the French version is very good!
Done and betatested. It's available for download at http://www.geocities.com/TimesSquare...ads/gerome.zip . File size: 1.45 MB.
Mission Title : Gerome
File Name : miss20.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Blank page
Auto Map : No
New Graphics : No
New Sounds : No
Multi-Language Support : full support for English, French and German.
* Special Thanks *
Betatesters: Apache, von.Eins
German translations: von.Eins
French translations: The_Builder, dha_thief
Comments appreciated!
Hmm, that link isn't working right. Try going to my downloads page and following the link.
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
[This message has been edited by Despot (edited February 21, 2000).]
the French version is very good!
The link wasn't working, and then it was, with no changes to the url. Wierd...
[This message has been edited by Loanstar (edited February 21, 2000).]
Crap, it doesn't work at all for me.
Even stranger, it downloads fine from my downloads page. Is this a problem with UBB code?
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
Despot, is this a Thief Gold mission?
I found an invisible ai... good though . It's fun trying to blackjack someone when you can't see him.
Good level too .
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Get <A HREF="http://www.redbrick.dcu.ie/~sleepy/thief"" TARGET=_blank>Friends In Shadow.</A>
And check out The Order OF The Vine, Coming Soon!
It was created using TG...downloading Datoyminaytah's TG patch should fix your problem. Here's the link: ftp://ftp.ttlg.com/uploads/tgpatch_b...atch_basic.EXE
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
This is the most stunning architecture of a country estate I have ever seen!!
And, there are lots of ways to scope the place out from the walls and roofs, and pick a good dark spot to drop in. Or swim in. And frobbable windows to come in through the second floor.
Toughest part so far is keeping twitchy guards from hitting alarm system. Dudes in front courtyard can see you on roof, and dude with bow is a good shot. Whichever you get first, the other hits the alarm. Same for dudes in main ballroom. Once alarm is hit, no way to shut it off.
Library on second floor has key on table that opens dude-with-knobby-club's bedroom. He's a sound sleeper. Shhhh, let him sleep and you won't have to kill him. Tough old bugger, too. He has key on table that I haven't found what it opens. Might have something to do with "Incriminating Evidence" that I haven't been able to find yet either. No switches or ladders in fireplaces, or frobbable books in library bookshelves that I can find...yet. Any clue what this key fits, or incriminating evidence is?
And lastly there's the invisible AI. Close by footsteps, but can't see anyone. WTF?
If the DromEd or Thief Loader version from Thief Gold must be used instead of the original Thief-Dark Project version, please say so.
Thanx
I have to agree with Viper6 the architecture is fantastic, multiple points of entry too, cool. Didn't have too much trouble with the guards mainly because I bought the gas arrow
A couple of small niggles though (if you're interested) If you go in over the SE roof there's an area where there are too many polygons and the display goes funny.
You can actually get the stuff from the safe without opening it, I found that while trying to frob it. (I did open it properly though)
Overall very nice indeed
Viper: Close by footsteps?? Where? Sounds like a bug, could you give me some details? The key on table is fits the lock on the door to that room, basically redundant, but I doubted the guy would had his servants lock him up in his room every night! Would that I could shut off the alarm system, I couldn't figure out anyway to do it, short of teleporting the alarm lites out after a period of time. About the safe: not everything is what it seems to be...the most common of objects can hide secrets.
Thiefs_Pawn:yeah, the perennial safe problem. I'll check you HOM problem, see what I can do to fix it.
Crap, tested it with Thief-Dark Project, and it appears that there it does have TG stuff in it. Fortunately, it's only the sleeping opera dude in the guest quarters. How could I have overlooked such a basic part of betatesting?! Oh, well, DLing Datoyminaytah's patch solved the problem, so if you have T-DP, that's the place to go. Check my previous post for the link. Also, the sleepers are all made using the 'new sleeping servant' method, so unless you're looking for a fight, bashing in the furniture, or shooting off broadheads at random, they shouldn't wake up. If that's not the case, let me know.
