to come. It still gets downloaded from thiefmissions.com a couple of times a week.

  9. #9
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015
    I made a dml fix for this mission (it wouldn't end)
    Save this as miss21.mis.dml or download dml
    Code:
    DML1
    
    //Fix for Business at Midnight not ending; also fixed a guard that can't be blackjacked since he's randomly losing his physics for no reason
    
    +ObjProp 836 "Scripts"
    {
        "Script 1" TrigRoomPlayer
    }
    
    +ObjProp 115 "TrapQVar"
    {
        "" =1:goal_state_3
    }
    +Link 836 115 "ControlDevice"
    {
    }
    +ObjProp 115 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 807 "PhysAIColl"
    {
        "" True
    }
    +ObjProp 807 "PhysAttr"
    {
    
    }
    Instructions how to install dmls (it's so easy, even I can do it)
    http://www.ttlg.com/forums/showthread.php?t=145374
    Download
    http://www.mediafire.com/download/9u...miss21.mis.zip

  10. #10
    Member
    Registered: Oct 2012
    And another T1 mission fixed. Good for you Unna, at the rate your going you'll need to open your own repository

  11. #11
    Member
    Registered: Jan 1999
    Location: Orange County, California
    Unna,

    I haven't heard anything about this mission for years.

    Thank you so much for fixing it! These bugs drove me crazy.

    You have done a great service to me, I thought that everyone had forgotten. I really, truly, genuinely appreciate it!

  12. #12
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015
    You're welcome. The mission deserved a fix

  13. #13
    Member
    Registered: Oct 2012
    Unna's fix would appear to have a side effect though....

    The super fun trampolining bug and the end of the mission appears to no longer work with the dml installed

  14. #14
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015

  15. #15
    Member
    Registered: Jan 1999
    Location: Orange County, California
    You fixed the gravity bug too?

    You really are an angel!

    I think I'm going to do a developer walkthrough of this mission, there's only one other video of it on Youtube and he didn't enjoy it very much.

    I wonder if people know about the guards investigating open doors and things of that nature...well only one way to find out! Demonstrate it!

  16. #16
    Member
    Registered: May 2005
    With Unna's dml and NewDark 1.26 installed, I was able to play and finish this mission. Probably could have done it without using a hint from the forums on the switch puzzle in Kourgan‘s tower, but I was too impatient to figure out the solution myself. Finished on Normal in 58 minutes with 1505 of 1675 total loot.

    Was it possible to mantle up the gates in front of the City Watch and Kourgan‘s manor before NewDark? I entered the manor before City Watch by mantling over the gate and then got the guard inside who has the key to open the front door by making noise outside.

    The backstory, puzzles and AI tricks in Business at Midnight are well done. I especially liked the switch puzzle in Kourgan‘s tower and the floodlight controls in the City Watch. Not all of the environments are convincing: Some outside areas feel flat and empty. Some of the interiors are empty box rooms with rectangular angles. Both do not feel like believable environments. On the other hand, it is obvious a lot of effort went into building this City section with varied architectural structures and wall textures.

  17. #17
    Member
    Registered: Dec 2004
    Location: Germany
    I don't think it was possible to climb over said gates in the original version played with "Old Dark". To get into the City watch compound, the player most likely is supposed to go into the sewers and find an entrance there. I usually did that. How exactly I entered Kourgan's mansion, I do not remember.

  18. #18
    New Member
    Registered: Feb 2019
    Location: Louisiana
    Quote Originally Posted by Daveboy View Post
    Unna,

    I haven't heard anything about this mission for years.

    Thank you so much for fixing it! These bugs drove me crazy.

    You have done a great service to me, I thought that everyone had forgotten. I really, truly, genuinely appreciate it!
    It's 2022 and we're still out here playing your mission! I'm kind of sad I missed out on the trampoline mantle By the way, the guards noticing open doors and such is a great touch

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