Holeeeeee....... pretty awesome man. I like the spy/espionage 1960's thing too. Pity it got sidetracked. maybe another group will pick it up?
Some of you may have heard of a Looking Glass project that was in development when the company closed in May 2000. Deep Cover was slated to be one of the coolest games to leave the studio. It was a gritty 1960's cold war spy action-adventure that had the elegance of thief and the depth of system shock 2.
The following screenshots were taken from very early versions of the levels ... before any gameplay was implemented, and well before Looking Glass decided to switch from the Dark Engine to the Siege Engine.
Levels were being developed by me, Nate Blaisdell, Ed Moore, Paul Hellquist, Rick Ernst, Mike Swiderek, Nate Wells, and Steve Kimura. Some of these guys are currently working on The Lost at Irrational Games ... a game that I expect to be pretty cool when it's released.
Visit http://www.somethingstrange.com/ttlg/deepcover/ for more screenshots.
<P><HR><TABLE BORDER=0><TR><TD><IMG SRC="http://somethingstrange.com/ttlg/bats_logo.gif" hspace=10></TD><TD><FONT SIZE=2>m i c h a e l r y a n<BR>“... stalking the night in search of human flesh!”<BR><HR>FAT FROG STUDIOS - Game Developer</FONT></TD></TR></TABLE>
Last edited by solus; 16th Jan 2004 at 16:30.
Holeeeeee....... pretty awesome man. I like the spy/espionage 1960's thing too. Pity it got sidetracked. maybe another group will pick it up?
Cool history lesson!
Coooool!![]()
Dang, I want to play this game![]()
Cool!![]()
Wow, that looks pretty nice![]()
The mere existence of a flamethrower indicates that somewhere, at some point in time, someone said, "Gee, I wish I could set those people over there on fire, but I'm just not close enough."
Isn't that moon a bit big?![]()
Dammit, that looks awesome. Why did Looking Glass die? WHY???
That's no moon...
Monkeysee wins the <font color=red>funniest line of the week</font> award!Originally posted by Agent Monkeysee
That's no moon...![]()
Nice...
Very.
Wow! On some parts it was hard to tell that is actually a dark engine game. Really nice looking
Especially the dinner date and bay of bigs shots were nice.![]()
~mokkis
Man, that's twice now. I'm gonna need some more shelf space.Originally posted by Grundbegriff
Monkeysee wins the <font color=red>funniest line of the week</font> award!![]()
kinda breaks my heart,
oh, what could've been.
and, i don't know, i think it totally screams dark engine.
"looks" a heckuva lot better than nolf (no knock on nolf, great game).
-peaknuckle
i've been gone, now i'm back w/ (slightly) new nick
It's very Dark Engine, especially th Jorge canyon here:
http://www.something-strange.com/ttlg/deepcover/
It's under Sputnik, next to the bottom.
yeah, i saw it, looks like one of my lackluster dromed attempts...
actually, that guard tower looks pretty neat though, i like the way it's lit,...,simple, effective.
dig that crazy pseudo-rolex interface.
-peaknuckle
Last edited by peaknuckle; 17th Mar 2002 at 10:44.
Thanks -- I'm hoping to give Solus some better images of the interface (which had similarities to SS2, but was a lot more streamlined and stripped down, as DC was to be more like Thief in the end) sometime soon. The watch looks a little arse in the screenshots, as it only ever got hacked into the game, and was never in the game in it's final state.dig that crazy pseudo-rolex interface.
When I post it all, I'll probably include an explanation of the functionality.
-swid.
While DC ain't gonna be picked up by anyone as it is - it was little more than an idea at the time LG broke up, despite the screenshots - the concept is going to be reused and reimplemented if I have anything to do with it. So expect to see a DC-type game out someday in your lifetime.![]()
Cool, want to play it.
Did you see ? it has what looks like 1 or 2 thief textures in it![]()
Maybe a future project for Spector & Co.?
*fingers crossed*
A bloody shame that is, it looks really great....maybe i'm pushing it but i may as well ask...
Solus, do you think theres any chance that the project could be released unto the public? The editor and the resources and such that is...maybe we could do something with it?
Fooey. =\
I think DeusDarkus took part care of that for you.Originally posted by Dark Angel
A bloody shame that is, it looks really great....maybe i'm pushing it but i may as well ask...
Solus, do you think theres any chance that the project could be released unto the public? The editor and the resources and such that is...maybe we could do something with it?
The old resources are gone now...those were all prototypes. Right, solus?
Oh? So that means we're going to get the editor then? ..or that this DeusDarkus is already looking into it? Or....?I think DeusDarkus took part care of that for you.