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
Played your mission not bad. But the place where the evidence is does not light up.
I just clicked around in the general area and got the paper unless its not suppose to light up.
If you want to know how i found it i make it a habit of checking every nook and crany if i can After i take out any guards that might interfere with me.
Okay, updated version online. The HOM is still there, I couldn't figure out how to solve that . The safe is updated, dropped the bowmen's accuracy, Gerome's HP lowered...anything else? Thanks for the feedback, keep it coming!
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
Footsteps sounds appeared near second floor guestroom. Frustrated, I started banging my BJ on guardrail and woke something up. Everything I could see was dead or knocked out. My guess is there are some things that can be created with TG, that cannot be seen with T-DP. Had a problem with the newly released MiniFM where I couldn't see the Earth Bracelet. Only text appeared.
Authors might want to start listing which version FM was created with. I'll download TG patch and see if that helps. Or, since I have TG also, use it instead.
Garrett's Revenge (I think that's the name of it), the one with the bolder used to break into the level, the AI that turns the light back on; has alarm system that can be turned off with switch in guards room. Recall turning it off several times during mission.
As on most missions, I didn't start arbitrarily taking guards out (Mr. KFG). First a good recon (great walls & roofs), then see who starts shooting at or chasing me. Good example; dudes in courtyard and their alarm. Then develop a tactical plan. Here; keep guards from alerting the whole compound with alarm system. Broadheads from atop wall, roof, or second floor window NOT a good idea.
After all the practice I got with trusty Tafferwhacker over at Binky's place, I managed to keep alarm quiet by not alerting other guards while isolating and silencing them one at a time. Came down off wall by armory, doused a few torches, got guard inside armory. Boink! Went to door to courtyard, waited for patroling guard with bow. Boink! His buddy was conveniently facing the front gate. Boink! Got the two upstairs the same way.
Think I'll try just frobbing around until I find that wall safe. Anybody wanna tell me what room it's in?
Again, gorgeous level!
Yeah I remember grabbing something from a safe without opening it. What was it I forgot...
You got it, Viper. That's how the level was designed to be played, taking the guards from behind. A frontal assault may work, but it's more expensive on equipment.
The TG opera guest is in the guestroom area, so that would be the problem. The safe is in the library...it's in a shadow though, so look carefully. It doesn't open by itself, however.
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
I played this mission and the guards set of the alarm, I just ran in and butchered everything w/ my sword and a flahbomb except the servants which I ignored, a weird guy with a mace attacked me but died quickly. I ran round the whole level looking for the "evidence" but couldn't find it. I think you need harder guards or more of them, I didn't find more than a dozen. The alarm dosn't matter if its set off at all, you can still blackjack the gurards and as its through the whole level they don't home in on your area, just causes a lot of commotion for you to nip in through. I really liked the architechure though.
I don't normally kill things, but I couldn't resist when I realised how weak they were. I know its not the way it was ment to be played but its fun to do things differntly for a change.
[This message has been edited by d0om (edited February 22, 2000).]
Gerome was a nice little detour for the standard. A bit small, but very nicely designed. I loved the garden and the main hall.
As for the evidence, you into the office and play with a vase.
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The next evolution of In Shambles is upon us. Enter Thief HQ.
TAAA! DAAA! That was it! Got the evedence, "Compromising Document".
Thanks!!!
I can't get it. Did Geocities lock the file? Isn't it against Geocities user agreement to have downloads?
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Lancer
Lancer: try this link: ftp://ftp.geocities.com/TimesSquare/...ads/gerome.zip . I think Geocities doesn't handle http downloads to well...maybe that's why the first link wasn't working. It's not(to my knowledge at least)against the Geocities agreement to have downloads.
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'Twas brillig, and the slithy toves did gyre and gimble in the wabe: all mimsy were the borogroves, and the mome raths outgrabe.
This is a great FM..I enjoyed beta-testing it and look forward to your next FM..
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Live in the Shadows..Work in the Shadows..Die in the Shadows...
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